Digimon Card Game
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The Digimon Card Game (デジモンカードゲーム Dejimon Kādo Gēmu) is a trading card game produced by Bandai, based on the Digimon franchise. It was introduced in 2020, and is currently ongoing.
Overview[edit]
Terminology[edit]
Field[edit]
The Field 「フィールド」 is the play area in which the card game takes place. The playing field is divided into your area 「自陣」 and the opponent's area 「敵陣」.
The Field consists of the following elements:
- Security 「セキュリティ」 (Dub: Security Stack):
The Security is a defensive wall that protects the player; the number of cards in the Security decreases each time the player is attacked. If the player is attacked while they have 0 cards in their Security, they lose the game. - Memory Gauge 「メモリーゲージ」:
The Memory Gauge is used for the payment of Cost, and is shared between both players. - Deck 「デッキ」 (Dub: Deck Zone):
Where the deck is placed. A Deck is made up of exactly 50 cards, consisting of Digimon Cards, Tamer Cards, and/or Option Cards. Up to 4 cards with the same Card Number can be included in the same Deck. - Trash 「トラッシュ」:
A discard pile, where discarded cards are placed face-up. - Digitama Deck 「デジタマデッキ」 (Dub: Digi-Egg Deck Zone):
Where the Digitama Deck is placed. A Digitama Deck is made up of 0~5 Digitama Cards, and is not mandatory for gameplay. Up to 4 cards with the same Card Number can be included in the same Digitama Deck. - Raising Area 「育成エリア」 (Dub: Breeding Area):
Digimon hatched from the Digitama Deck are placed in this area. Digimon placed in the Raising Area cannot activate any effects, but are also not affected by the effects of other cards unless the effect in question specifically targets Digimon placed in the Raising Area. - Battle Area 「バトルエリア」:
Digimon and Tamer Cards can be placed into the Battle Area, where they are put into play and considered "Digimon" and "Tamers" respectively.
Digimon Cards and Digitama Cards[edit]
Digimon Cards 「デジモンカード」 and Digitama Cards 「デジタマカード」 are cards depicting Digimon that are used in-game to battle.
- Play Cost 「登場コスト」:
The Cost required to play a Digimon, allowing it to enter the Battle Area from the hand. - Digimon Power (DP) 「デジモンパワー」:
The Digimon's attack power. During Battle, victory is determined by which side has higher DP. While a Digimon's DP does not decrease when it is attacked, there are effects that can reduce a Digimon's DP. During the game, if a Digimon's DP is reduced to 0 by any sort of effect, that Digimon is destroyed and sent to the discard pile (DP will not become negative). - Evolution Requirements 「進化条件」 (Dub: Digivolution Requirements):
States the [Color] and [Level] of Digimon that are able to evolve into this Digimon, as well as the Cost required for evolution. - Effects 「効果」:
Any special effects this Digimon possesses. - Level (Lv.):
A value identifying the Digimon's current stage of evolution progression, given as a number between 3 and 7 (for Digimon Cards) or 2 (for Digitama Cards). Digimon will evolve into a Digimon one level higher than itself during Evolution. - Card Name 「カード名」
- Card Number 「カードナンバー」
- Rarity 「レアリティ」
- Characteristics 「特徴」 (Dub: Traits)
A set of properties that describe the Digimon, usually Form, Attribute, and Type at minimum. Some card effects target specific Characteristics.
- Evolution Base Effect 「進化元効果」 (Dub: Inherited Effect):
An effect that can be used after this Digimon has evolved into a higher Level Digimon.
Tamer Cards[edit]
Tamer Cards 「テイマーカード」 are cards depicting human characters, used to support Digimon Cards in battle.
- Play Cost 「登場コスト」:
The Cost required to play a Tamer, allowing it to enter the Battle Area from the hand. - Effects 「効果」:
Any special effects this Tamer possesses. - Card Name 「カード名」
- Card Number 「カードナンバー」
- Rarity 「レアリティ」
- Security Effect 「セキュリティ効果」:
An effect that is triggered when this card is flipped face-up while in Security.
Option Cards[edit]
Option Cards 「オプションカード」 are support cards with various effects.
- Usage Cost 「使用コスト」:
The Cost required for this Option Card to be used. - Effects 「効果」:
The effects that result from using this Option Card. - Card Number 「カードナンバー」
- Rarity 「レアリティ」
- Security Effect 「セキュリティ効果」:
An effect that is triggered when this card is flipped over while in Security.
Glossary[edit]
Card Types
- Digimon Card 「デジモンカード」:
Cards depicting Digimon. - Digitama Card 「デジタマカード」 (Dub: Digi-Egg Card):
Cards depicting Baby level Digimon. Digitama Cards have a different card back from regular cards, and are used only in the Digitama Deck. - Option Card 「オプションカード」:
Use-and-throw cards whose effects are mainly triggered when they are played from the player's hand. - Tamer Card 「テイマーカード」:
Cards depicting Tamers. While they cannot attack, they are able to bestow effects onto the player's or opponent's Digimon. They cannot be attacked by the opponent's Digimon. - Digimon 「デジモン」:
A Digimon Card is treated as a "Digimon" when it is played from the player's hand or deck and placed into the Battle Area, or when it is deployed from the Raising Area. - Tamer 「テイマー」:
A Tamer Card is treated as a "Tamer" when it is played from the player's hand or deck and placed into the Battle Area.
Activation Timings
- When Played 「登場時」:
When the Digimon directly enters the Battle Area from the player's hand. Evolution and moving a Digimon from the Raising Area do not count as [When Played]. - When Evolving 「進化時」:
When the Digimon on the Field undergoes evolution. Evolution that takes place in the Raising Area will not trigger effects that activate [When Evolving]. - When Attacking 「アタック時」:
When the Digimon performs an attack. Effects triggered [When Attacking] are carried out before the battle with the opponent Digimon begins, or the Check on the opponent's Security is performed. - After Attacking 「アタック終了時」:
When the Digimon with the [After Attacking] effect finishes its attack. If the Digimon with this effect disappears while the attack is still in progress, such as when the Digimon loses the battle, the activation timing does not occur. - When Destroyed 「消滅時」:
When the Digimon is destroyed, whether by losing a battle, or by the effects of a card. - Your Turn 「自分のターン」:
The entire period from the beginning of your turn to the end of your turn. - Both Players' Turns 「お互いのターン」:
An effect with this activation timing continues to remain in effect during the span of both your turn and the opponent's turn. - Opponent's Turn 「相手のターン」:
The entire period from the beginning of the opponent's turn to the end of the opponent's turn. - Beginning of Your Turn 「自分のターン開始時」:
An effect with this activation timing is triggered the moment your turn begins. - Security 「セキュリティ」:
When the card is flipped face-up during a Security Check. When a card that has an effect with this activation timing is flipped face-up while in Security, the effect is triggered without payment of Cost. - Main 「メイン」:
Effects with this activation timing can be activated during your Main Phase. They are activated when an Option card with such an effect is played, or when a Digimon or Tamer has such an effect, and you choose to trigger the effect anytime during the Main Phase.
Card State
- Rest 「レスト」 (Dub: Suspend):
The action of tapping a Digimon or Tamer, turning a card to the horizontal position in order to perform an attack or use a Main effect. - Rest Position 「レスト状態」 (Dub: Suspended State):
The state of a Digimon or Tamer that has been placed horizontally after being Rested. - Turn Active 「アクティブ」 (Dub: Unsuspend):
The action of untapping a Digimon or Tamer in the Rest position, turning the card to the vertical position and allowing it to act again. - Active Position 「アクティブ状態」 (Dub: Unsuspended State):
The state of a Digimon or Tamer that has been placed in the vertical position, denoting that it has not attacked or acted yet. - Evolution Base 「進化元」 (Dub: Digivolution card(s)):
A card is situated below a Digimon that has evolved from it. If the card has an Evolution Base Effect, it is now able to activate its Evolution Base Effect. - Destroyed 「消滅」 (Dub: Deleted):
A Digimon that is sent to the Trash due to either having lost a battle, or receiving an effect that causes destruction. - Security Digimon 「セキュリティデジモン」:
When a Digimon card is flipped face-up during a Security Check, that card becomes a Security Digimon. Security Digimon differ from regular Digimon in that Security Digimon are not affected by effects that target Digimon, and Security Digimon cannot activate any of their own effects aside from their Security Effects.
Card Characteristics: All Cards
- Color 「色」:
The color category to which the card belongs: Red, Blue, Yellow, Green, White, Purple, or Black. A minority of cards have multiple colors. - Play Cost 「登場コスト」:
The Cost required to play a Digimon or Tamer, allowing them to enter the Battle Area from the hand. - Rarity 「レアリティ」:
The rarity of the card. - Effects 「効果」:
Effects found on Digimon, Tamers, and Option Cards. Evolution Base Effects are not considered "Effects". - Security Effect 「セキュリティ効果」:
An effect that is triggered when a card is flipped face-up during a Security Check. - Once per Turn 「ターンに1回」:
Denotes that this effect can only take effect once per turn. Such effects can only be triggered once, even if the conditions to trigger the effect are fulfilled multiple times within the same turn. - Twice per Turn 「ターンに2回」:
Denotes that this effect can only take effect twice per turn.
Card Characteristics: Digimon Cards
- Type 「タイプ」:
A characteristic that generally denotes a Digimon's Type; some Digimon also have additional Types that mark them as members of particular Digimon groups. - Attribute 「属性」:
A characteristic that generally denotes a Digimon's Attribute. - Form 「形態」:
A characteristic that generally denotes a Digimon's Evolution Stage by name. Each Evolution Stage Form, aside from Hybrid, correlates with one numerical Level.
Actions
- Attack 「アタック」:
The action of using your Digimon to attack either the opponent player, or one of the opponent's Digimon currently in Rest position. - Block 「ブロック」:
The action of using the <<Blocker>> effect to take the attack of an opponent Digimon that was intended for another target. - Battle 「バトル」:
A "Battle" refers to the match that takes place between 2 Digimon or between a Digimon and a Security Digimon, when a Digimon performs an attack. During a battle, the DP of both Digimon are compared to determine the winner of the battle. - Play 「登場」:
The action of placing a Digimon or Tamer from your hand into the Battle Area by paying their Play Cost. - Hatching 「孵化」:
The action of flipping 1 card from your Digitama deck face-up, and placing it into your Raising Area during your Raising Phase. - Evolution 「進化」 (Dub: Digivolution):
The action of turning a Digimon into another Digimon of a Level higher by 1. During evolution, a Digimon card is placed atop a Digimon that meets its Evolution Requirements, and the Evolution Cost is paid. When evolution takes place, the player draws 1 card from their deck as an Evolution Bonus. - Discard 「破棄」:
The action of discarding a card. - Pass 「パス」:
The action of declaring and voluntarily passing your turn to the opponent during your Main Phase. When a Pass is performed, regardless of the Counter's current position on the Memory Gauge, it is moved to the [3] position on the opponent's Memory Gauge. - Check 「チェック」:
The action of flipping a Security card face-up when an attack is performed on a player.
Keyword Effects
- <<Blocker>> 「<<ブロッカー>>」:
When the opponent Digimon performs an attack, if this Digimon is in the Active position, you may Rest this Digimon and change the target of the attack to this Digimon.
This effect can be activated when the opponent's Digimon performs an attack. The target of that attack then becomes the Digimon that used <<Blocker>>, instead of the original target. - <<Security Attack +x>> 「<<セキュリティアタック+x>> or <<Sアタック+x>>」:
The number of Security cards this Digimon Checks increases by X.
This effect increases by X the number of Security cards checked when performing an attack on the opponent player. If the number of Security cards to be Checked becomes 2 or more as a result of this effect, perform the Checks one at a time. If the attacking Digimon is destroyed or returned to the hand during a Check, the attack ends at that point. - <<Security Attack -x>> 「<<セキュリティアタック-x>> or <<Sアタック-x>>」:
The number of Security cards this Digimon Checks decreases by X.
This effect decreases by X the number of Security cards checked when performing an attack on the opponent player. If the number of Security cards to be Checked becomes 0 as a result of this effect (it will not turn negative), you will be unable to Check the opponent's Security, and in the event that the opponent has 0 cards remaining in their Security, you will not win the game even by attacking the player. - <<Recovery +x (Deck)>> 「<<リカバリー+x《デッキ》>>」:
Take X cards from the top of your deck and place them onto Security.
When this effect is triggered, take X cards from the top of your deck and place them onto your Security without looking at their contents. This effect allows for the recovery of Security cards; there is no upper limit to the number of cards that can be placed in Security. - <<Pierce>> 「<<貫通>>」:
When this Digimon attacks and initiates a battle, if the opponent Digimon is the only Digimon destroyed in that battle, this Digimon Checks Security.
When this effect is triggered, when attacking, if the opponent Digimon is the only Digimon destroyed in the battle between it and the attacking Digimon, the attacking Digimon proceeds to Check the opponent's Security cards. This effect is triggered even when the attacking Digimon is blocked; however, it will not be triggered in a battle with a Security Digimon. - <<Draw x>> 「<<xドロー>>」:
Draw X cards from your deck.
When this effect is triggered, draw X cards from your deck and add them to your hand. There is no upper limit to the number of cards you can hold in your hand. - <<Jamming>> 「<<ジャミング>>」:
This Digimon cannot be destroyed in a battle with a Security Digimon.
A Digimon with this effect will not be destroyed even when it loses a battle against a Security Digimon. If you are still able to perform another Security Check due to the effect of <<Security Attack +X>>, this Digimon can continue performing the next Check. - <<Absorb Evolution -x>> 「<<吸収進化-x>>」 (Dub: Digisorption):
When you play this card from your hand to evolve your Digimon, you may Rest 1 of your Digimon; if you do, reduce the Evolution Cost to be paid by X. - <<Reboot>> 「<<再起動>>」:
Turn this Digimon Active during the opponent's Active Phase. - <<Revert x>> 「<<退化x>>」 (Dub: De-Digivolve):
Discard up to X cards from the top of the opponent Digimon's card stack. You may not discard any further once there are no more Evolution Bases remaining, or the Digimon becomes Lv.3. - <<Retaliation>> 「<<道連れ>>」:
If this Digimon is the only Digimon destroyed in a battle, the opponent Digimon that battled it is also destroyed. - <<Digiburst x>> 「<<デジバーストx>>」 (Dub: Digi-Burst):
Choose X of this Digimon's Evolution Bases and discard them. If you do, activate the following effect. - <<Rush>> 「<<速攻>>」:
This Digimon can attack on the turn it is played. - <<Blitz>> 「<<進撃>>」:
This Digimon may attack even if the Memory is 1 or higher on the opponent's side. - <<Delay>> 「<<ディレイ>>」:
Discard this card from your Battle Area; if you do, activate the following effect. This effect cannot be activated on the turn this card was placed. - <<Decoy (x)>> 「<<デコイ《x》>>」:
When one of your other (X) Digimon with would be destroyed by an opponent's effect, you may destroy this Digimon to prevent that from being destroyed. - <<Armor Purge>> 「<<アーマー解除>>」:
When this card would be destroyed, you may trash the top card of this Digimon's Evolution Base to prevent this Digimon from being destroyed. - <<Save>> 「<<セーブ>>」:
You may place this card under one of your Tamers. - <<Material Save x>> 「<<マテリアルセーブx>>」:
When this Digimon would be destroyed, you may place X cards in this Digimon's DigiXros requirements from this Digimon's Evolution Base under 1 of your Tamers. - <<Evade>> 「<<回避>>」:
When this Digimon would be destroyed, you may Rest it to prevent that from being destroyed. - <<Dash>> 「<<突進>>」 (Dub: Raid):
When this Digimon attacks, you may change the target of the attack to 1 of the opponent's Active Digimon with the highest DP. - <<Alliance>> 「<<連携>>」:
When this Digimon attacks, by Resting 1 of your other Digimon, add the Rested Digimon's DP to this Digimon and it gains <<Security Attack +1>> for the attack. - <<Barrier>> 「<<防壁>>」:
When this Digimon would be destroyed in battle, by trashing the top card of your Security stack, prevent that from being destroyed. - <<Blast Evolution>> 「<<ブラスト進化>>」:
Your Digimon may evolve to this card without paying its Cost. - <<Overflow -x>> 「<<オーバーフロー-x>>」:
When this card is sent from the Battle Area or under your cards to another place, Memory decreases by X.
This effect decreases by X Memory when a card which has this effect remove to outside of Battle Area, except it is placed to the bottom of Tamer card or another Digimon card. - <<Mind Link>> 「<<マインドリンク>>」:
Place this Tamer as the bottom Evolution Base of a target Digimon with no Tamer in its Evolution Bases. - <<Indomitable>> 「<<不屈>>」 (Dub: Fortitude):
When this Digimon with Evolution Bases is destroyed, play this card without paying the cost. - <<Partition (Jogress requirement)>> 「<<パーティション>>」:
When this Digimon that has 1 of each specified card in its Evolution Bases would leave the Battle Area other than by your own effects or by battle, you may play 1 of each card without paying their costs. - <<Collision>> 「<<衝突 >>」:
During this Digimon's attack, all of your opponent's Digimon gain <<Blocker>> and your opponent blocks if possible. - <<Scapegoat>> 「<<スケープゴート>>」:
When this Digimon would be destroyed other than by your effects, by destroying 1 of your other Digimon, prevent that from being destroyed. - <<Blast Jogress (Jogress requirement)>> 「<<ブラストジョグレス>>」:
1 of your specified Digimon and 1 of the specified card in the hand may perform Jogress Evolution into this card. - <<Vortex>> 「<<ヴォルテクス>>」:
At the end of your turn, this Digimon may attack an opponent's Digimon. This Digimon may attack with this effect on the turn it was played. - <<Overclock (x)>> 「<<オーバークロック《x》>>」:
At the end of your turn, by destroying 1 of your Tokens or 1 of your other (X) Digimon, this Digimon attacks a player without Resting. - <<Ice Suit>> 「<<氷装>>」 (Dub: Ice Clad):
This Digimon compares the number of Evolution Bases instead of DP in battles with non-Security Digimon. - <<Decode (x)>> 「<<デコード《x》>>」:
When this Digimon would leave the Battle Area other than in battle, you may play 1 (X) Digimon card from this Digimon's Evolution Bases without paying the cost. - <<Fragment (x)>> 「<<フラグメント《x》>>」:
When this Digimon would be destroyed, by trashing any (X) of its Evolution Bases, it is not destroyed. - <<Execute>> 「<<エグゼキュート>>」:
At the end of your turn, this Digimon may attack. At the end of that attack, destroy this Digimon. Your opponent's Active Digimon can also be attacked with this effect.
Gameplay[edit]
After performing the Game Setup, each player will take turns performing actions, starting from the player who goes first. Each turn consists of four phases: Active Phase, Draw Phase, Raising Phase, and Main Phase, after which the turn ends.
Game Setup[edit]
Before the start of the game, each player will carry out the following steps. If there are any discrepancies or contradictions between the rules and card text, the card text takes priority.
- Shuffle your Deck and place it in the [Deck] area.
- Shuffle your Digitama Deck and place it in the [Digitama Deck] area.
- Draw 5 cards from the top of your Deck and place them face-down in your [Security] without looking at their contents.
- Decide who goes first and second through a game of rock-paper-scissors; the player who wins the game goes first.
- Draw 5 cards from your Deck. In February 2022 a Mulligan rule was added. If a player is not happy with their opening hand, they can place it at the bottom of their deck and draw a new one. They can only do this once.
- Place the Counter on the [0] position on the [Memory Gauge], and begin the game.
Active Phase[edit]
During the Active Phase 「アクティブフェイズ」 (Dub: Unsuspend Phase), the player untaps all of their cards currently in the Rest position 「レスト状態」, turning them Active.
Draw Phase[edit]
During the Draw Phase 「ドローフェイズ」, the player draws 1 card from their Deck. If during this Phase, the player's Deck is out of cards and the player is unable to draw a card, the player loses the game. The player who goes first does not draw a card during Draw Phase, only on their first turn.
Raising Phase[edit]
During the Raising Phase 「育成フェイズ」 (Dub: Breeding Phase), the player can choose to perform one of the following three acts only once: [Hatch a Digitama], [Deploy a Digimon from the Raising Area], or [Do nothing].
Hatch a Digitama[edit]
This act can only be performed if there are no Digimon in the player's Raising Area. The player flips 1 card from the top of their Digitama Deck face-up, and places it in their Raising Area.
Deploy a Digimon from the Raising Area[edit]
A Digimon in the Raising Area can be deployed to the Battle Area if it has evolved to Level 3 or higher; Level 2 or lower Digimon cannot be deployed to the Battle Area. However, deploying Digimon from the Raising Area does not count as "entry"; as such, it will not trigger effects that are triggered upon entry, and the Digimon deployed to the Battle Area can attack on the same turn they are deployed.
Do nothing[edit]
No actions are performed, and the player proceeds to the next Phase.
Main Phase[edit]
During the Main Phase 「メインフェイズ」, the player can choose to perform the following five acts in any order they wish, and as many times as they are able: [Digimon Entry], [Digimon Evolution], [Tamer Entry], [Use an Option Card], and [Attack]. The Main Phase, and subsequently the player's turn, automatically ends when the Cost paid for an action causes the Counter to move to position [1] or further on the opponent's side of the Memory Gauge. If the Counter is still on the player's side of the Memory Gauge, and the player has no more actions they wish to perform during this turn, they can declare to [Pass] their turn.
Digimon Entry[edit]
In this act, a Digimon Card is made to enter the Battle Area from the player's hand. The player places the Digimon Card they wish to enter from their hand onto the Battle Area in the Active position, and pays their Entry Cost to complete the entry. There is no limit on the number of Digimon that can be placed in the Battle Area, and Digimon cannot attack on the same turn they enter.
Digimon Evolution[edit]
In this act, the player evolves a Digimon in their Battle Area or Raising Area.
- The player looks at the Evolution Requirements of the Digimon card in their hand; that card can be used to evolve a Digimon matching the required color and Level that the player currently has in play.
- The player places that card onto a Digimon card in play that meets the Evolution Requirements, such that the bottom Digimon's Evolution Base Effect is visible.
- The player pays the Evolution Cost, and the evolution is completed.
- As an "evolution bonus", after performing an evolution, the player draws 1 card from their deck and adds it to their hand.
When a card is stacked atop another card during evolution, the cards below become "Evolution Bases", and their Evolution Base Effect become usable. A Digimon card and its Evolution Bases are all treated as a single Digimon; when a Digimon is destroyed, it is sent to the discard pile along with all of its Evolution Base cards.
Tamer Entry[edit]
In this act, a Tamer Card is made to enter the Battle Area from the player's hand. The player places the Tamer Card they wish to enter from their hand onto the Battle Area in the Active position, and pays their Entry Cost to complete the entry. There is no limit on the number of Tamers that can be placed in the Battle Area, and Tamers cannot attack or block.
Use an Option Card[edit]
In this act, players can activate the main effect on their Option Cards. In order to use an Option Card from their hand, the player must have a Digimon or Tamer of the same color as the Option Card already in play. By deploying an Option Card from their hand and paying the Usage Cost, players may trigger the card's main effect. After its effect is triggered, the Option Card is sent to the discard pile and placed in the Trash area. Security effects on Option cards cannot be triggered when the card is played from the player's hand.
Attack[edit]
In this act, players attack using the Digimon placed in their Battle Area.
- The player chooses a Digimon in the Active position to use for the attack, places it in the Rest position, and announces the attack.
- If there are any effects that are triggered "when attacking", they will take effect at this point of time.
- The player chooses the target of the attack; attacks can either target one of the opponent player's Digimon placed in their Battle Area in the Rest position, or the opponent player themselves.
- When attacking the opponent's Digimon:
A battle between the attacking Digimon and the target Digimon begins. The Digimon with higher DP wins the battle, and the losing Digimon is destroyed and sent to the Trash area. Should both Digimon have the same DP, the battle ends in a draw and both Digimon are destroyed. - When attacking the opponent player:
- If the opponent player has 1 or more cards remaining in their Security, the opponent flips the top card of their Security face-up. This action of flipping a Security card face-up when attacked is called a [Check].
- If the card produced by a Check has a Security Effect, that Security Effect is triggered. Security Effects can be triggered without the need to pay any Cost, and are not affected by color restrictions in the case of Option Cards.
- After the card's Security Effect has been triggered, or if the card produced by the Check does not have a Security Effect, the following occurs depending on the type of card produced by the Check:
- Digimon Card:
When a Digimon Card is produced by the Check, the Digimon becomes a [Security Digimon], and enters a battle with the attacking Digimon. The battle flow here is the same as the battle flow when attacking a Digimon in the Battle Area, and the Digimon with higher DP wins the battle. Security Digimon are not considered regular Digimon, and are not affected by effects that target Digimon; however, Security Digimon cannot trigger effects aside from their own Security Effect. If the attacking Digimon loses the battle, the attacking Digimon is destroyed and the battle ends. Regardless of the outcome of the battle, the Security Digimon is discarded after the battle ends. - Option Card or Tamer Card:
The card is discarded. (However, if the card has a Security Effect that allows it to enter play or be added to the player's hand, it will not be discarded)
- Digimon Card:
If an attack on the opponent player succeeds when the opponent player has 0 cards left in their Security, the attacking player wins the game.
- When Checking 2 or more Security cards in 1 attack: When multiple Security cards have to be Checked in one attack, such as in the case where the attacking Digimon has <<Security Attack +1>>, perform the Checks 1 card at a time. If the attacking Digimon is destroyed or returned to the attacking player's hand by the card produced by the first Check, the attack ends at that point.
- When the Security becomes 0:
When the number of cards in the Security is reduced to 0, the attack ends, ignoring effects such as <<Security Attack +1>> that allow the Checking of additional Security cards. The game continues even when the Security reaches 0; when the player whose Security has reached 0 is attacked once more in that state, the attacking player wins the game. - Blocking with <<Blocker>>:
Some Digimon have the <<Blocker>> effect, which allows them to [Block] the opponent's attack, taking the attack in place of the original target. When a Block is carried out, the target of the opponent Digimon's attack becomes the Blocking Digimon, and the battle commences. Blocking can be used to defend against attacks that can potentially destroy Digimon or attack Security.
Pass[edit]
When the player has no more actions they wish to perform during this turn, they can declare to Pass their turn, passing the turn to the opponent. When a Pass is carried out, the Counter is moved to the [3] position on the opponent's side of the Memory Gauge, regardless of the Counter's current position.
Turn End[edit]
During a player's turn, if the Counter moves to position [1] and beyond on the opponent's side of the Memory Gauge after a Cost is paid, the player's turn automatically ends, and the opponent's turn begins after any effects that were in the process of being triggered have been completed. The position of the Counter on the Memory Gauge remains in the position it was in when the turn ended (excluding when a Pass had been carried out). E.g. If a Cost of 5 is paid while the Counter is in the [1] position, the Counter moves to the [4] position on the opponent's side, and the opponent begins their turn with the Counter in the [4] position.
Game End[edit]
A player wins the game by fulfilling one of the following conditions:
- Successfully performing an attack on the opponent player while the opponent player's Security is 0
- The opponent is unable to draw a card during their Draw Phase due to their Deck having 0 cards remaining
Card Sets[edit]
Start Decks[edit]
Set No. | Set Name | No. of cards | Release Date | Notes | Link |
---|---|---|---|---|---|
ST-1 | ![]() 「スタートデッキ ガイアレッド」 ![]() |
16 | ![]() ![]() ![]() |
Primary theme(s): Red deck, featuring Yagami Taichi and Agumon/War Greymon from Digimon Adventure: | [1] |
ST-2 | ![]() 「スタートデッキ コキュートスブルー」 ![]() |
16 | ![]() ![]() ![]() |
Primary theme(s): Blue deck, featuring Ishida Yamato and Gabumon/Metal Garurumon from Digimon Adventure: | [2] |
ST-3 | ![]() 「スタートデッキ ヘブンズイエロー」 ![]() |
16 | ![]() ![]() ![]() |
Primary theme(s): Yellow deck, featuring Takaishi Takeru and Patamon/Holy Angemon from Digimon Adventure: | [3] |
ST-4 | ![]() 「スタートデッキ ギガグリーン」 ![]() |
16 | ![]() ![]() ![]() |
Primary theme(s): Green deck, featuring Izumi Koshiro and Tentomon/Herakle Kabuterimon from Digimon Adventure: | [4] |
ST-5 | ![]() 「スタートデッキ ムゲンブラック」 ![]() |
16 | ![]() ![]() ![]() |
Primary theme(s): Black deck, featuring Yagami Taichi and Agumon/Blitz Greymon from Digimon Adventure: | [5] |
ST-6 | ![]() 「スタートデッキ ヴェノムヴァイオレット」 ![]() |
16 | ![]() ![]() ![]() |
Primary theme(s): Purple deck, featuring Ishida Yamato and Gabumon/Cres Garurumon from Digimon Adventure: | [6] |
ST-7 | ![]() 「スタートデッキ デュークモン」 ![]() |
16 | ![]() ![]() ![]() |
Primary theme(s): Red deck, featuring Dukemon and its evolution family | [7] |
ST-8 | ![]() 「スタートデッキ アルフォースブイドラモン」 ![]() |
16 | ![]() ![]() ![]() |
Primary theme(s): Blue deck, featuring Ulforce V-dramon and its evolution family | [8] |
ST-9 | ![]() 「スタートデッキ 究極の古代竜」 ![]() |
16 | ![]() ![]() ![]() |
Primary theme(s): Blue and Green deck, featuring the V-mon and Wormmon evolution families and their Jogressed form, Imperialdramon: Dragon Mode | [9] |
ST-10 | ![]() 「スタートデッキ 異世界の軍師」 ![]() |
16 | ![]() ![]() ![]() |
Primary theme(s): Purple and Yellow deck, featuring Angewomon, Lady Devimon, and their Jogressed form Mastemon | [10] |
ST-11 | ![]() 「スタートデッキ スペシャルエントリーセット」 |
16 | ![]() ![]() ![]() |
Primary theme(s): Red deck consisting of reissued cards from earlier releases
|
[11] |
ST-12 | ![]() 「スタートデッキ ジエスモン」 ![]() |
16 | ![]() ![]() ![]() |
Primary theme(s): Primarily Red deck, featuring JESmon of the Royal Knights and its allies | [12] |
ST-13 | ![]() 「スタートデッキ ラグナロードモン」 ![]() |
16 | ![]() ![]() ![]() |
Primary theme(s): Red and Black deck, featuring the Zubamon and Ludomon evolution families and their fused form, Ragna Lordmon | [13] |
ST-14 | ![]() 「アドバンスデッキ ベルゼブモン」 ![]() |
16 | ![]() ![]() ![]() |
Primary theme(s): Purple cards, featuring Beelzebumon
|
[14] |
ST-15 | ![]() 「スタートデッキ 勇気の戦竜」 ![]() |
16 | ![]() ![]() |
Primary theme(s): Black cards, featuring Yagami Taichi and Agumon/War Greymon from Digimon Adventure
|
[15] |
ST-16 | ![]() 「スタートデッキ 友情の鋼狼」 ![]() |
16 | ![]() ![]() |
Primary theme(s): Purple cards, featuring Ishida Yamato and Gabumon/Metal Garurumon from Digimon Adventure
|
[16] |
ST-17 | ![]() 「アドバンスデッキ ダブルタイフーン」 ![]() |
17 | ![]() ![]() ![]() |
Primary theme(s): Green deck, featuring the Terriermon and Lopmon evolution families and related characters | [17] |
ST-18 | ![]() 「スタートデッキ 旋風の守護者」 ![]() ![]() |
16 | ![]() ![]() ![]() |
Primary theme(s): Green cards, featuring Kazama Shoto and Pteromon/Zephagamon from Digimon Liberator | [18] |
ST-19 | ![]() 「スタートデッキ 童話の舞踏」 ![]() ![]() |
16 | ![]() ![]() ![]() |
Primary theme(s): Yellow cards, featuring Kinosaki Arisa and Shoemon/Cendrillmon from Digimon Liberator | |
ST-20 | ![]() 「スタートデッキ PROTECTOR OF LIGHT」 ![]() |
15 | ![]() ![]() |
||
ST-21 | ![]() 「スタートデッキ HERO OF HOPE」 ![]() |
15 | ![]() ![]() |
Booster Series[edit]
Set No. | Set Name | No. of cards | Release Date | Notes | Link |
---|---|---|---|---|---|
BT-01 | ![]() 「ブースター NEW EVOLUTION」 |
115 | ![]() ![]() ![]() |
[19] | |
BT-02 | ![]() 「ブースター ULTIMATE POWER」 |
112 | ![]() ![]() ![]() |
[20] | |
BT-03 | ![]() 「ブースター ユニオンインパクト」 |
112 | ![]() ![]() ![]() |
[21] | |
BT-04 | ![]() 「ブースター グレイトレジェンド」 ![]() |
115 | ![]() ![]() ![]() |
Primary theme(s): Greymon-species Digimon and other related Digimon | [22] |
BT-05 | ![]() 「ブースター バトルオブオメガ」 ![]() |
112 | ![]() ![]() ![]() |
Primary theme(s): Omegamon and related Digimon | [23] |
BT-06 | ![]() 「ブースター ダブルダイヤモンド」 ![]() |
113 | ![]() ![]() ![]() |
Primary theme(s): Characters and Digimon from Digimon Adventure: Last Evolution Kizuna | [24] |
BT-07 | ![]() 「ブースター ネクストアドベンチャー」 ![]() |
112 | ![]() ![]() ![]() |
Primary theme(s): Characters and Digimon from Digimon Frontier
|
[25] |
BT-08 | ![]() 「ブースター ニューヒーロー」 ![]() |
112 | ![]() ![]() ![]() |
Primary theme(s): Characters and Digimon from Digimon Adventure 02
|
[26] |
BT-09 | ![]() 「ブースター Xレコード」 ![]() |
112 | ![]() ![]() ![]() |
Primary theme(s): X-Antibody Digimon; characters and Digimon from Digimon Adventure tri. | [27] |
BT-10 | ![]() 「ブースター クロスエンカウンター」 ![]() |
113 | ![]() ![]() ![]() |
Primary theme(s): Characters and Digimon from Digimon Xros Wars
|
[28] |
BT-11 | ![]() 「ブースター ディメンショナルフェイズ」 ![]() |
115 | ![]() ![]() ![]() |
Primary theme(s): Characters and Digimon from Digimon Xros Wars, as well as characters and Digimon from various Digimon World games | [29] |
BT-12 | ![]() 「ブースター アクロス・タイム」 ![]() |
112 | ![]() ![]() ![]() |
Primary theme(s): Characters and Digimon from Digimon Xros Wars: The Young Hunters Who Leapt Through Time, including the five crossover "legendary heroes" | [30] |
BT-13 | ![]() 「ブースター VSロイヤルナイツ」 ![]() |
112 | ![]() ![]() ![]() |
Primary theme(s): The Royal Knights; characters and Digimon from Digimon Savers | [31] |
BT-14 | ![]() 「ブースター BLAST ACE」 ![]() |
104 | ![]() ![]() ![]() |
Primary theme(s): Characters and Digimon from Digimon Adventure and Digimon Seekers | [32] |
BT-15 | ![]() 「ブースター エクシード・アポカリプス」 ![]() |
110 | ![]() ![]() ![]() |
Primary theme(s): Characters and Digimon from Digimon Adventure and Digimon Seekers | [33] |
BT-16 | ![]() 「ブースター BEGINNING OBSERVER」 ![]() |
107 | ![]() ![]() ![]() |
Primary theme(s): Characters and Digimon from Digimon Adventure 02: The Beginning and Digimon Seekers | [34] |
BT-17 | ![]() 「ブースター シークレットクライシス」 ![]() |
106 | ![]() ![]() ![]() |
Primary theme(s): Characters and Digimon from various Digimon movies (X-evolution, Adventure 3D, Savers 3D, tri., and TB are excluded[1]) and Digimon Seekers | [35] |
BT-18 | ![]() 「ブースター エレメントサクセサー」 |
107 | ![]() ![]() ![]() |
Primary theme(s): Characters and Digimon from Digimon Frontier and Digimon Liberator | [36] |
BT-19 | ![]() 「ブースター クロスエボリューション」 |
107 | ![]() ![]() ![]() |
Primary theme(s): Characters and Digimon from the Digimon Xros Wars manga, Digimon Tamers, and Digimon Liberator | [37] |
BT-20 | ![]() 「ブースター OVER THE X」 |
109 | ![]() ![]() ![]() |
Primary theme(s): Characters and Digimon from Digimon Seekers, Digimon Chronicle/Digimon Chronicle X, Digimon Liberator, and Digimon Accel[2] | [38] |
BT-21 | ![]() 「ブースター WORLD CONVERGENCE 」 ![]() |
113 | ![]() ![]() |
Primary theme(s): Characters and Digimon from various Digimon TV animes (including, for the first time, Digimon Universe Appli Monsters and Appmon species) and Digimon Liberator | |
BT-22 | ![]() 「ブースター CYBER EDEN 」 ![]() |
107 | ![]() ![]() |
Primary theme(s): Characters and Digimon from Digimon Story: Cyber Sleuth | [3] |
BT-23 | TBA | TBA | ![]() ![]() |
[3] | |
BT-24 | TBA | TBA | ![]() ![]() |
[3] |
Theme Booster Series / Extra Booster Series[edit]
Set No. | Set Name | No. of cards | Release Date | Notes | Link |
---|---|---|---|---|---|
EX-01 | ![]() 「テーマブースター クラシックコレクション」 ![]() |
73 | ![]() ![]() ![]() |
Primary theme(s): Cards using Bandai stock art from the 1990s/early 2000s, including Parallel Cards that homage the Digital Monster Card Game | [39] |
EX-02 | ![]() 「テーマブースター デジタルハザード」 ![]() |
74 | ![]() ![]() ![]() |
Primary theme(s): Characters and Digimon from Digimon Tamers, in commemoration of the series' 20th anniversary | [40] |
EX-03 | ![]() 「テーマブースター ドラゴンズロア」 ![]() |
74 | ![]() ![]() ![]() |
Primary theme(s): Digimon from the Pendulum Progress 1.0: Dragon's Roar; the Four Great Dragons; other draconic Digimon; characters and Digimon from Digimon Linkz | [41] |
EX-04 | ![]() 「テーマブースター オルタナティブビーイング」 ![]() |
74 | ![]() ![]() ![]() |
Primary theme(s): Subspecies, variations, and alternate evolution lines for familiar Digimon species | [42] |
EX-05 | ![]() 「テーマブースター アニマルコロシアム」 ![]() |
74 | ![]() ![]() ![]() |
Primary theme(s): Digimon from the Pendulum Progress 3.0: Animal Colosseum; other bestial Digimon; characters and Digimon from Digimon Story: Sunburst and Moonlight | [43] |
EX-06 | ![]() 「テーマブースター インファナル・アセンション」 ![]() |
79 | ![]() ![]() ![]() |
Primary theme(s): Conflict between angelic and demonic Digimon; the Three Archangels; the Seven Great Demon Lords; Legend-Arms Digimon; Digimon from the Pendulum Progress 2.0: Armageddon Army; other angelic and demonic Digimon | [44] |
EX-07 | ![]() 「エクストラブースター デジモンリベレイター」 ![]() ![]() |
78 | ![]() ![]() ![]() ![]() |
Primary theme(s): Characters and Digimon from Digimon Liberator, Digimon Pendulum COLOR 1 Nature Spirits, and the Three Musketeers | [45] |
EX-08 | ![]() 「エクストラブースター CHAIN OF LIBERATION」 ![]() ![]() |
78 | ![]() ![]() ![]() ![]() |
Primary theme(s): Characters and Digimon from Digimon Liberator, Digimon Pendulum COLOR 2 Deep Savers, Digimon Pendulum COLOR 3 Nightmare Soldiers, and Ultimate level X-Antibody Digimon | [46] |
EX-09 | ![]() 「エクストラブースター VERSUS MONSTERS」 ![]() |
79 | ![]() ![]() |
Primary theme(s): Digimon from Digital Monster, with special frames; characters and Digimon from Digimon Adventure, Digimon World, and Digimon Liberator | [3] |
EX-10 | ![]() 「エクストラブースター SINISTER ORDER」 ![]() |
78 | ![]() ![]() |
Primary theme(s): Villainous Digimon from the Digimon TV animes[4] | [3] |
EX-11 | TBA | TBA | ![]() ![]() |
[3] |
Reboot Booster Series[edit]
Set No. | Set Name | No. of cards | Release Date | Notes | Link |
---|---|---|---|---|---|
RB-01 | ![]() 「リブートブースター ライジングウインド」 ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
Primary theme(s): Characters and Digimon from Digimon Ghost Game; reissued cards from earlier releases | [47] |
Limited Card Series[edit]
Set No. | Set Name | No. of cards | Release Date | Notes | Link |
---|---|---|---|---|---|
LM-01 | ![]() 「リミテッドカードパック デジモンゴーストゲーム」 ![]() |
30 | ![]() ![]() ![]() ![]() |
Primary theme(s): Characters and Digimon from Digimon Ghost Game, with anime-style art | [48] |
LM-02 | ![]() 「リミテッドカードパック デクスモン」 |
33 | ![]() ![]() ![]() |
[49] | |
LM-03 | ![]() 「リミテッドカードセット2024」 |
12 | ![]() ![]() ![]() |
[50] | |
LM-04 | ![]() 「リミテッドカードパック トリッドヴァイス」 |
33 | ![]() ![]() ![]() |
[51] | |
LM-05 | ![]() 「リミテッドカードパック ファイナル・エリシオン」 |
31 | ![]() |
[52] | |
LM-06 | ![]() 「リミテッドカードパック ビリオンバレット」 ![]() |
33 | ![]() ![]() ![]() |
Promotional[edit]
- Main article: Digimon Card Game Promo
Other[edit]
Set No. | Set Name | No. of cards | Release Date | Notes | Link |
---|---|---|---|---|---|
PB-01 | ![]() ![]() |
8 | ![]() ![]() |
[53] | |
PB-02 | ![]() 「テイマーグッズセット」 ![]() |
0 | ![]() ![]() |
[54] | |
PB-03 | ![]() 「プレイマット ウォーグレイモン」 ![]() |
0 | ![]() ![]() |
[55] | |
PB-04 | ![]() 「テイマーグッズセット2」 ![]() |
0 | ![]() ![]() |
[56] | |
PB-05 | ![]() 「テイマーグッズセット3」 ![]() |
0 | ![]() ![]() |
[57] | |
PB-06 | ![]() ![]() |
8 | ![]() ![]() |
[58] | |
PB-07 | ![]() 「テイマーグッズセットEX」 ![]() |
0 | ![]() ![]() |
[59] | |
PB-08 | ![]() 「プレイマット デジモンテイマーズ」 ![]() |
0 | ![]() ![]() |
[60] | |
PB-09 | ![]() 「プレイマット メモリアルコレクション01」 ![]() |
0 | ![]() ![]() |
[61] | |
PB-10 | ![]() 「テイマーグッズセット4」 ![]() |
0 | ![]() ![]() |
[62] | |
PB-11 | ![]() 「テイマーグッズセット5」 ![]() |
0 | ![]() ![]() |
[63] | |
N/A | ![]() 「メモリアルコレクション 25th Anniversary」 ![]() |
12 | ![]() ![]() |
[64] | |
PB-12 | ![]() 「デジモンフロンティア20th メモリアルセット」 |
8 | ![]() ![]() |
[65] | |
PB-13 | ![]() 「ロイヤルナイツ バインダーセット」 ![]() |
8 | ![]() ![]() |
[66] | |
PB-14 | ![]() 「テイマーグッズセットEX2」 ![]() |
2 | ![]() |
[67] | |
PB-15 | ![]() |
9 | ![]() |
[68] | |
PB-16 | ![]() 「テイマーグッズセットEX3」 ![]() |
3 | ![]() |
[69] | |
N/A | ![]() 「プレミアムバインダーセット2023」 ![]() |
4 | ![]() |
[70] | |
PB-17 | ![]() 「デジモンアドベンチャー02 THE BEGINNING セット」 ![]() |
15 | ![]() |
[71] | |
PB-18 | ![]() 「プレミアムヒロインズセット」 ![]() |
13 | ![]() |
[72] | |
N/A | ![]() 「メモリアルレジェンドコレクション」 |
7 | ![]() |
[73] | |
N/A | ![]() 「デジモンリベレイター D-STORAGE セット」 |
6 | ![]() |
[74] | |
PB-19 | ![]() 「オメガモン バインダーセット」 ![]() |
9 | ![]() |
[75] | |
PB-20 | ![]() |
10 | ![]() |
[76] |
Localization[edit]
English[edit]
An English-language edition of the Digimon Card Game has been marketed in the Americas, Europe and Oceania since 2021, following a commemorative limited pre-sale launch on November 27, 2020.[5]
Differences[edit]
Unlike past card games (such as the Digital Monster Card Game), no changes have been made to the game's rules or mechanics, or to its design aesthetic, and the Japanese and English editions remain fully compatible with each other.
Sistermon Noir[edit]
The only significant change made in the English localization process is that all of Sistermon Noir and Sistermon Noir (Awaken)'s cards are edited to replace these Digimon with, respectively, Sistermon Ciel and Sistermon Ciel (Awaken). This change is made out of Bandai's concerns about religious sensitivities in North America, with respect to the former two Digimon and their resemblance to traditional Catholic nuns.[6]
Except for the different Card Name and change of Attribute from Virus (Noir) to Data (Ciel), both versions of each card have identical stats, properties and effects. In order to accommodate for this replacement in international tournament play, Bandai has established a ruling that Japanese Sistermon Noir cards and their English Sistermon Ciel counterparts are to be treated as one and the same, and as having all of the properties (including Card Name) of their counterpart in the other edition of the game.[7]
![]() |
![]() |
Example: BT6-084 (Japanese version) Sistermon Noir |
Example: BT6-084 (English version) Sistermon Ciel |
Other Japanese-edition cards whose art also features appearances by Sistermon Noir, such as BT6-011 Bao Huckmon, are also sometimes edited to remove Sistermon Noir from the artwork.
Classic Collection[edit]
The English edition also changes the designs and layouts of the Parallel Cards in EX-01 Classic Collection to maintain the cards' theme of throwing back to an earlier Digimon trading card game for the foreign audience. Whereas the Japanese Parallel cards mimic the style and layout of the Digital Monster Card Game, the English cards instead mimic its American adaptation, the Digi-Battle Card Game. Changes in the service of this adaptation include:
- Changing the card's frame to that of the Digi-Battle Card Game, which itself came from the background style used on contemporary American Digimon Adventure and Digimon Adventure 02 merchandising
- Adding a "Digivolve Cost" header box to the Evolution Requirements box, although the main body text still retains a redundant "Digivolves from:" introduction like the Japanese version
- Adding a black shape (circle for Red/A, square for Green/B, triangle for Yellow/C) to the faux-Battle Type background of the Play Cost
- Adding a second instance of the Card Name along the edge of the card, in the same style as on Digi-Battle Card Game cards
- Removing the flavor text blurbs since, unlike the Digital Monster Card Game, the Digi-Battle Card Game did not have those
![]() |
![]() |
Example: EX1-029 (Japanese version) Holy Angemon |
Example: EX1-029 (English version) MagnaAngemon |
However, some cards from outside the Classic Collection which use the same Digital Monster Card Game theming (e.g. the Parallel BT3-111 Imperialdramon: Dragon Mode box topper from EX-03 Draconic Roar (Dragon's Roar)) were not subject to these changes and retain the same design in the English edition.
Release Changes[edit]
Unlike other localizations of the game, English set releases usually do not include an identifying suffix in their set numbers to distinguish them from the Japanese set releases. On the rare occasions that they do, such as the PB-12E 2nd Anniversary Set, the suffix is "E."
On occasion, cards from a given Japanese set have been repackaged for the English edition of the Digimon Card Game into different sets and/or released under different circumstances.
Set No. | Set Name | No. of cards | Release Date | Notes | Link |
---|---|---|---|---|---|
BT01-03 | ![]() |
187 | ![]() ![]() |
Repackaging of half of the cards from each of BT-01 New Evolution, BT-02 Ultimate Power, and BT-03 Union Impact, which did not receive individual English-edition releases. | [77] |
BT01-03 | ![]() |
187 | ![]() ![]() |
Repackaging of half of the cards from each of BT-01 New Evolution, BT-02 Ultimate Power, and BT-03 Union Impact, which did not receive individual English-edition releases. | [78] |
PB-08 | ![]() |
8 | ![]() |
Repackaging of the Japanese Playmat: Digimon Tamers, which also includes reprint promotional cards originating from the Japanese Memorial Collection 02: BT2-009, ST7-09, BT5-036, BT5-044, BT3-046, BT3-057, BT2-068, and BT1-035 | [79] |
PD-01 | ![]() |
3 | ![]() |
Bundle of:
|
[80] |
PB-09 | ![]() |
8 | ![]() |
Repackaging of the Japanese Playmat: Memorial Collection 01, which also includes alternate-art card reprints originating from the Japanese Memorial Collection 01: ST4-03, ST3-04, P-004, ST1-02, ST4-04, BT1-010, BT2-036, and BT1-029 | [81] |
ST-11 | ![]() |
17 | ![]() ![]() |
Repackaging of the contents of the Japanese ST-11 Start Deck Special Entry Set, distributed as an extra box topper in BT-10 Xros Encounter instead of as an individual set release. Two cards are enclosed in each individual ST-11 pack:
|
[82] |
PB-12E | ![]() |
22 | ![]() |
Repackaging of the card storage box and the eight cards from PB-12 Digimon Frontier 20th Memorial Set with several unique items: | [83] |
BT-15 | ![]() |
130 | ![]() ![]() |
The 20 LM cards from LM-01 are included alongside the 110 cards from BT-15 for a total of 130 cards | [84] |
BT18-19 | ![]() |
150 | ![]() ![]() |
Repackaging of BT-18: Element Successor and half of the cards from BT-19, which did not receive individual English-edition releases. | [85] |
![]() |
36 | ![]() ![]() |
Repackaging of LM-02, LM-03, and LM-04 | [86] | |
BT19-20 | ![]() |
150 | ![]() ![]() |
Repackaging of BT-20 and the other half of the cards from BT-19, which did not receive individual English-edition releases. |
Simplified Chinese[edit]
Bandai and Shanghai Windo Entertainment have marketed a Simplified Chinese edition of the Digimon Card Game in the People's Republic of China (excluding Hong Kong, where the Japanese edition is marketed instead) since April 2022.[8]
Release Changes[edit]
Chinese set releases are distinguished from those of other regions with an identifying "C" in their set number.
To date, the Chinese booster set range also differs drastically from the other editions, as each is a compilation of cards from multiple Japanese booster sets.
Set No. | Set Name | No. of cards | Release Date | Notes | Link |
---|---|---|---|---|---|
STC-01 | ![]() |
16 | ![]() |
Chinese edition of ST-1 Gaia Red. | [87] |
STC-02 | ![]() |
16 | ![]() |
Chinese edition of ST-2 Cocytus Blue. | [88] |
STC-03 | ![]() |
16 | ![]() |
Chinese edition of ST-3 Heaven's Yellow. | [89] |
STC-04 | ![]() |
16 | ![]() |
Chinese edition of ST-4 Giga Green. | [90] |
STC-05 | ![]() |
16 | ![]() |
Chinese edition of ST-5 Mugen Black. | [91] |
STC-06 | ![]() |
16 | ![]() |
Chinese edition of ST-6 Venom Violet. | [92] |
STC-07 | ![]() “START DECK 公爵兽” |
16 | ![]() |
Chinese edition of ST-7 Start Deck Dukemon. | [93] |
STC-02 | ![]() “START DECK 究极V龙兽” |
16 | ![]() |
Chinese edition of ST-8 Start Deck Ulforce V-dramon. | [94] |
STC-09 | ![]() “START DECK 究极的古代龙” |
16 | ![]() |
Chinese edition of ST-9 Start Deck Ultimate Ancient Dragon. | [95] |
STC-10 | ![]() “START DECK 异世界的军师” |
16 | ![]() |
Chinese edition of ST-10 Start Deck Tactician from Another World. | [96] |
STC-12 | ![]() “START DECK 杰斯兽” |
16 | ![]() |
Chinese edition of ST-12 Start Deck JESmon. | [97] |
STC-13 | ![]() “START DECK 诸神之主兽” |
16 | ![]() |
Chinese edition of ST-13 Start Deck Ragna Lordmon. | [98] |
STC-14 | ![]() “基本卡组 别西卜兽” |
16 | ![]() |
Chinese edition of ST-14 Advance Deck Beelzebumon. | [99] |
STC-15 | ![]() “基本卡组 勇气的战龙” |
16 | ![]() |
Chinese edition of ST-15 Start Deck War Dragon of Courage. | [100] |
STC-16 | ![]() “基本卡组 友情的钢狼” |
16 | ![]() |
Chinese edition of ST-16 Start Deck Metal Wolf of Friendship. | [101] |
STC-17 | ![]() “基本卡组 梗犬兽&垂耳兔兽” |
17 | ![]() |
Chinese edition of ST-17 Advance Deck Double Typhoon. | [102] |
STC-18 | ![]() “START DECK 旋风守护者” |
16 | ![]() |
Chinese edition of ST-18 Start Deck Guardian Vortex. | [103] |
STC-19 | ![]() “START DECK 童话舞蹈家” |
16 | ![]() |
Chinese edition of ST-19 Start Deck Fable Waltz. | [104] |
BTC-01 | ![]() |
227 | ![]() |
Repackaging of all cards from BT-01 New Evolution and BT-02 Ultimate Power. | [105] |
BTC-02 | ![]() |
226 | ![]() |
Repackaging of a selection of cards from BT-03 Union Impact, BT-04 Great Legend, and BT-05 Battle of Omega. | [106] |
BTC-03 | ![]() |
226 | ![]() |
Repackaging of a selection of cards from BT-03 Union Impact, BT-04 Great Legend, BT-05 Battle of Omega, and BT-06 Double Diamond. | [107] |
BTC-04 | ![]() |
232 | ![]() |
Repackaging of all cards from BT-07 Next Adventure and BT-08 New Hero. | [108] |
BTC-05 | ![]() |
225 | ![]() |
Repackaging of all cards from BT-09 X Record and BT-10 Xros Encounter. | [109] |
BTC-06 | ![]() |
227 | ![]() |
Repackaging of all cards from BT-11 Dimension Phase and BT-12 Across Time. | [110] |
BTC-07 | ![]() |
222 | ![]() |
Repackaging of all cards from BT-13 VS Royal Knights, RB-01 Rising Wind, and EX-04 Alternative Being. | [111] |
BTC-08 | ![]() |
104 | ![]() |
Chinese edition of BT-14 Blast Ace. | [112] |
BTC-09 | ![]() |
110 | ![]() |
Chinese edition of BT-15 Exceed Apocalypse. | [113] |
BTC-10 | ![]() |
107 | ![]() |
Chinese edition of BT-16 Beginning Observer. | [114] |
BTC-11 | ![]() |
106 | ![]() |
Chinese edition of BT-17 Secret Crisis. | [115] |
EXC-01 | ![]() |
147 | ![]() |
Repackaging of all cards from EX-01 Classic Collection and EX-02 Digital Hazard. | [116] |
EXC-02 | ![]() |
74 | ![]() |
Chinese edition of EX-03 Dragon's Roar. | [117] |
EXC-03 | ![]() |
74 | ![]() |
Chinese edition of EX-05 Animal Colosseum. | [118] |
EXC-04 | ![]() |
79 | ![]() |
Chinese edition of EX-06 Infernal Ascension. | [119] |
Korean[edit]
Bandai and Daewon Media have marketed a Korean edition of the Digimon Card Game in South Korea since February 2023.[9]
Release Changes[edit]
Korean set releases are distinguished from those of other regions with an identifying "K" in their set number.
Similar to the English edition, the Korean edition features some releases which repackage cards from multiple Japanese sets into one.
Set No. | Set Name | No. of cards | Release Date | Notes | Link |
---|---|---|---|---|---|
STK-01 | ![]() “스타트 덱 가이아 레드” |
16 | ![]() |
Korean edition of ST-1 Gaia Red. | [120] |
STK-02 | ![]() “스타트 덱 코큐토스 블루” |
16 | ![]() |
Korean edition of ST-2 Cocytus Blue. | [121] |
STK-03 | ![]() “스타트 덱 헤븐즈 옐로” |
16 | ![]() |
Korean edition of ST-3 Heaven's Yellow. | [122] |
STK-04 | ![]() “스타트 덱 가이아 레드” |
16 | ![]() |
Korean edition of ST-4 Giga Green. | [123] |
STK-05 | ![]() “스타트 덱 파워 블랙” |
16 | ![]() |
Korean edition of ST-5 Mugen Black. | [124] |
STK-06 | ![]() “스타트 덱 베놈 바이올렛” |
16 | ![]() |
Korean edition of ST-6 Venom Violet. | [125] |
STK-07 | ![]() “스타트 덱 듀크몬” |
16 | ![]() |
Korean edition of ST-7 Dukemon. | [126] |
STK-08 | ![]() “스타트 덱 알포스브이드라몬” |
16 | ![]() |
Korean edition of ST-8 Ulforce V-Dramon. | [127] |
STK-09 | ![]() “스타트 덱 궁극의 고대용” |
16 | ![]() |
Korean edition of ST-9 Ultimate Ancient Dragon. | [128] |
STK-10 | ![]() “스타트 덱 이세계의 군사” |
16 | ![]() |
Korean edition of ST-10 Tactician from Another World. | [129] |
STK-12 | ![]() “스타트 덱 제스몬” |
16 | ![]() |
Korean edition of ST-12 JESmon. | [130] |
STK-13 | ![]() “스타트 덱 라그나로드몬” |
16 | ![]() |
Korean edition of ST-13 Ragna Lordmon. | [131] |
STK-14 | ![]() “어드밴스 덱 베르제브몬” |
16 | ![]() |
Korean edition of ST-14 Beelzebumon. | [132] |
BTK-1.0 | ![]() “스페셜 부스터 버전 1.0 ” |
187 | ![]() |
Repackaging of a selection of cards from BT-01 New Evolution, BT-02 Ultimate Power and BT-03 Union Impact. | [133] |
BTK-1.5 | ![]() “스페셜 부스터 버전 1.5 ” |
152 | ![]() |
Repackaging of a selection of cards from BT-01 New Evolution, BT-02 Ultimate Power and BT-03 Union Impact. | [134] |
BTK-04 | ![]() “부스터 팩 그레이트 레전드” |
115 | ![]() |
Korean edition of BT-04 Great Legend. | [135] |
BTK-05 | ![]() “부스터 팩 배틀 오브 오메가” |
112 | ![]() |
Korean edition of BT-05 Battle of Omega. | [136] |
BTK-06 | ![]() “부스터 팩 더블 다이아몬드” |
113 | ![]() |
Korean edition of BT-06 Double Diamond. | [137] |
BTK-07 | ![]() “부스터 팩 넥스트 어드벤처” |
120 | ![]() |
Korean edition of BT-07 Next Adventure. | [138] |
BTK-08 | ![]() “부스터 팩 뉴 히어로” |
112 | ![]() |
Korean edition of BT-08 New Hero. | [139] |
BTK-09 | ![]() “부스터 팩 X레코드” |
112 | ![]() |
Korean edition of BT-09 X Record. | [140] |
BTK-10 | ![]() “부스터 팩 크로스 인카운터” |
113 | ![]() |
Korean edition of BT-10 Xros Encounter. | [141] |
BTK-11 | ![]() “부스터 팩 디멘셔널 페이즈” |
115 | ![]() |
Korean edition of BT-11 Dimensional Phase. | [142] |
BTK-12 | ![]() “부스터 팩 어크로스 타임” |
112 | ![]() |
Korean edition of BT-12 Across Time. | [143] |
EXK-01 | ![]() “테마 부스터 클래식 컬렉션” |
73 | ![]() |
Korean edition of EX-01 Classic Collection. | [144] |
EXK-02 | ![]() “테마 부스터 디지털 해저드” |
74 | ![]() |
Korean edition of EX-02 Digital Hazard. | [145] |
EXK-03 | ![]() “테마 부스터 드래곤즈 로어” |
74 | ![]() |
Korean edition of EX-03 Dragon's Roar. | [146] |
EXK-04 | ![]() “테마 부스터 얼터너티브 비잉” |
74 | ![]() |
Korean edition of EX-04 Alternative Being. | [147] |
Appearances[edit]
Manga[edit]
Digimon Liberator[edit]
Digimon ReCollection[edit]
Novel[edit]
Digimon Liberator[edit]
Image Gallery[edit]
To-do list | |
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Origins and sources for all of these images, please! |
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PB-04 Tamer Goods Set 2 | PB-12 Digimon Frontier 20th Memorial Set | PB-13 Royal Knights Binder Set | Digimon Card Game 3rd Anniversary Key Visual illustration by sasasi | PB-15 Digimon Card Game 3rd Anniversary Set | PB-15 Digimon Card Game 3rd Anniversary Set |
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June-August 2024 Regionals | September - November 2024 Regionals | DC-1 Grand Prix 2024 | Digimon Card Game 5th Anniversary Key Visual | Digimon Card Game 5th Anniversary Key Visual | Digimon Card Game 5th Anniversary Key Visual |
Additional Information[edit]
External Links[edit]
Japanese edition
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English edition
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Simplified Chinese edition
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Korean edition |
Card Games | ||||||||
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