Digimental

From Wikimon
Digimental
Digimental
Kanji/Kana デジメンタル
Dub Name Digi-Egg[N 1]

Digimentals (デジメンタル Dejimentaru; Dub: Digi-Egg[N 1]) are a type of item which, when used, confer power upon Digimon.

The term "Digimental" usually refers to a particular set of eleven Digimentals which induce Digimon to Armor Evolve into Armor Digimon. A minority of Digimon media features other, less prominent types of Digimental which perform other functions, such as the mononymous Digimental from Digimon Adventure V-Tamer 01.

The concept of Digimentals, both as a whole and the Armor Evolution variety in particular, was introduced in 2000 in Digimon Adventure 02 and Starter Ver. 3 of the Digital Monster Card Game.

Overview[edit]

Design[edit]

The eleven Digimentals used for Armor Evolution are bulky, egg-like[1] objects. Aside from the Digimental of Kindness, these Digimentals each resemble the armor or body of the "primary" Armor Digimon created using it, i.e. the one who is featured in Digimon Adventure 02 and most frequently seen in other media. Each of these Digimentals is also marked with the matching Crest.

Only two other Digimentals—the V-Tamer 01 Digimental, and the Digimental of Darkness—have ever been depicted with visual designs. The V-Tamer Digimental resembles a large pendant, while the Digimental of Darkness resembles an orb held by an organic pedestal.

Properties[edit]

Digimentals for Armor Evolution[edit]

Origin[edit]

The technology of Digimentals of the Armor Evolution variety was developed in the ancient Digital World. As a way to compensate for their limited evolution options and limited likelihood of ever evolving otherwise,[2] Ancient Species Digimon significantly powered up their own abilities by borrowing the power of the Digimentals, fusing with them in a process known as Digimental Up 「デジメンタルアップ」.[3] The result is the "pseudo-evolutionary"[4] process of Armor Evolution into an Armor Digimon.

Apparently, the Armor Evolution Digimentals were based on data that was accidentally left behind upon the death of a Digimon who strongly exhibited the trait of the Crest represented on the Digimental. For instance, the Digimental of Courage was based on the data of a highly courageous Digimon.[2]

As time has passed, the technology of Digimentals has become lost to history,[2] and the remaining Digimentals are few in number. These Digimentals have been sealed away, together with surviving Ancient Species Digimon, in preparation for a crisis in the Digital World.[3]

Usage[edit]

Using the power of Digimentals, instead of relying on one's own innate power, enables a Digimon to easily draw upon formidable power. For this reason, Armor Evolution was viewed as dangerous in the ancient Digital World.[3]

Nine of the eleven Armor Evolution Digimentals are confirmed to be associated with an elemental attribute; when a Digimon borrows a Digimental's power, it is these elemental powers that it is drawing upon.[3] The resulting Armor Digimon is generally granted both the ability to wield that element, and other enhancement effects that in some manner tie in to the element.[2]

There are affinities between individual Digimon and Digimentals, and matching in compatibility is important for evolution outcomes. If a Digimon is forced to use a Digimental against its will, the Digimental's power will have an adverse reaction and run wild;[2][3] for example, Shadramon is the result of an adverse reaction to the Digimental of Courage which has turned it into a malevolent Digimon.[5] Good affinity between a Digimon and Digimental results in an Armor Digimon with higher power, and it is said that if they have perfect compatibility with each other, then the resulting Digimon will even be able to express Ultimate-class power.[2][3]

Few species are able to proficiently use Digimentals.[3] This ability generally remains tied to Ancient Species Digimon.[4] Non-Ancient Species Digimon may have a chance of awakening to this ability if there are any traces of ancient data left in the program that comprises their body;[3] for example, Patamon has inherited the genes of ancient Digimon and is capable of using Digimentals.[6] A notable exception is Tailmon, who is not of Ancient Species descent, but became able to Armor Evolve into Nefertimon by awakening special abilities which had lain dormant in its compositional data.[7]

Digimentals are not the only means by which a Digimon may evolve into an Armor Digimon species.[2]

List of Digimentals[edit]

Digimentals for Armor Evolution[edit]

Name Crest Element Effects Example First Appearance
Digimental courage.png
Digimental of Courage
Crest of Courage Fire[2] Induces Armor Evolution into a corresponding Armor Digimon who:
  • is granted fire-based abilities
  • is granted enhanced hand-to-hand combat prowess[2]
Fladramon.jpg
Fladramon
Digimon Adventure 02: "The Inheritor of Courage"
Digimental friendship.png
Digimental of Friendship
Crest of Friendship Thunder[2] Induces Armor Evolution into a corresponding Armor Digimon who:
  • is granted electricity-based techniques
  • is granted enhanced movement speed[2]
Lighdramon.jpg
Lighdramon
Digital Monster Card Game Starter Set Ver. 3
Digimental love.png
Digimental of Love
Crest of Love Wind[2] Induces Armor Evolution into a corresponding Armor Digimon who:
  • is granted wind-based abilities
  • is capable of flight
  • specializes in aerial combat[2]
Holsmon.jpg
Holsmon
Digimon Adventure 02: "Digital Gate Open"
Digimental purity.png
Digimental of Purity
Crest of Purity Plant[2] Induces Armor Evolution into a corresponding Armor Digimon who:
  • is granted plant-based abilities
  • is capable of blending in with nature[2] and concealment within wind[8]
Shurimon.jpg
Shurimon
Digital Monster Card Game Starter Set Ver. 3
Digimental knowledge.png
Digimental of Knowledge
Crest of Knowledge Earth[2] Induces Armor Evolution into a corresponding Armor Digimon who:
  • is able to to control the earth
  • has an advantage in underground combat[2]
Digmon.jpg
Digmon
Digimon Adventure 02: "Digital Gate Open"
Digimental faith.png
Digimental of Sincerity
Crest of Sincerity Water[2] Induces Armor Evolution into a corresponding Armor Digimon who:
  • is granted water-based abilities
  • is capable of swimming freely
  • specializes in underwater combat[2]
Submarimon.jpg
Submarimon
Digital Monster Card Game Starter Set Ver. 3
Digimental hope.png
Digimental of Hope
Crest of Hope Holy[2] Induces Armor Evolution into a corresponding Armor Digimon, who:
  • Is granted holy powers, with which it exhibits absolute strength over evildoers[2]
Pegasmon.jpg
Pegasmon
Digimon Adventure 02: "Digimental Up"
Digimental light.png
Digimental of Light
Crest of Light Light[2] Induces Armor Evolution into a corresponding Armor Digimon, who:
  • is granted the power of light, with which it purifies the darkness[2]
Nefertimon.jpg
Nefertimon
Digimon Adventure 02: "Digimental Up"
Digimental kindness.png
Digimental of Kindness
Crest of Kindness Unknown[2] Induces Armor Evolution into a corresponding Armor Digimon, usually a cute animal[2] Pucchiemon.jpg
Pucchiemon
D-3 Version 1
Digimental miracles.png
Digimental of Miracles
N/A Metal[2] Induces Armor Evolution into a corresponding Armor Digimon, who:
  • is granted metal-based abilities
  • is granted tremendous defensive ability
  • is capable of overcoming any predicament with miraculous power[2]
Magnamon.jpg
Magnamon
D-3 Version 1
Digimental fate.png
Digimental of Fate
N/A Unknown[2] Induces Armor Evolution into a corresponding Armor Digimon[2] Rapidmon(armor).jpg
Rapidmon Armor
Digimon Adventure 02: Vol. 2: Transcendent Evolution!! The Golden Digimentals

Other Digimentals[edit]

Name Effects First Appearance
Vtamer Digimental.png
Digimental
Induces evolution into a Super Ultimate Digimon Digimon Adventure V-Tamer 01: "Stranger"

Video Game-only Digimentals[edit]

Name Effects First Appearance
Digimental darkness.png
Digimental of Darkness
暗黒のデジメンタル
Increases resistance to Holy attacks[9] Digimon Adventure 02: Tag Tamers
Digimental of Konjō[N 2]
デジメンタル-コンジョウ
Increases resistance to Poop attacks[9] Digimon Adventure 02: Tag Tamers
Digimental of Pride in One's Singing Voice
デジメンタル-ノドジマン
Increases resistance to Soundwave attacks[9] Digimon Adventure 02: Tag Tamers
Digimental of Desire
デジメンタル-ヨクボウ
Increases resistance to all attack types, but has disruptive effects on evolution[9] Digimon Adventure 02: Tag Tamers
Digimental of Normal
デジメンタル-ノーマル
Increases resistance to Normal attacks[10] Digimon Adventure 02: D-1 Tamers
Digimental of Bubble
デジメンタル-バブル
Increases resistance to Bubble attacks[10] Digimon Adventure 02: D-1 Tamers
Digimental of Crash
デジメンタル-クラッシュ
Increases resistance to Crash attacks[10] Digimon Adventure 02: D-1 Tamers
Digimental of Bomb
デジメンタル-ボム
Increases resistance to Bomb attacks[10] Digimon Adventure 02: D-1 Tamers
Digimental of Mind
デジメンタル-マインド
Increases resistance to Mind attacks[10] Digimon Adventure 02: D-1 Tamers
Digimental of Azādo[N 2]
デジメンタル-アザード
Increases resistance to Azādo[N 2] attacks[10] Digimon Adventure 02: D-1 Tamers
Digimental of Substitute
デジメンタル-スリカエ
Increases resistance to Substitute attacks[10] Digimon Adventure 02: D-1 Tamers
Digimental of Armor
デジメンタル-アーマー
Increases resistance to Digimental Breaker attacks[10] Digimon Adventure 02: D-1 Tamers
Digimental of Resist
デジメンタル-レジスト
Increases resistance to Resist attacks[10] Digimon Adventure 02: D-1 Tamers
Digimental of Hold
デジメンタル-ホールド
Increases resistance to Hold attacks[10] Digimon Adventure 02: D-1 Tamers
Digimental of Poison
デジメンタル-ドク
Increases resistance to Poison attacks[10] Digimon Adventure 02: D-1 Tamers
Digimental of Curse
デジメンタル-ノロイ
Increases resistance to Curse attacks[10] Digimon Adventure 02: D-1 Tamers
Digimental of Paralysis
デジメンタル-マヒ
Increases resistance to Paralysis attacks[10] Digimon Adventure 02: D-1 Tamers
Digimental of Delete
デジメンタル-デリート
Increases resistance to Delete attacks[10] Digimon Adventure 02: D-1 Tamers
Digimental of Disable
デジメンタル-フノウ
Increases resistance to Disable attacks[10] Digimon Adventure 02: D-1 Tamers
Digimental of Eradicate
デジメンタル-コンゼツ
Increases resistance to Eradicate attacks[10] Digimon Adventure 02: D-1 Tamers
Digimental of Steal
デジメンタル-スティール
Increases resistance to Steal attacks[10] Digimon Adventure 02: D-1 Tamers
Digimental of Selfdestructy
デジメンタル-ジバッキー
Increases resistance to Selfdestructy attacks[10] Digimon Adventure 02: D-1 Tamers
Digimental of Copy
デジメンタル-コピー
Increases resistance to Copy attacks[10] Digimon Adventure 02: D-1 Tamers
Digimental of Life
デジメンタル-ライフ
Increases lifespan[10] Digimon Adventure 02: D-1 Tamers
Digimental of Bonus
デジメンタル-ボーナス
Grants the Bonus attack technique DM-Bonus[10] Digimon Adventure 02: D-1 Tamers
Digimental of H. Green
デジメンタル-エイチグリーン
Grants the Recovery attack technique DM-H. Green[10] Digimon Adventure 02: D-1 Tamers
Digimental of H. Blue
デジメンタル-エイチブルー
Grants the Recovery attack technique DM-H. Blue[10] Digimon Adventure 02: D-1 Tamers
Digimental of H. Red
デジメンタル-エイチレッド
Grants the Recovery attack technique DM-H. Red[10] Digimon Adventure 02: D-1 Tamers
Digimental of H. Yellow
デジメンタル-エイチイエロー
Grants the Recovery attack technique DM-H. Yellow[10] Digimon Adventure 02: D-1 Tamers
Digimental of Armed
デジメンタル-アームド
Grants the Resist attack technique DM-Armed[10] Digimon Adventure 02: D-1 Tamers
Digimental of Shield
デジメンタル-シールド
Grants the Resist attack technique DM-Shield[10] Digimon Adventure 02: D-1 Tamers
Digimental of Spinner
デジメンタル-スピナー
Grants the Resist attack technique DM-Spinner[10] Digimon Adventure 02: D-1 Tamers
Digimental of Barrier
デジメンタル-バリアー
Grants the Barrier attack technique DM-Barrier[10] Digimon Adventure 02: D-1 Tamers
Digimental of Counter
デジメンタル-カウンター
Grants the Counter attack technique DM-Counter[10] Digimon Adventure 02: D-1 Tamers
Digimental of Trigger Arm
デジメンタル-トリガーアーム
Grants the Trigger attack technique DM-T. Arm[10] Digimon Adventure 02: D-1 Tamers
Digimental of Trigger Shiel
デジメンタル-トリガーシール
Grants the Trigger attack technique DM-T. Shiel[10] Digimon Adventure 02: D-1 Tamers
Digimental of Trigger Spin
デジメンタル-トリガースピン
Grants the Trigger attack technique DM-T. Spin[10] Digimon Adventure 02: D-1 Tamers
Digimental of Mirrored
デジメンタル-ミラード
Grants the Copy attack technique DM-Mirrored[10] Digimon Adventure 02: D-1 Tamers
Digimental of Selfdestrud
デジメンタル-ジバッド
Grants the Selfdestructy attack technique DM-Selfdestrud[10] Digimon Adventure 02: D-1 Tamers
Digimental of Summons
デジメンタル-サモンズ
Grants the Summon attack technique DM-Summons[10] Digimon Adventure 02: D-1 Tamers
Digimental of Attack
デジメンタル-アタック
Grants the single-target Normal attack technique DM-Attack[10] Digimon Adventure 02: D-1 Tamers
Digimental of Blow
デジメンタル-ブロウ
Grants the single-target Normal attack technique DM-Blow[10] Digimon Adventure 02: D-1 Tamers
Digimental of Atomic
デジメンタル-アトミック
Grants the all-target Normal attack technique DM-Atomic[10] Digimon Adventure 02: D-1 Tamers
Digimental of Strike
デジメンタル-ストライク
Grants the all-target Normal attack technique DM-Strike[10] Digimon Adventure 02: D-1 Tamers

Appearances[edit]

Anime[edit]

Digimon Adventure 02[edit]

Qinglongmon describes the Digimentals, and their power of Armor Evolution, as a lost, ancient form of evolution. The Four Holy Beasts chose to resort to the Digimentals in response to the appearance of the Digimon Kaiser and his ability to block natural evolutions from occurring, and arranged for five Digimentals—Courage, Love, Knowledge, Hope and Light— to be made available to a new group of Chosen Children. They put V-mon, Hawkmon and Armadimon to sleep, to be unsealed and awoken after their Digimentals are claimed by the right Chosen Child, and created the D-3s to be sent to the Chosen Children at the same time.[11]

Yagami Taichi is the first to encounter a Digimental, when he finds the Digimental of Courage in a cave while taking shelter from the Kaiser's forces in early 2002. He inadvertently sets the Holy Beasts' plan into motion by touching the Digimental, releasing the D-3s to be sent to their destined owners. Shortly after, one of these owners, Motomiya Daisuke, arrives and lifts the Digimental to release V-mon.[12] The next day, the other two—Inoue Miyako and Hida Iori—also lift the Digimentals of Love and Knowledge to release Hawkmon and Armadimon.[1]

Taichi's group of Chosen Children from 1999 immediately notice that each Digimental is marked with one of their own Crests. Despite this, they are as totally unable to lift the corresponding Digimentals from their resting places as anybody else who tries, other than the member of Daisuke's group for whom the Digimental is intended.[1] The only exceptions are Takaishi Takeru and Yagami Hikari, who are the intended users of the Digimentals of Hope and Light, and when they do so, their own Digivices are transformed into D-3s.[13]

To activate Digimentals and perform Armor Evolution, the Chosen Children use the command "Digimental Up"デジメンタルアップ」. V-mon, Hawkmon and Armadimon are the ones who teach them the command.[12][1] As planned by the Holy Beasts, Digimentals and Armor Evolution are not affected by the Digimon Kaiser's evolution block, so they enable Daisuke's group of Chosen Children to fight back and destroy his Dark Towers to terminate the block effect in the area.[12]

When Digimentals are not in use, their data is saved in the D-Terminals owned by the Chosen Children.[12] The Holy Beasts had not anticipated this possibility at all, and since this function means that the Chosen Children are not limited to a single Digimental and their Digimon are able to evolve using Digimentals with other Crests, the Holy Beasts arrange for three additional Digimentals—Friendship, Purity and Sincerity—to be distributed to Daisuke, Miyako and Iori as necessary.[11]

During the final fight against the Kaiser at his base, the Holy Beasts also temporarily transform the Crest of Kindness into a ninth Digimental, the Digimental of Miracles, so that Daisuke and V-mon could use its power to lead the Kaiser/Ken back from the darkness.[14][11]

Two Digimentals—Hope and Light—in their resting place.

Digimon Adventure 02: Vol. 1: Digimon Hurricane Landing!!/Vol. 2: Transcendent Evolution!! The Golden Digimentals[edit]

Motomiya Daisuke, Inoue Miyako and Hida Iori continue to use their Digimentals in their fights against Chocomon in the United States.

During the final confrontation with Chocomon's Cherubimon (Vice) form at Summer Memory, Seraphimon and Holydramon manifest the Digimentals of Miracles and Fate for Daisuke and Wallace to use against Cherubimon.

The Digimentals of Miracles and Fate being activated.

Drama CDs[edit]

Digimon Adventure 02: Armor Evolution to the Unknown[edit]

In order to snap Motomiya Daisuke out of his "Daisuke Kaiser" persona, Ichijouji Ken's Crest of Kindness is transformed into the Digimental of Kindness by the hopes of his female allies.[15]

When Pukumon reveals itself to the Chosen Children, Kido Jo accidentally runs into the other Chosen Children, causing them to all drop their D-Terminals.[15] The Chosen Children hurriedly grab D-Terminals in order to save Joufrom Pukumon, with no knowledge of whose is whose, and end up using D-Terminals and Digimentals other than their own:[16]

In the drama CD's omake, Yagami Taichi's group of six elder Chosen Children also use the Digimentals to perform joke Armor Evolutions:

Manga[edit]

Digimon Adventure V-Tamer 01[edit]

The Digimental is a fabled item which is said to be able to exponentially increase a Digimon's power. Saiba Neo schemes to obtain and use it to evolve Arkadimon into a Super Ultimate Digimon, and it unexpectedly appears in the Digital World in the possession of his sister, Saiba Rei.

During his time in the V-Tamer 01 world, Motomiya Daisuke also continues to use his Digimentals of Courage and (after it is recreated by the hopes of all of the Tamers who have been captured by Parallelmon) Miracles in the final fight with Parallelmon. V-mon also demonstrates the ability to shed his Digimental armor at will to revert to his V-mon form.[17]

Video Games[edit]

Digimon Adventure 02: Tag Tamers[edit]

Digimentals are a category of item which are equipped on ally Digimon in the "Armor" menu. There are fourteen Digimentals in the game: this includes ten of the standard Armor Evolution Digimentals (omitting Fate), as well as four new Digimentals which only appear in this game.

Digimentals have a variety of effects when equipped:

  • All Digimentals increase the equipper's resistance to one (or in the case of the Digimental of Desire, all) attack technique type.
  • Except for the Digimental of Kindness, the Armor Evolution Digimentals are used for temporary Armor Evolutions in battle. When equipped by a compatible Digimon (i.e. its primary user in Digimon Adventure 02), each Digimental teaches them one technique for the corresponding Armor Digimon the next time that a battle is won. As long as the Digimon has the right Digimental equipped, they may select that technique in battle to briefly Armor Evolve into that Armor form, which will perform the technique before reverting immediately.
  • Certain Digimon/Digitama's evolution lines diverge into two paths, depending on whether or not they have a Digimental equipped at the time that they evolve (the identity of the Digimental does not matter).

Usually, the player does not receive any Digimentals directly. Instead, they must collect Digimental Fragments, which are generally found in the treasure chests in the loft floors of certain dungeons, and take them to Centalmon in the Digimental Room to rebuild three Fragments into the corresponding Digimental for a small fee. It is possible to obtain and use multiples of the same Digimental.

The player may also trade Digimentals with other copies of Tag Tamers, D-3s, and D-Terminals.

Certain attack techniques, such as Digitamamon's Enigma and War Greymon's Gaia Force, destroy any Digimentals that are currently equipped by their targets.

Digimon Adventure 02: D-1 Tamers[edit]

Digimentals are a category of item which are equipped on ally Digimon in the "Digimental" menu, working in mostly the same way as in Digimon Adventure 02: Tag Tamers. D-1 Tamers features a drastically expanded number of Digimentals, totaling 49: this includes nine of the standard Armor Evolution Digimentals (omitting Kindness and Fate), as well as 40 new Digimentals which only appear in this game. The four Digimentals which debuted in Tag Tamers do not return.

Digimentals have a variety of effects when equipped:

  • Some Digimentals increase the equipper's resistance to an attack technique type or block a status affliction type. The player is also given the option to spend one Digimental with this effect when performing a Jogress, to give its resistance effect to the newborn Digimon permanently in exchange for consuming the Digimental.
  • Some Digimentals give the equipper access to an exclusive sixth technique, which they can use as long as the Digimental remains equipped. The player is also given the option to spend one Digimental with this effect when performing a Jogress, to give its technique to the newborn Digimon permanently in exchange for consuming the Digimental.
  • The Armor Evolution Digimentals are used for temporary Armor Evolutions in battle. When equipped by a compatible Digimon (i.e. its primary user in Digimon Adventure 02), each Digimental gives them access to a corresponding sixth technique as long as it remains equipped; using this technique in battle will briefly Armor Evolve the Digimon into that Armor form, which will perform the technique before reverting immediately.
  • Certain Digimon/Digitama's evolution lines diverge into two paths, depending on whether or not they have a Digimental equipped at the time that they evolve (the identity of the Digimental does not matter).

Digimentals can be purchased from Centalmon's Digimental Room; as the player progresses through the game, new and more expensive Digimentals become available to buy. It is possible to obtain and use multiples of the same Digimental.

The player may also trade Digimentals with other copies of D-1 Tamers, D-3s, and D-Terminals.

Certain attack techniques, such as Digitamamon's Enigma, Tankmon's Hyper Cannon, and War Greymon's Gaia Force, destroy any Digimentals that are currently equipped by their targets. The Digimental of Armor protects against this effect.

Digimon World: Digital Card Arena[edit]

Digimentals are non-card unlockables. During a match, when the player plays a Partner Card, they are given the option to use an equipped Digimental that the player currently owns with that Partner Card, to Armor Evolve the Partner Card into a corresponding Armor Digimon card; this is the only way to play Armor Digimon.

Aside from V-mon (who has three), each Partner Card gets two Digimentals. Only one Digimental is available to each Partner Card for use in matches at a time, and the player can toggle which of its Digimental is made available in the Partner menu.

Digimentals are unlocked separately for each Partner Card, not on the basis of the Digimental in general, i.e. obtaining the Digimental of Courage for V-mon does not make it simultaneously available for Patamon or Wormmon, who must get theirs separately. Digimentals that each Partner Card has unlocked are marked with the matching Crest icon in the Partner and Player's Room menus.

Partner Cards and Digimentals in Digimon World: Digital Card Arena
Partner Card Digimental #1 Digimental #2 Digimental #3
V-mon Digimental of Courage
Fladramon
Digimental of Friendship
Lighdramon
Digimental of Miracles
Magnamon
Wormmon Digimental of Courage
Shadramon
Digimental of Light
Coatlmon
N/A
Hawkmon Digimental of Purity
Shurimon
Digimental of Love
Holsmon
N/A
Tailmon Digimental of Light
Nefertimon
Digimental of Sincerity
Tylomon
N/A
Armadimon Digimental of Knowledge
Digmon
Digimental of Sincerity
Submarimon
N/A
Patamon Digimental of Hope
Pegasmon
Digimental of Courage
Baromon
N/A

Digimentals for the three Partner Cards who the player chooses as their partners are usually awarded to the player not on the basis of individual species, but on the basis of their "slot," i.e. first partner obtained, second partner obtained, third partner obtained, all in the same place and at the same time.

Digimental sources in Digimon World: Digital Card Arena
Partner Digimental #1 source Digimental #2 source Digimental #3 source
Partner #1
(V-mon, Hawkmon or Armadimon)
After clearing the Flame City Battle Arena, speak with Motomiya Daisuke in Flame City's Battle Café After clearing the first Dark City Battle Arena, speak with Wormmon in Dark City's Battle Café After 100% completing the post-game and obtaining 300 wins, speak with Black War Greymon in Beginner City's Battle Café

V-mon (Digimental of Miracles) only

Partner #2
(Patamon or Tailmon)
After clearing the Pyramid City Battle Arena, speak with Takaishi Takeru in Pyramid City's Battle Café

Patamon (Digimental of Hope) only

After clearing the first Extra Arena cycle, speak with Yagami Taichi in Beginner City's Battle Café N/A
After clearing the Sky City Battle Arena, speak with Yagami Hikari in Sky City's Battle Café

Tailmon (Digimental of Light) only

Partner #3
(Wormmon, or any of the above who were not previously picked as Partner #1 or #2)
After clearing the first Sage Tower Battle Arena, speak with Metal Greymon in Sage Tower's Battle Café After clearing the final Sage Tower Battle Arena, speak with Omegamon in Sage Tower's Battle Café After 100% completing the post-game and obtaining 300 wins, speak with Black War Greymon in Beginner City's Battle Café

V-mon (Digimental of Miracles) only

For the remaining three Partner Cards who do not get chosen as partners, their Digimentals may be obtained by repeatedly defeating the corresponding Digimon Adventure 02 Chosen Child. On the nth match after repeated victories (third for Digimental #1, sixth for Digimental #2, ninth for Digimental #3), they challenge the player to defeat them using the Chosen Child's own deck; if they win, they receive the Digimental.

In addition to the player, both the Adventure 02 Chosen Children and their partner Digimon make use of Digimentals and Armor Evolution in many of their own decks when fought as opponents. The partner Digimon also use their Digimentals to appear in their Armor forms in subsequent matches against them, and often talk about doing so in pre-match and post-match dialog.

Digimon RPG[edit]

Digimon World 3[edit]

Two Digimentals—Knowledge and Sincerity—are key items. Instead of being used for Armor Evolution, they are used to summon, respectively, Digmon and Submarimon, to assist the player in traversing underground or underwater areas.

Digimon Story[edit]

Six Digimentals—Courage, Friendship, Purity, Light, Kindness and Miracles—are key items which are part of the evolution requirements to evolve into Armor Digimon. Once a Digimental has been obtained, as long as the base Digimon also meets the other evolution requirements, the corresponding Armor Digimon may be evolved into at the player's discretion; Digimentals are not consumed in evolution, so there is no limit on how many times this can be done.

Digimon Savers: Another Mission[edit]

Digimon Story: Sunburst & Moonlight[edit]

Eight Digimentals—Courage, Friendship, Love, Purity, Sincerity, Light, Kindness and Miracles—are key items which are part of the evolution requirements to perform Armor Evolution in the Special Evolution menu of the DigiLab. Once a Digimental has been obtained, as long as the base Digimon also meets the other evolution requirements, the corresponding Armor Digimon may be evolved into at the player's discretion; Digimentals are not consumed in evolution, so there is no limit on how many times this can be done.

Digimon Masters[edit]

Digimon Collectors[edit]

Digimon World Re:Digitize Decode[edit]

Digimon Story: Cyber Sleuth & Hacker's Memory[edit]

Three Digimentals—Courage, Miracles and Fate—are key items which are part of the evolution requirements to evolve into their corresponding Armor Digimon (Fladramon, Magnamon, Rapidmon Armor). Once a Digimental has been obtained, as long as the base Digimon also meets the other evolution requirements, the corresponding Armor Digimon may be evolved into at the player's discretion; Digimentals are not consumed in evolution, so there is no limit on how many times this can be done.

Virtual Pets[edit]

D-3[edit]

Ten Digimentals—Courage, Friendship, Love, Purity, Knowledge, Sincerity, Hope, Light, Kindness and Miracles—are collectible items that the player uses in battle to Armor Evolve their Digimon. All six playable Digimon are able to use all of these Digimentals.

The primary method of obtaining Digimentals is by collecting Digimental Fragments, via the Search function; the available Digimental Fragments differ depending on the current Area. Once three Fragments of the same Digimental have been collected, the Digimental becomes usable.

D-3s are also able to trade Digimentals with each other and with compatible games and devices: the D-Terminal, Digimon Adventure 02: Tag Tamers, and Digimon Adventure 02: D-1 Tamers. Trading is the only source of the Digimentals of Kindness and Miracles, which cannot be obtained within the D-3 by itself.

D-Terminal[edit]

Part of the Reference Book function of the D-Terminal is the ability to create Digimentals by fusing together either Digimon from the Reference Book, or other Digimentals which the D-Terminal already has on hand. Each Digimental type requires particular combinations for each fusion method.

D-Terminals can then send and/or receive these created Digimentals with compatible games and devices: the D-3, Digimon Adventure 02: Tag Tamers, and Digimon Adventure 02: D-1 Tamers. Notably, Bandai advertised the D-Terminal, and its ability to trade Digimentals with the D-3, as a way to get the Digimentals of Kindness and Miracles on the latter device.[18]

D-3 Digivice (International)[edit]

Nine Digi-Eggs (Digimentals)—Courage, Friendship, Love, Sincerity (Purity), Knowledge, Reliability (Sincerity), Hope, Light and Miracles—are collectible items that the player uses in battle to Armor Digivolve (Armor Evolve) their Digimon. Unlike the Japanese D-3 toy, Digi-Eggs are not freely usable by any ally Digimon, and they are limited to Digimon Adventure 02's on-screen Digimental combinations, i.e. ranging from none at all for Wormmon to three for Veemon (V-mon).

Digi-Eggs are obtained in "Get Digi-Eggs" events, which are randomly triggered as the player walks. The player is challenged to charge up power by mashing the C Button in order to break an egg silhouette; if they manage to fill the charge gauge and destroy the silhouette entirely, they may be rewarded with a Digi-Egg.

Unlike regular digivolution, using Digi-Eggs to become Armor Digimon does not cost any D-Power points, and is immune to any restrictions on regular digivolution that are being imposed by the current Area. In exchange, at the end of a battle, there is a random chance that the Digi-Egg used in the battle may be broken, regardless of whether the player wins or loses, and the player will be required to re-obtain the Digi-Egg to use it again.

D-Terminal (International)[edit]

All of the Armor Digivolution (Armor Evolution) Digi-Eggs (Digimentals) appear in the digivolution (evolution) lists of compatible Digimon in the Database mode.

D-Spirit[edit]

All of the Armor Digivolution (Armor Evolution) Digi-Eggs (Digimentals) appear in the digivolution (evolution) lists of compatible Digimon in the Database mode.

D-3 Ver. 15th[edit]

TCG[edit]

Hyper Colosseum

St-154
St-155
St-156
St-157
St-158
St-159
St-160
St-161
St-306
St-430
St-433
Bo-272
Bo-301
Bo-344
Bo-1147
Bo-1148


Digital Monster Card Game[edit]

Digimentals were introduced to the Digital Monster Card Game in Starter Ver. 3. All of the Armor Evolution Digimentals have at least one card, as does the Digimental of Darkness from Digimon Adventure 02: Tag Tamers.

The Armor Evolution Digimentals' cards are all Option Cards of the Item Category, and are used as part of the Fusion Requirements of many (but not all) cards featuring Armor Digimon. The Appearance process for these Armors is labeled "Armor Evolution" 「アーマー進化」, and requires that the Digimental card be played in the player's Evolution Requirements Box to evolve the required Digimon. Once the evolution is complete, the Digimental's card is sent to the Dark Area.

Digimental cards which were released after Starter Ver. 3 also have other effects (added, in the case of Armor Evolution Digimentals) which are usually related to evolution.

Additional Information[edit]

References Notes
  1. 1.0 1.1 1.2 1.3 Digimon Adventure 02: "Digital Gate Open"
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 2.20 2.21 2.22 2.23 2.24 2.25 2.26 2.27 2.28 Digimon Profile: Digi-Basics: "Armors" and "Digimentals" (Translation on Wikimon)
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 デジモン大図鑑―デジタルワールド研究白書 [Digimon Visual Dictionary: Digital World Research White Paper]. Futabasha. pp. 215-217. November 15, 2002. ISBN 978-4575163537.
  4. 4.0 4.1 Digimon Reference Book: V-mon
  5. Digimon Reference Book: Shadramon
  6. Digimon Reference Book: Patamon
  7. Digimon Reference Book: Nefertimon
  8. Digimon Reference Book: Shurimon
  9. 9.0 9.1 9.2 9.3 Digimon Adventure 02: Tag Tamers
  10. 10.00 10.01 10.02 10.03 10.04 10.05 10.06 10.07 10.08 10.09 10.10 10.11 10.12 10.13 10.14 10.15 10.16 10.17 10.18 10.19 10.20 10.21 10.22 10.23 10.24 10.25 10.26 10.27 10.28 10.29 10.30 10.31 10.32 10.33 10.34 10.35 10.36 10.37 10.38 10.39 Digimon Adventure 02: D-1 Tamers
  11. 11.0 11.1 11.2 Digimon Adventure 02: "Gigantic Ultimate, Qinglongmon"
  12. 12.0 12.1 12.2 12.3 Digimon Adventure 02: "The Inheritor of Courage"
  13. Digimon Adventure 02: "Digimental Up"
  14. Digimon Adventure 02: "Transcendent Evolution! Golden Magnamon"
  15. 15.0 15.1 Digimon Adventure 02: Armor Evolution to the Unknown: "Daisuke, Darkness Evolution!"
  16. Digimon Adventure 02: Armor Evolution to the Unknown: "Surging Armor Evolution"
  17. Digimon Adventure V-Tamer 01: Double Tamer!! The Great Super-dimensional Battle!!
  18. "D-3デジモンフローチャート" ["D-3 Digimon Flowchart"]. Digimon Web. Date unknown.
  1. 1.0 1.1 The term used for Digimentals in English localizations, "Digi-Egg," is the same term that is also used for Digitamas. Generally, other than context, no attempt is made to differentiate between them when using the term.
  2. 2.0 2.1 2.2 Aside from the Digimental of Darkness (which also appeared in the Digital Monster Card Game), the names of the Digimentals that were introduced in Digimon Adventure 02: Tag Tamers and Digimon Adventure 02: D-1 Tamers have only ever been spelled in kana without any kanji to establish context. Because of this, in some cases, the intended meaning of the attribute cited in a Digimental's name is ambiguous, and there may be multiple possible meanings:
    • Digimental of Konjō 「デジメンタル-コンジョウ」: Could be 根性 konjō (tenacity, willpower, determination, stubbornness) or 懇情 konjō (kindliness)
    • Digimental of Azādo 「デジメンタル-アザード」: Currently unknown