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Image
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Series
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Digital Monster
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Version
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Ver. 6
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Colors
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clear purple/white, clear purple/pink, clear purple/yellow, clear/blue, white/blue, white/magenta
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Release Date
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2002
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Language
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English
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Dimensions
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List of Virtual Pets
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Evolutions[edit]
Baby II[edit]
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Mochimon
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- Bubbmon: Wait about 60 minutes.
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Kabuterimon
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- Tentomon: 0-3 Calls, Train 48+.
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Starmon
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- Tentomon: 4+ Calls, Train 5-31, Overfeed 3+, 0-4 Sleep Disturbances.
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Tortamon
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- Tentomon: 0-3 Calls, Train 0-47.
- Otamamon: 0-3 Calls, Train 48+.
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Kuwagamon
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- Tentomon: 4+ Calls, Train 32+, Overfeed 3+, 0-6 Sleep Disturbances.
- Otamamon: 4+ Calls, Train 8-31, Overfeed 0-5, 5+ Sleep Disturbances.
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Monochromon
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- Otamamon: 0-3 Calls, Train 0-47.
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Karatuki Numemon
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- Otamamon: 4+ Calls, Train 32+, Overfeed 6+, 0-4 Sleep Disturbances.
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Gekomon
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- Tentomon/Otamamon: When you do not fulfill the requirements of other Digimon.
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Perfect[edit]
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Atlur Kabuterimon (Blue)
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- Kabuterimon/Tortamon/Monochromon: Fight 15+ battles with a victory ratio 80% or more.
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Tekkamon
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- Starmon/Kuwagamon/Karatuki Numemon: Fight 15+ battles with a victory ratio 80% or more.
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Tonosama Gekomon
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- Gekomon: Fight 15+ battles with a victory ratio 80% or more.
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Reference[edit]
- General
- The counters are reset when the Digimon evolves. So, for example, nothing that happens to the newly hatched Digimon affects growth at all.
- The requirements for Perfect Digimon are unknown at this time. Some battles are necessary.
- Calls/Care Mistakes
- When its hunger hearts run out, the call icon lights up. If you don't feed it for 20 minutes, it goes out again, and that's a care mistake. The same for strength. However, if BOTH hunger and strength run out, it's still only one care mistake. And if you leave it for a few hours before feeding it, and it bleeps again a few times, then even then it's only one care mistake.
- Lights calls are straightforward - leaving the lights on for 20 minutes after it falls asleep is a care mistake.
- Accumulating up to 7 piles of poop has no effect at all. 8 piles of poop result in an Injury.
- Training
- Only successful training is counted for evolution.
- Overfeeding
- To overfeed, stuff the Digimon with food until it won't eat any more. It is necessary to wait until it loses a hunger heart before overfeeding it again.
- Sleep Disturbances
- Wake the Digimon up by going into the Food menu, training it, or selecting the Battle option.
- If you want to wake it, without this being counted as a wakeup, then set the clock to some time during the day. The Digimon will wake up, with no effect on the counters.
Evolution Guide - Digitama Hatchery