Digimon Net Battle
| Box Art | |
|---|---|
| Name | Digimon Net Battle |
| System | PC |
| Release Date | |
| Language | Japanese |
Digimon Net Battle (デジモンネットバトル, Dejimon Netto Batoru) is a video game.
It was a free browser-based online raising simulation and battle game jointly developed by Bandai, Bandai Networks, and Improve Technologies. It was launched through Digimon Web, then hosted within Bandai Networks' LaLaBit entertainment portal, on August 21, 2004.[1]
The game combined Digimon raising and evolution with exploration, battles, and communication between players. Its service ended on November 30, 2005, following the launch of its successor, Digimon Circle, on November 21.[2]
Story[edit]
The player accidentally discovers a website known as the "Gate of Digital World" somewhere on the Internet. From there, they obtain the "Digimon Browser", a program that allows them to access and interact with the legendary virtual-reality space known as the Digital World.[3]
Although the Digital World had overcome the crisis caused by the Digital Hazard, another mysterious disturbance begins to affect it. Numerous fragmented worlds are swallowed by darkness and disappear one after another, while the surviving Digimon take refuge in shelters left behind from an earlier age. Through the Digimon Browser, the player enters the Digital World and investigates the cause of the disturbance while raising Digimon, gathering information from other players, and repeatedly engaging in battle.
The storyline was created during the Digimon Content Project and contained elements connecting it to the setting of Digimon Chronicle. However, this storyline was removed when the game's principal features were later incorporated into Digimon Circle.
Gameplay[edit]
At the beginning of the game, the player selects one of three Digitama. After the Digimon hatches, it can be raised by feeding it and having it participate in training sessions and battles. Its evolution route changes according to factors such as its upbringing, battle results, generation, and statistics. Twenty-five Digimon were available when the service launched, with additional Digimon planned for later updates.[4]
Digital World[edit]
The game begins in the Simulator Room, from which the player can move to other areas. The Digital World is divided into eleven field areas, where players can collect information, request battles against other players, encounter Digimon controlled by the game, and participate in events. Training facilities are also available for developing the player's Digimon.
Items obtained through training and battles can be given to a Digimon to improve its abilities. Some items can also be equipped or carried by the Digimon.
Battles[edit]
Players can challenge Digimon raised by other users. Battles use the "Accel Battle" system, in which the player uses the mouse to adjust the power and timing of their Digimon's actions. Winning battles awards experience and items used in raising the Digimon.[4]
Communication[edit]
Chat rooms allow players to exchange information and negotiate battles. Rooms are divided according to the generation of the participating Digimon, while a "Free Generation" room permits Digimon of any generation to enter. Players can also select a random battle to be matched with another user automatically.
Development[edit]
Digimon Net Battle was jointly developed by Bandai, Bandai Networks, and Improve Technologies, with Bandai Networks operating the service through Digimon Web. It was promoted as the second Digimon production developed under Bandai's Digimon Content Project, following Digital Monster X-evolution.[1][3]
The game did not require the installation of a dedicated client and could be played through a web browser using Macromedia Flash Player 7.0. Although access was free, players were required to register for a free LaLaBit membership.[1]
Closure and Digimon Circle[edit]
Digimon Circle launched on November 21, 2005 as a new service that combined some of Digimon Net Battle's game functions with expanded community features. Registered users received a personal room and a Digimon, which could be raised through interactions and battles with other players.
Players of Digimon Net Battle could transfer some of their Digimon's parameters to Digimon Circle by entering their LaLaBit ID during registration. Digimon Net Battle subsequently ended service on November 30, 2005.[2]
Although Digimon Circle retained and expanded features such as Digimon raising, battles, and communication between players, it did not retain the storyline connecting Digimon Net Battle to Digimon Chronicle.
External links[edit]
- Official website (Archived)
Additional information[edit]
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