Digital Monster Ver. 4
From Wikimon
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Series | Digital Monster |
Version | Ver. 4 |
Colors | clear red, clear blue |
Release Date | May 1998 1998 |
Language | Japanese, English |
Dimensions | |
List of Virtual Pets |
Evolutions[edit]
Baby I[edit]
Yuramon | |
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Baby II[edit]
Tanemon | |
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Child[edit]
Piyomon | |
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Palmon | |
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Adult[edit]
Monochromon | |
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Cockatrimon | |
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Leomon | |
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Kuwagamon | |
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Coelamon | |
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Mojyamon | |
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Nanimon | |
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Perfect[edit]
Megadramon | |
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Piccolomon | |
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Digitamamon | |
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Reference[edit]
- General
- The counters are reset when the Digimon evolves. So, for example, nothing that happens to the newly hatched Digimon affects growth at all.
- The requirements for Perfect Digimon are unknown at this time. Some battles are necessary.
- Calls/Care Mistakes
- When its hunger hearts run out, the call icon lights up. If you don't feed it for 20 minutes, it goes out again, and that's a care mistake. The same for strength. However, if BOTH hunger and strength run out, it's still only one care mistake. And if you leave it for a few hours before feeding it, and it bleeps again a few times, then even then it's only one care mistake.
- Lights calls are straightforward - leaving the lights on for 20 minutes after it falls asleep is a care mistake.
- Accumulating up to 4 piles of poop has no effect at all. (Larger quantities are unknown.)
- Training
- Only successful training is counted for evolution.
- Overfeeding
- To overfeed, stuff the Digimon with food until it won't eat any more. It is necessary to wait until it loses a hunger heart before overfeeding it again.
- Sleep Disturbances
- Wake the Digimon up by going into the Food menu, training it, or selecting the Battle option.
- If you want to wake it, without this being counted as a wakeup, then set the clock to some time during the day. The Digimon will wake up, with no effect on the counters.