Overdrive
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Overdrive (オーバードライヴ, Ōbādoraivu) is a function of the Appli Drive DUO that converts an Appli Driver's life energy into power for their Appmon. It allows an Appmon to recover from exhaustion or overcome an otherwise stronger opponent, but places a physical strain on its user.
Appearances[edit]
Anime[edit]
Digimon Universe Appli Monsters[edit]
Ozora Yujin first uses Overdrive in "Thank You Future! Welcome to the City of AI!". After Batterimon drains the energy of Gatchmon, Dokamon, Musimon and Offmon, Yujin transfers his own energy to Offmon through his Appli Drive DUO. Offmon recovers and defeats Batterimon with a single Switch Lazy. Yujin is left exhausted, leading Gatchmon to infer that the device can transfer its user's energy to their Buddy Appmon.
The physical cost of the function becomes more apparent in "Ultimate Fierce Fighting! Globemon VS Charismon!". Shinkai Haru and Globemon are unable to overcome Charismon, whose power has been increased by the L-Code. When Leviathan orders Charismon to eliminate Unryuji Knight, Haru intervenes despite their previous conflict and entrusts his remaining life energy to Globemon through Overdrive. The resulting increase in power allows Globemon to defeat Charismon, while Haru loses consciousness from the exertion.
Manga[edit]
Digimon Universe Appli Monsters[edit]
In "Overdrive!!", the Appli Drivers use Overdrive after being overwhelmed by Fakemon Applinked with Beautymon and strengthened by the L-Code. They commit their life energy to their Appmon, including their Buddy Appmon, Charismon and Biomon, accepting the physical strain in order to continue fighting. The empowered Appmon repel their opponents' attacks, defeat Fakemon and Beautymon, and recover Katsura Hajime's data.
In "Gatch!!", Overdrive is used again in conjunction with Minerva's power during the final battle against Leviathan, empowering Gaiamon, Poseidomon, Ouranosmon, Hadesmon and Rebootmon.[1]
Overdrive used alongside Minerva's power (Gaiamon) |
Virtual Pets[edit]
Appli Drive DUO[edit]
Overdrive can be activated after an Appliarise or Applink sequence. Once the device enters its touch standby state, the player must continuously touch the Touch Panel for at least four seconds to activate the function.
References[edit]
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