Digimon Analyzer Toy
| Image | |
|---|---|
| Colors | trans-clear/trans-yellow |
| Release Date | |
| Language | Japanese |
| Dimensions | 95×56×28mm |
| List of Virtual Pets | |
The Digimon Analyzer (デジモンアナライザー Dejimon Anaraizā) is an LCD toy that was produced and released in Japan by Bandai. It is a tie-in to Digimon Adventure, modeled on Izumi Kōshirō's laptop and its Digimon Analyzer functionality. It functions as a database companion to the Adventure Digivice LCD toy and the Digimon Pendulum virtual pet series.
Set-Up and Gameplay[edit]
The Digimon Analyzer can be turned on and off at will by pressing its On/Off key.
When booting the Digimon Analyzer for the first time after installing batteries, it will prompt the player to input the current time.
Except for the clock time, all player data and settings on the Analyzer (i.e. unlocked Reference Book entries, registered Friend address book entries) is saved to persistent memory on the device, so removing or changing batteries will not erase this data. The only way to erase this data is to press the Reset switch to peform either a hardware hard reset, or a software Memory Reset (by pressing both the Reset switch and the OK key).
Analyze[edit]
The Analyze 「アナライズ」 menu houses the device's Reference Book functionality, as well as many of the modes that unlock entries in the Reference Book.
Analyze[edit]
The Analyze 「アナライズ」 option is a minigame for unlocking Reference Book entries. Every Reference Book entry can be unlocked using the Analyze minigame alone.
When the minigame is started, the player is served a scrambled full-screen image of one random Digimon of the appropriate Level. If the player can unscramble the image, they are shown the Digimon's Reference Book entry, which is then unlocked. The image may be scrambled in one or more of eight different ways, so the player has eight tools to use to solve the puzzle:
- Key 1: Negative/Positive 「ネガポジ」
Inverts the colors of the image. - Key 2: Vertical Flip 「上下ハンテン」
Flips the image vertically. - Key 3: Horizontal Flip 「左右ハンテン」
Flips the image horizontally. Even if a Digimon's image is otherwise perfectly unscrambled, it must be facing the correct horizontal direction to complete the puzzle. - Key 4: Horizontal Slats 「ヨコスダレ」
The image is divided into four horizontal slices, and the player may swap the positions of any two pieces. - Key 5: Vertical Slats 「タテスダレ」
The image is divided into four vertical slices, and the player may swap the positions of any two pieces. - Key 6: Noise 「ノイズ」
Removes noise artifacts from the image (or, if the image already has no noise, adds it back). - Key 7: Four Segments 「4ブンカツ」
The image is divided into four quadrants, and the player may swap the positions of any two pieces. - Key 8: Creation 「クリエーション」
Occasionally, the player may be served an image of one of the Chosen Children instead of a Digimon. In this case, the Creation option must be used to convert the image into that of a Digimon. This option can only be used on Chosen Child images, not on Digimon images.
Each Level has its own category in the minigame, although the gameplay is identical between them. Each category has a progress bar that tracks the percentage of entries within the category that the player has unlocked.
- Child category: Available from the beginning
- Adult category: Available from the beginning
- Perfect category: Unlocked once both the Child and Adult categories have been completed
- Ultimate category: Unlocked once the Perfect category has been completed
Upon unlocking all Reference Book entries, a completion/ending cutscene will play. The Analyzer minigame can still be played after the Reference Book has been completed, and will serve the player one random Digimon of any Level without asking the player to select a Level category; solving the puzzle will replay the ending cutscene.
Reference Book[edit]
- Main article: Digimon Analyzer Toy/Reference Book
The Reference Book 「ズカン」 is a database of information on individual species of Digimon. It includes 198 entries for 182 Digimon.
Browsing[edit]
The Reference Book provides two different methods of browsing Digimon entries:
- Version
Categorizes Digimon entries by the LCD device or video game from which they originate. There are fourteen Version categories: the five versions of the Digital Monster, Versions 1.0–5.0 of the Digimon Pendulum, Digital Monster Ver. S, Digital Monster Ver. WonderSwan, Digimon World, and the Digivice LCD device. - Habitat
Categorizes Digimon entries by their habitat within the Digital World. Divided into four main categories:- File Island (with 10 subcategories) — for Digimon from Versions 1–4 of the Digital Monster
- Folder Continent (with 6 subcategories) — for Digimon from any supported Digimon Pendulum version
- Dark Area (with no subcategories) — for Digimon from the Digital Monster Ver. 5
- Unknown (with no subcategories) — for Digimon from Digital Monster Ver. S, Digital Monster Ver. WonderSwan, Digimon World, and the Digivice toy
Entries[edit]
The first page of every entry displays a unique full-screen sprite image of the Digimon. Additional data may be accessed by navigating through subsequent pages of the Digimon's entry:
- Name (Page 2):
Lists the Digimon's name. - Level (Page 2):
Lists the Digimon's Evolution Stage.
If the Digimon's version of origin is a Digital Monster or Digimon Pendulum virtual pet, page 2 will also display its sprite from said virtual pet moving around. - Technique (Pages 3–4):
Lists an attack technique that the Digimon has. A minority of Digimon entries have an additional page that lists a second technique.
If the Digimon's version of origin is a Digital Monster or Digimon Pendulum virtual pet, each technique page will also display its sprite from said virtual pet firing the appropriate attack projectile sprite for the technique from said device. - Habitat (Final page):
Lists the Digimon entry's habitat category and (if applicable) subcategory. - Attribute (Final page):
Lists the Digimon's attribute. - Version (Final page):
Lists the Digimon entry's version of origin category.
Connect[edit]
The Connect 「コネクト」 option initiates a connection to receive data from a compatible device or video game, to unlock and open the entry of the Digimon sent by the other device.
Time[edit]
The Time 「タイム」 menu covers functions related to the Digimon Analyzer's clock.
- Clock 「クロック」
Displays a clock, along with a random Digimon moving on top of it.[N 1] - Alarm 「アラーム」
Allows the player to set an alarm. Input the desired alarm time using the Left/Right and 0-9 keys. Press the Space key to enable/disable the alarm; if enabled, this will be marked by the presence of a musical note (♪) in the top-left of the Clock and Alarm screens.
When the alarm sounds, press the OK key to acknowledge and turn it off. If the Digimon Analyzer is currently viewing the Clock screen when the alarm sounds, the Clock's currently displayed Digimon will also begin attacking. - Timer 「タイマー」
Allows the player to set a timer. Input the desired duration of the timer, in minutes, using the 0-9 keys; timer duration cannot exceed 60 minutes.
Pressing the OK key will start the timer. While the timer is running, the player cannot leave the Timer screen. To pause the timer, press the OK key again; another press of the OK key will unpause the timer, and pressing the Cancel key will quit the current timer countdown and go back to the duration input setting.
Like the Clock screen, a random Digimon will be displayed moving on top of the timer.[N 1] When the timer sounds, the currently displayed Digimon will begin attacking. - Minigame 「ミニゲーム」
The goal of this minigame is to stop a ten-second timer countdown to unlock Digimon entries for the Reference Book:- 「x秒で止めろ!」
- (Stop the timer at x seconds!)
- If stopped precisely on the target second, a Reference Book entry will be unlocked.
- If stopped within ±0:10 seconds of the target second, the player will earn one point; upon accumulating 20 points from repeated attempts (shown in the top-left of the screen), a Reference Book entry will be unlocked.
- If stopped at any other time, the random Digimon shown at the top of the screen will be defeated and the player will receive no reward.
- Edit 「シュウセイ」
Allows the player to re-set the device's clock time.
Friend[edit]
The Friend 「フレンド」 menu provides address book functionality.
- Data 「データ」
View existing address book entries. Displays both the friend's data, and the random Digimon associated with their entry upon its creation. - Register 「トウロク」
Allows the player to create a new address book entry, by inputting a friend's:- Name 「ナマエ」—— Can be typed using numbers, katakana, and the Latin alphabet, using the number keys. Press the "Number/Kana/English" key 「数字・カナ・英語・⟳」 key to toggle between the three input modes.
- Birthday 「バースデイ」—— Input in the format YYYY/MM/DD.
- Phone Number 「TEL」—— Maximum length of 14 digits.
- Blood Type 「ケツエキガタ」—— Selected from four options (A, B, O, AB).
- Gender 「セイベツ」—— Selected from two options (♂, ♀).
- Delete 「サクジョ」
Allows the player to select an existing address book entry to delete. - Edit 「シュウセイ」
Allows the player to select an existing address book entry to edit, going through the same input steps as when registering an entry.
Option[edit]
The Option 「オプション」 menu provides configuration options.
- Sound 「サウンド」
Toggles the Analyzer's audio on or off. - Contrast 「コントラスト」
Adjusts the contrast of the Analyzer's screen, on a scale from 0 to 15. - Help 「ヘルプ」
Turns help captions for the Analyze minigame on and off.- While enabled, pressing a descrambling tool's key will show a confirmation prompt that displays the tool's name, and require that the OK button be pressed to apply the tool's effect to the image.
- While disabled, pressing a descrambling tool's key will immediately apply its effect to the image.
Compatibility[edit]
| To-do list | |
|---|---|
| |
The Digimon Analyzer is a two-prong device. It has no battle functionality, and so is only compatible with certain supported devices and games for the purposes of scanning/opening Digimon entries in its Reference Book. It is compatible with:
- The following Japanese two-prong devices:
- Digimon Pendulum (Versions 1.x–5.x only)[N 2]
- Digivice Toy
- Selected WonderSwan video games that support the Digimon Analyzer:
Obtainable Digimon[edit]
- Main article: Digimon Analyzer Toy/Reference Book
The Digimon Analyzer's Reference Book contains a total of 198 Digimon entries. This covers the rosters of all Digital Monster virtual pet versions and Digimon Pendulum Versions 1.0 through 5.0, with additional Digimon from Digital Monster Ver. S, Digital Monster Ver. WonderSwan, Digimon World, and the Digivice LCD toy.
Digimon who appear in both a Digital Monster virtual pet and a Digimon Pendulum virtual pet have multiple entries, one for each appearance. Each entry will have a different full-screen image of the Digimon, and the entries' Habitat data will also differ.
Appearances[edit]
Manga[edit]
Digimon ReCollection[edit]
Image Gallery[edit]
Miscellaneous[edit]
| Digimon Analyzer | Digimon Analyzer | Digimon Analyzer | Digimon Analyzer |
Additional Information[edit]
| References | Notes |
|
|
|