Evolutions[edit]
Baby II[edit]
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Patamon
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- Cupimon: Train in Morning
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Terriermon
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Impmon
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Lucemon
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- Get an Ultimate with Master Status, let it die and hatch the new egg (The previous Ultimate does not have to leave an egg, make sure you don't use the reset button either). Train the Baby I/Baby II in morning with no penalties and you'll get a Lucemon.
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Angemon
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- Patamon/Terriermon/Impmon: Penalties 0-1, Train in morning
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Tailmon
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- Patamon/Terriermon/Impmon: Penalties 2+, Train in morning
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Siesamon
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- Patamon/Terriermon/Impmon: Penalties 2+, Train in noon
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Witchmon
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- Patamon/Terriermon/Impmon: Penalties 3+, Train in noon
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Devimon
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- Patamon/Terriermon/Impmon: Penalties 0-3, Train in night
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Black Tailmon
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- Patamon/Terriermon/Impmon: Penalties 4+, Train in night
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Perfect[edit]
Source here for it being Andiramon (Deva) despite the sprite used being for regular Andiramon.[1]
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Holy Angemon
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- All Adult Digimon: Penalties -1, Train in morning, 80 battles
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Angewomon
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- Jogress Angemon + Witchmon (PenProg2)
(NOTE: Tyranomon (PenProg1) and Dobermon (PenProg3) can also be used in place of Witchmon)
- Jogress Witchmon + Angemon (D-Scan2)
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Andiramon (Deva)
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- Jogress Witchmon + Angemon (PenProg2)
(NOTE: XV-mon (PenProg1) and Aquilamon (PenProg3) can also be used in place of Angemon)
- Jogress Angemon + Tailmon (D-Scan2)
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Bastemon
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- All Adult Digimon: Penalties -3, Train in noon, 30 battles
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Neo Devimon
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- All Adult Digimon: Train in night, 50 battles
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Lady Devimon
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- All Adult Digimon: Penalties -4, Train in night, 30 battles
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Ultimate[edit]
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Seraphimon
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- All Perfect Digimon: Penalties 0, Train in morning, 200 battles, 60% wins
- Jogress Bastemon + Holy Angemon (PenProg2)
(NOTE: Metal Greymon (PenProg1) and Were Garurumon X-Antibody (PenProg3) can also be used in place of Holy Angemon)
- Jogress Holy Angemon + Angewomon (D-Scan2)
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Ofanimon
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- All Perfect Digimon: Penalties 0, Train in morning, 200 battles, 60% wins
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Cherubimon
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- Jogress Holy Angemon + Bastemon (PenProg2)
(NOTE: Megalo Growmon (PenProg1) and Grappleomon (PenProg3) can be used in place of Bastemon)
- Jogress Bastemon + Andiramon (D-Scan2)
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Beelzebumon
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- All Perfect Digimon: Penalties -2, Train in noon, 50 battles
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Lilithmon
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- All Perfect Digimon: Train in night, 100 battles, 60% wins
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Reference[edit]
- A Call is when the your Digimon cries out and it goes out by itself. Your Digimon will only do this when its hearts run out or it gets sick/dying. It will also do this when its time to turn out the lights.
- A Sleep Disturbance is waking it up during its sleep, if it doesn't get its 8 hours of sleep its DP won't be restores so be careful. Training only counts for evolution when successful.
- If you do not have a high enough Win Ratio (but at least 50%) and the time has elapsed for evolution yet all other conditions are met, an extra 4 hours will be added onto your condition time.
- If your Digimon dies after a full life and was taken very well care of, it may leave behind an egg (however, even if your Digimon do leave behind an egg, the egg only shows up when the Digimon lays it; a computer will always be shown after your Digimon is dead, no matter if it lays an egg or not). This is what is called a "Traited Egg" and once hatched it will give you an extra 10% of evolving to Perfect. The results are cumulative also, so numerous generations of Traited Eggs will add 10% for each generation. Master Status will not be inherited though.
- Evolution is determines by three factors: 1) Care Mistakes, 2) Time Zone of Training, 3) Amount of Battles & Training. The more Battles you fight the better, don't hesitate to exceed the base requirements. If it says "Train in [time]" focus your training then; you must deplete all DP for it to count. Time Zones are as follows.
- Morning = 7:00 AM - 12:00 PM
- Day = 12:00 PM - 5:00 PM
- Night = 5:00 PM - 7:00 AM
- After 6 hours of sickness, your Digimon will be dying. If your Digimon is about to die it has a 50% chance of coming back to life after 30 seconds of dying sound playing.
- Some Digimon aren't accessible without a second Pendulum Progress or D-Scanner. When it says the Jogress requirements, the first Digimon is the one in your Progress. So Angemon + Witchmon means YOUR Angemon plus another person's Witchmon will get you the resulting Digimon. Also, all Jogresses with the Pendulum Progresses are just flip-flopped. If you Jogress Angemon with a Witchmon, The Angemon will become Angewomon, while the Witchmon will become Antiramon.
File Island: The Complete Digimon Electronics Resource