Digital Monster Ver. 2
From Wikimon
Image | |
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Series | Digital Monster |
Version | Ver. 2 |
Colors | white, black, clear, smoke |
Release Date | December 1997 1997 |
Language | Japanese, English |
Dimensions | |
List of Virtual Pets |
Evolutions[edit]
Baby I[edit]
Punimon | |
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Baby II[edit]
Tunomon | |
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Child[edit]
Gabumon | |
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Elecmon | |
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Adult[edit]
Kabuterimon | |
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Garurumon | |
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Angemon | |
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Yukidarumon | |
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Birdramon | |
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Whamon | |
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Vegimon | |
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Perfect[edit]
Skull Greymon | |
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Metal Mamemon | |
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Vademon | |
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Reference[edit]
- General
- The counters are reset when the Digimon evolves. So, for example, nothing that happens to the newly hatched Digimon affects growth at all.
- The requirements for Perfect Digimon are unknown at this time. Some battles are necessary.
- Calls/Care Mistakes
- When its hunger hearts run out, the call icon lights up. If you don't feed it for 20 minutes, it goes out again, and that's a care mistake. The same for strength. However, if BOTH hunger and strength run out, it's still only one care mistake. And if you leave it for a few hours before feeding it, and it bleeps again a few times, then even then it's only one care mistake.
- Lights calls are straightforward - leaving the lights on for 20 minutes after it falls asleep is a care mistake.
- Accumulating up to 4 piles of poop has no effect at all. (Larger quantities are unknown.)
- Training
- Only successful training is counted for evolution.
- Overfeeding
- To overfeed, stuff the Digimon with food until it won't eat any more. It is necessary to wait until it loses a hunger heart before overfeeding it again.
- Sleep Disturbances
- Wake the Digimon up by going into the Food menu, training it, or selecting the Battle option.
- If you want to wake it, without this being counted as a wakeup, then set the clock to some time during the day. The Digimon will wake up, with no effect on the counters.