Digital Monster Ver. 6

From Wikimon

Digitalmonster logo.gif

Series Digital Monster
Version Ver. 6
Colors clear purple/white, clear purple/pink, clear purple/yellow, clear/blue, white/blue, white/magenta
Release Date Australia.png 2002
Language English
List of Virtual Pets


Baby I[edit]

Bubbmon Bubbmon
  • Born from Egg.

Baby II[edit]

Mochimon Mochimon
  • Bubbmon: Wait about 60 minutes.


Tentomon Tentomon
  • Bubbmon: 0-3 Calls.
Otamamon Otamamon
  • Bubbmon: 4+ Calls.


Kabuterimon Kabuterimon
  • Tentomon: 0-3 Calls, Train 48+.
Starmon Starmon
  • Tentomon: 4+ Calls, Train 5-31, Overfeed 3+, 0-4 Sleep Disturbances.
Tortamon Tortamon
  • Tentomon: 0-3 Calls, Train 0-47.
  • Otamamon: 0-3 Calls, Train 48+.
Kuwagamon Kuwagamon
  • Tentomon: 4+ Calls, Train 32+, Overfeed 3+, 0-6 Sleep Disturbances.
  • Otamamon: 4+ Calls, Train 8-31, Overfeed 0-5, 5+ Sleep Disturbances.
Monochromon Monochromon
  • Otamamon: 0-3 Calls, Train 0-47.
Karatuki Numemon Karatuki Numemon
  • Otamamon: 4+ Calls, Train 32+, Overfeed 6+, 0-4 Sleep Disturbances.
Gekomon Gekomon
  • Tentomon/Otamamon: When you do not fulfill the requirements of other Digimon.


Atlur Kabuterimon (Blue) Atlur Kabuterimon (Blue)
  • Kabuterimon/Tortamon/Monochromon: Fight 15+ battles with a victory ratio 80% or more.
Tekkamon Tekkamon
  • Starmon/Kuwagamon/Karatuki Numemon: Fight 15+ battles with a victory ratio 80% or more.
Tonosama Gekomon Tonosama Gekomon
  • Gekomon: Fight 15+ battles with a victory ratio 80% or more.


  • General
    • The counters are reset when the Digimon evolves. So, for example, nothing that happens to the newly hatched Digimon affects growth at all.
    • The requirements for Perfect Digimon are unknown at this time. Some battles are necessary.
  • Calls/Care Mistakes
    • When its hunger hearts run out, the call icon lights up. If you don't feed it for 20 minutes, it goes out again, and that's a care mistake. The same for strength. However, if BOTH hunger and strength run out, it's still only one care mistake. And if you leave it for a few hours before feeding it, and it bleeps again a few times, then even then it's only one care mistake.
    • Lights calls are straightforward - leaving the lights on for 20 minutes after it falls asleep is a care mistake.
    • Accumulating up to 7 piles of poop has no effect at all. 8 piles of poop result in an Injury.
  • Training
    • Only successful training is counted for evolution.
  • Overfeeding
    • To overfeed, stuff the Digimon with food until it won't eat any more. It is necessary to wait until it loses a hunger heart before overfeeding it again.
  • Sleep Disturbances
    • Wake the Digimon up by going into the Food menu, training it, or selecting the Battle option.
    • If you want to wake it, without this being counted as a wakeup, then set the clock to some time during the day. The Digimon will wake up, with no effect on the counters.


Evolution Guide - Digitama Hatchery