Evolutions[edit]
Baby II[edit]
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Garurumon
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- All Child Digimon: Penalties -1, Training in morning
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Dobermon
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- All Child Digimon: Penalties +2, Training in morning
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Gryzmon
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- All Child Digimon: Penalties -2, Training in noon
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Leomon (X-Antibody)
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- All Child Digimon: Penalties +3, Training in noon
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Aquilamon
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- All Child Digimon: Penalties 3-, Training in night
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Kiwimon
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- All Child Digimon: Penalties 4+, Training in night
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Perfect[edit]
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Were Garurumon (X-Antibody)
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- All Adult Digimon: Train in Morning, Penalties 2-, 60 battles.
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Cerberumon (X-Antibody)
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- Jogress Aquilamon + Dobermon (PenProg3)
(NOTE: Tyranomon (PenProg1) and Angemon (PenProg2) can also be used in place of Dobermon)
- Jogress Aquilamon + Darcmon (D-Scan3)
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Mihiramon
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- Jogress Dobermon + Aquilamon (PenProg3)
(NOTE: XV-mon (PenProg1) and Witchmon (PenProg2) can also be used in place of Aquilamon)
- Jogress Dobermon + Thunderbirmon (D-Scan3)
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Grappu Leomon
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- All Adult Digimon: Train in noon, Penalties 3+, 30 battles.
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Garudamon (X-Antibody)
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- All Adult Digimon: Train in night, Penalties 4-, 30 battles.
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Delumon
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- All Adult Digimon: Train in night, Penalties 5+, 30 battles.
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Ultimate[edit]
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Metal Garurumon (X-Antibody)
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- All Perfect Digimon: Train in Morning, Penalties 3+, 80 battles.
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Baihumon
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- All Perfect Digimon: Train in Morning; No sleep disturbances, Penalties 1-, 100 battles, 60% Win Ratio
- Jogress Grappu Leomon + Were Garurumon (X-Antibody) (PenProg3)
(NOTE: Metal Greymon (PenProg1) and Holy Angemon (PenProg2) can also be used in place of Were Garurumon (X-Antibody))
- Jogress Grappu Leomon + Lucemon Falldown Mode (D-scan3)
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Qinglongmon
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- Jogress Were Garurumon (X-Antibody) + Grappu Leomon (PenProg3)
(NOTE: Megalo Growmon (PenProg1) and Bastemon (PenProg2) can also be used in place of Grappu Leomon)
- Jogress Were Garurumon (X-Antibody) + Silphymon (D-Scan3)
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Zhuqiaomon
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- All Perfect Digimon: Train in noon, Penalties 2+, 50 battles.
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Xuanwumon
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- All Perfect Digimon: Train in night, 80 battles, 60% Win Ratio.
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Omegamon
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- Metal Garurumon (X-Antibody): Battle Evolution with War Greymon (PenProg1). Battle with War Greymon and win and Metal Garurumon (X-Antibody) will evolve.
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Reference[edit]
- A Call is when the your Digimon cries out and it goes out by itself. Your Digimon will only do this when its hearts run out or it gets sick/dying. It will also do this when it's time to turn out the lights.
- A Sleep Disturbance is waking it up during its sleep, if it doesn't get its 8 hours of sleep its DP won't be restored so be careful. Training only counts for evolution when successful.
- If you do not have a high enough Win Ratio (but at least 50%) and the time has elapsed for evolution yet all other conditions are met, an extra 4 hours will be added onto your condition time.
- If your Digimon dies after a full life and was taken very well care of, it may leave behind an egg (however, even if your Digimon does leave behind an egg, the egg only shows up when the Digimon lays it; a computer will always be shown after your Digimon dies, no matter if it lays an egg or not). This is what is called a "Traited Egg" and once hatched it will give you an extra 10% chance of evolving to Perfect. The results are cumulative also, so numerous generations of Traited Eggs will add a 10% chance for each generation. Master Status will not be inherited though.
- Evolution is determined by three factors: 1) Care Mistakes, 2) Time Zone of Training, 3) Amount of Battles & Training. The more Battles you fight the better, don't hesitate to exceed the base requirements. If it says "Train in [time]" focus your training then; you must deplete all DP for it to count. Time Zones are as follows:
- Morning = 7:00 AM - 12:00 PM
- Day = 12:00 PM - 5:00 PM
- Night = 5:00 PM - 7:00 AM
- After 6 hours of sickness, your Digimon will be dying. If your Digimon is about to die it has a 50% chance of coming back to life after 30 seconds of dying sound playing.
- Some Digimon aren't accessible without a second Pendulum Progress or D-Scanner. When it says the Jogress requirements, the first Digimon is the one in your Progress. So Angemon + Witchmon means YOUR Angemon plus another person's Witchmon will get you the resulting Digimon. Also, all Jogresses with the Pendulum Progresses are just flip-flopped. If you Jogress Angemon with a Witchmon, the Angemon will become Angewomon, while the Witchmon will become Andiramon.
File Island: The Complete Digimon Electronics Resource