Digital Monster Ver. 1
From Wikimon
Image | |
---|---|
Series | Digital Monster |
Version | Ver. 1 |
Colors | Gray, Brown, Yellow, Blue, Green, Red |
Release Date | June 26, 1997 1997 |
Language | Japanese, English |
Dimensions | 56mm x 41mm x 28mm |
List of Virtual Pets |
Evolutions[edit]
Baby I[edit]
Botamon | |
|
Baby II[edit]
Koromon | |
|
Child[edit]
Agumon | |
| |
Betamon | |
|
Adult[edit]
Greymon | |
| |
Tyranomon | |
| |
Devimon | |
| |
Meramon | |
| |
Airdramon | |
| |
Seadramon | |
| |
Numemon | |
|
Perfect[edit]
Metal Greymon (Virus) | |
| |
Mamemon | |
| |
Monzaemon | |
|
Reference[edit]
- General
- The counters are reset when the Digimon evolves. So, for example, nothing that happens to the newly hatched Digimon affects growth at all.
- The requirements for Perfect Digimon are unknown at this time. Some battles are necessary.
- Calls/Care Mistakes
- When its hunger hearts run out, the call icon lights up. If you don't feed it for 20 minutes, it goes out again, and that's a care mistake. The same for strength. However, if BOTH hunger and strength run out, it's still only one care mistake. And if you leave it for a few hours before feeding it, and it bleeps again a few times, then even then it's only one care mistake.
- Lights calls are straightforward - leaving the lights on for 20 minutes after it falls asleep is a care mistake.
- Accumulating up to 4 piles of poop has no effect at all. (Larger quantities are unknown.)
- Training
- A training session is counted whether or not you complete all 5 rounds. It's counted if you win, if you lose, or even if you cancel in the middle. (Where there's an upper limit on the training requirement, be careful of this.)
- Overfeeding
- To overfeed, stuff the Digimon with food until it won't eat anymore. It is necessary to wait until it loses a hunger heart before overfeeding it again.
- Sleep Disturbances
- Wake the Digimon up by going into the Food menu, training it, or selecting the Battle option.
- If you want to wake it, without this being counted as a wakeup, then set the clock to some time during the day. The Digimon will wake up, with no effect on the counters.
Image Gallery[edit]
Gray | Brown | Yellow | Blue | Green | Red |