Appli Drive DUO Toy
| Image | |
|---|---|
| Series | Appli Drive Toy |
| Colors | Purple, Red, Blue, Yellow, Black |
| Release Date | |
| Language | Japanese |
| List of Virtual Pets | |
Design[edit]
The Appli Drive DUO retains the basic shape and Appmon Chip reader of the original Appli Drive, but incorporates a redesigned opening mechanism and additional controls. Its principal components are the A Button, B Button, Cross Button, Open Lever, Close Button, Touch Panel and Eject Button.
Three LEDs provide lighting effects during Appliarise, App Link, App Fusion and Overdrive sequences. The central Touch Panel is used to advance these sequences, stop the color roulette and activate Overdrive.
The device is powered by three AAA batteries, which were sold separately. Interchangeable Appmon Pairing Covers based on Gatchmon, Dokamon, Musimon and Hackmon were released separately.
Gameplay[edit]
The Appli Drive DUO is operated by inserting Appmon Chips and interacting with its physical controls and Touch Panel. Its functions include Appliarise, App Link, App Fusion, the Encounter System, Collect Mode and Overdrive. Appmon read from chips and those produced through App Fusion can be registered in the device's collection.
When an Appmon Chip is read, the DUO displays a Power value equal to 1.5 times the chip's standard Power. These modified values are documented under Power (DUO) in the Appmon Chip list.
Controls[edit]
The Open Lever opens the cover and prepares the device to receive an Appmon Chip. Once a chip has been inserted, the Close Button closes the cover and begins the corresponding sequence. The Eject Button on the reverse of the device releases the inserted chip.
The A Button activates Applink after an Appmon has been Appliarised. The B Button plays information about the active Appmon or opens Collect Mode from the normal screen. The Touch Panel is used during Appliarise and Applink and can be held to activate Overdrive.
Startup[edit]
The power switch is located on the back of the device. Turning it on produces a startup sound and displays the normal screen. If no operation is performed for approximately 60 seconds, the device enters Sleep Mode. Pressing either the A or B Button returns it to the normal screen.
Appliarise[edit]
To Appliarise an Appmon, the Open Lever is lowered, opening the cover and activating the Appliarise standby sound. An Appmon Chip is then placed into the reading area and pushed into place. The cover is subsequently closed using the Close Button.
The device then enters a touch standby state. Touching the Touch Panel initiates the Appliarise sequence, after which the device displays the Appmon's Power value and begins introducing its abilities. Pressing the B Button starts the App Ability presentation.
During Appliarise, the LCD displays an eight-colour roulette. Touching the Touch Panel stops the roulette, and the resulting colour is compared with the colour of the frame of the inserted Appmon Chip. If the colours match, the Appliarise animation changes. When performing App Gattai, the resulting Appmon's frame is used for the colour comparison instead. After the Appliarise animation finishes, the device enters a touch standby state. Continuously touching the Touch Panel for four seconds or longer activates Overdrive.
Appmon Chip[edit]
To remove an Appmon Chip, the Open Lever is lowered to open the cover, after which the Eject Button on the back of the device is held down. The Appmon Chip can then be removed from the device.
Applink[edit]
After an Appmon has been Appliarised, pressing the A Button activates Applink Mode and plays the Applink standby sound. The Appmon Chip currently inserted in the device is removed and replaced with another Appmon Chip using the same procedure used during Appliarise. The Close Button is then used to begin the Applink sequence.
When Applink is completed, the Power values of the two linked Appmon are combined, increasing the resulting Appmon's Power.
If Applink cannot be performed, the manual instructs the user to Appliarise an Appmon again before pressing the A Button. Pressing the A Button while the device is waiting for Applink cancels the process and returns to the normal screen.
AppGattai[edit]
When the two Appmon being linked form a designated combination, the Applink instead results in an AppGattai. A special sound effect announces the AppGattai, and the two Appmon evolve into a new Appmon.
AppGattai is therefore a special result of Applink rather than a separate mode. The resulting Appmon can subsequently be registered in Collect Mode.
Encounter System[edit]
The Encounter System causes an enemy Appmon to appear after the device has remained on its normal screen for a period of time. The device announces the appearance of an "Enemy Appmon" and displays its Power value.
Lowering the Open Lever begins the Appliarise procedure, allowing an Appmon Chip to be inserted and Appliarised. The resulting Appmon's Power value is then compared with that of the enemy; the player wins if it is higher and loses if it is lower.
If the encounter is not accepted within the allotted time, the enemy disappears and the device returns to its normal screen. Pressing either the A or B Button while the enemy is displayed also cancels the encounter and returns the device to the normal screen.
Collect Mode[edit]
Collect Mode can be entered by pressing the B Button while the device is displaying its normal screen. The device displays the number of Appmon registered for each Grade, including Appmon that have been Appliarised and Appmon produced through App Gattai.
After displaying the registration counts for the Grades, the device displays the user's Rank. The Rank increases as more Appmon are registered, while registering Appmon of higher Grades allows the Rank to increase more readily. As the Rank increases, additional Appmon animations become available.
The device's animations also change as the Rank increases. Appmon that do not appear at lower Ranks can subsequently appear in the animations, and the Appmon that appear as enemies also change.
The number of registered Appmon is displayed as a counter, such as "1/15".
Overdrive[edit]
Overdrive can be activated after Appliarise or Applink. Once the device enters the touch standby state following the sequence, continuously touching the Touch Panel for four seconds or longer activates Overdrive.
Releases[edit]
Both versions were intended for children aged six and over and had a suggested retail price of ¥5,500 before tax.
| Version | Release date | Included Appmon Chip |
|---|---|---|
| Offmon ver. | April 29, 2017 | Shutmon (★★★★★★) |
| Gatchmon ver. | June 24, 2017 | Globemon (★★★★★★) |
The Offmon ver. has a purple cover based on Offmon, while the later Gatchmon ver. uses a red cover based on Gatchmon. Their internal functions are otherwise identical.
Each version includes:
- Appli Drive DUO
- Appmon Chip
- Instruction manual
Appmon Pairing Cover DUO Sets[edit]
Appmon Pairing Cover DUO Sets allow the front cover of the device to be replaced with one based on another Buddy Appmon. Each set also includes two Appmon Chips with increased Power values designed for use with the DUO.
| Set | Color |
|---|---|
| Gatchmon ver. | Red |
| Dokamon ver. | Yellow |
| Musimon ver. | Blue |
| Hackmon ver. | Black |
Appearances[edit]
Manga[edit]
Digimon ReCollection[edit]
Image Gallery[edit]
| Appli Drive DUO Offmon ver. |
Appli Drive DUO Gatchmon ver. |
| Appmon pairing cover DUO set Gatchmon ver. |
Appmon pairing cover DUO set Dokamon ver. |
Appmon pairing cover DUO set Musimon ver. |
Appmon pairing cover DUO set Hackmon ver. |
| Appli Drive DUO Offmon ver. (Box) |
Appli Drive DUO Gatchmon ver. (Box) |
| Appli Drive DUO Cover Gatchmon ver. (Box) |
Appli Drive DUO Cover Dokamon ver. (Box) |
Appli Drive DUO Cover Musimon ver. (Box) |
Appli Drive DUO Cover Hackmon ver. (Box) |
| Appli Drive DUO Collection |
Appmon Portal Site[edit]
Promo[edit]
Links[edit]
- Instruction manual scans
- Official Bandai product page
- Official product page — Appmon Portal Site
- Appli Drive DUO reviews: Japanese, English (YouTube)
- Appli Drive DUO collect (YouTube)