Digimon Xros Wars and its tie-in media feature two concepts which share the theme of representing or embodying Digimon using sound and music. Melodies (メロディ Merodi) are a plot point which represent the life force of Digimon, while DigiMelodies (デジメロディ Dejimerodi) are a feature of Xros Wars merchandise which use sound to unlock new Digimon for the player in compatible games.
Different Digimon have distinct melodies from each other.[1] Melodies appear to be an embodiment of a Digimon's life force; they have been described as being "the melody of life" 「命のメロディ」,[2] and it is possible to discern from the sound of a melody that a Digimon is dying. Melodies can be taken into a Xros Loader, in which injured Digimon can recuperate.[1]
Melodies can be heard by other Digimon.[3] However, the ability to hear them is evidently rare among humans; Kudou Taiki is the only one among his human traveling companions who ever appears to do so, and is able to do so across considerable distances. When Taiki is hearing a melody, it is represented on-screen as a waveform, and he also often hears the Digimon speaking along with the melody's sound.[2]
DigiMelodies are sound files which can be used to unlock new Digimon in various Digimon Xros Wars tie-in video games and LCD toys. A total of 68 valid DigiMelodies are known to exist, including four which are not currently known to have been officially distributed anywhere.
The majority of these DigiMemories were first distributed in the Digimon Xros Wars anime itself. From its 13th episode to its 54th, the Digimon Data Collection bonus segment plays one Digimon's DigiMelody per episode for the benefit of viewers' Digimon Xros Loader toys. Typically, two days after each episode aired, its DigiMelody was added to the "DigiMelody Reload Challenge" page on Digimon Web.[4]
A minority of DigiMelodies were released exclusively via other sources.
The only part of a DigiMelody that has functional meaning to compatible games is the sequence of three tones; in officially disseminated DigiMelodies, these tones are followed by additional musical/sound effect content, but this is purely flavor for the human audience's benefit, and has no meaning to the games, which only look for the tones. The pitches of DigiMelody tones are all within the range of F (fa) to treble C (do).[5] The tempo and timing of the tones does not make a difference to the games' ability to recognise them.[6]
As a consequence of their simple three-tone structure, it is also possible to generate DigiMelodies via third-party means and use them on compatible games. Through this method, several tone sequences that are recognized as valid DigiMelodies by the games, but have never been officially released in any way, have been discovered.[6]
Who or what is the source of the recordings of the unused/non-Bandai-website DigiMelodies, and if they weren't generated by a user of this wiki, was permission to use them given? They're definitely not the recordings from Faguna's blog.
Get sources on the remaining DigiMelodes without more specific information (Super Digica Taisen, Ogudomon, Tyilinmon)
Get information on what DigiMelodies the remaining two Wrister toys had.
Verify the compabitibility of the non-Data Collection DigiMelodies on the Fusion Loader.
After being transformed into a DigiMemory and cast into the Real World due to the shattering of the Digital World, Omegamon sought a human capable of hearing the melodies of Digimon.[14] He eventually identifies one when Shoutmon is also sent to the Real World in critical condition: only Kudou Taiki hears Shoutmon's melody, and he follows its sound to come to his aid. Omegamon offers Taiki a Xros Loader to use to save Shoutmon's life/melody, and Taiki accepts and takes Shoutmon's melody to into the Xros Loader to heal his wounds.[2]
When Xros Heart arrives in Lake Zone, Taiki hears Knightmon's melody. He deduces that, like Shoutmon, he is on the verge of death, and follows the sound of the melody to the lake in order to save him with his Xros Loader.[1]
While Xros Heart is recuperating in Shinobi Zone, Taiki hears the melody of Spadamon, who has come from Sweets Zone, and follows its sound to aid him as well.[15][16]
During the conflict in Vampire Land, while Xros Heart and Aonuma Kiriha are confronting Neo Vamdemon following his absorption of Metal Greymon, both Shoutmon and Taiki hear Metal Greymon's melody from within Neo Vamdemon, confirming that he is still alive. This knowledge spurs Shoutmon into baiting Neo Vamdemon to absorb him as well, so that he can save Metal Greymon from within.[3]
On June 21, 20XX, when Shoutmon is cast into the Real World in critical condition, Kudou Taiki hears Shoutmon's melody. He follows the sound of the melody to come to Shoutmon's aid. A disembodied voice offers Taiki a Xros Loader to use to save Shoutmon's melody, and Taiki accepts and takes him into the Xros Loader to heal his wounds.[18]
When the player defeats a random-encounter enemy Digimon, there is a small chance that it will drop a Melody item; they can also occasionally be found via other means, and can be traded between players. Melodies can be Reloaded 「再生」 at the DigiLab to resurrect the Digimon as an ally. If the player possesses multiple Melodies for the same Digimon, they may use up to 10 of them at once to increase the created Digimon's starting level and, by extension, stats (1 level per Melody spent; maximum 10).
The Digimon Story: Super Xros Wars games are also compatible with DigiMelodies, which can be input through the microphone of the Nintendo DS/3DS/2DS system in the Reload Challenge 「リロードチャレンジ」 menu on the title screen. When the game detects a DigiMelody input, it will add a corresponding ticket key item for the Digimon to the player's save file. These tickets may then be presented to Clockmon's Service Counter in Sky Fort or the various Cities in order to briefly summon the Digimon, who will award the player an item, usually its corresponding Melody (exceptions include Ogudomon, Platinum Numemon and Phascomon, who award DigiMemories of other Digimon instead). Each DigiMelody may only be input once.
All 68 known DigiMelodies are compatible with the Digimon Story: Super Xros Wars games; a selection of 39 DigiMelodies, all of which were also aired in Digimon Data Collection, were made available on the games' official website from February 18 to September 8 2011. The ability to input text passwords to attain the Digimon is offered as an alternative to DigiMelodies, and the official website also provided these for the aforementioned 39 Digimon.[19]
The Digimon Xros Loader is compatible with DigiMelodies, which can be input by sliding open the top of the device to reveal the "Digimon Reload Mic" 「デジモンリロードマイク」 and pressing the central button to initiate a "Digimon Reload." When the device detects a DigiMelody input, the Digimon will typically be Reloaded (obtained), although it may not always be possible to Reload certain Digimon.[4]
The Xros Loader's manual also encourages using the Reload function to attempt to Reload Digimon at random from environmental and ambient sounds.[20]
The Digimon Fusion Loader is compatible with DigiMelodies, which can be input through the device's "Reloading Microphone" by selecting the Reloading Mode menu option. When the device detects a DigiMelody input, the player acquires the Digimon's Data Card.
Bandai Asia hosted DigiMelodies for use with the Digimon Fusion Loader on its "Digimon Fusion Battles" (Digimon Xros Wars) merchandising website. From November 27, 2012 to May 10, 2013, 42 DigiMelodies were released on the website: all of the DigiMemories that were released on Digimon Web's "DigiMelody Reload Challenge" page, except for the last three "Digimon Data Collection" DigiMemories.[21]
↑"DigiMelody". DIGIMON FUSION BATTLES Official Site. May 10, 2013.
↑ 1.01.11.21.31.41.5This DigiMemory is currently only known to have been released in this manner, and is not known to have been added to any other official websites or resources.
↑This DigiMelody also aired as part of Digimon Data Collection in Digimon Xros Wars, but only after being made available elsewhere.