Talk:Appmon (Species)

List of App/Ability Icons/Checklist

Appmon Icon App Grade Type Power
Addmon Address Book (アドレス帳) Standard Social 320
Aidmon Rescue (救命) Standard Life 490
Auctiomon Auction (オークション) Standard Life 130
Batterimon Battery (バッテリー) Standard System 190
Beautymon Beauty (美容) Ultimate Life 45000
Biomon Life (ライフ) Ultimate Life 70000
Bookmon eBook (電子書籍) Standard Entertainment 620
Bootmon Super Boot (超起動) Ultimate Tool 57000
Bramon Brain Training (脳トレ) Super Game 5000
Calcumon Calculator (電卓) Standard Tool 220
Calendamon Calendar (カレンダー) Standard Tool 170
Callmon Phone (電話) Standard Social 520
Cameramon Camera (カメラ) Standard Tool 1200
Cardmon Card (カード) Standard Game 650
Charismon Mind Control (マインドコントロール) Ultimate Social 55000
Coachmon Training (育成) Super Game 6000
Cometmon Astrology (天体) Ultimate Navi 65000
Compassmon Compass (コンパス) Standard Navi 230
Consulmon Saving (節約) Super Life 6400
Cookmon Cook (お料理) Standard Entertainment 200
Coordemon Coordinate (コーディネート) Super Entertainment 9600
Copipemon Copy & Paste (コピペ) Standard System 710
Craftmon Design (設計) Super Tool 7200
Damedamon Dame Dame (ダメダメ) Ultimate Social 38000
Dancemon Rhythm (リズム) Standard Game 440
Dantemon File:Dantemon icon.png Open (開放) 77777
Denpamon Communication (通信) Standard System 680
Deusumon Omnipotence (全能) God God 340000
Dezipmon Zip/Unzip (圧縮解凍) Super System 10500
Diarimon Diary (日記帳) Standard Tool 180
Dicemon Dice (サイコロ) Standard Entertainment 120
Docmon Doctor (ドクター) Super Life 8800
Dogamon Video (動画) Standard Entertainment 740
Dogatchmon Super Search (超検索) Super Social 7500
Dokamon Action (アクション) Standard Game 900
Dopemon Enhancement (増強) Standard Life 360
Dosukomon Fighting (格闘) Super Game 11000
Drawmon Paint (ペイント) Standard Entertainment 800
Dreammon Dream (夢) Super Entertainment 7800
Dressmon Fashion (ファッション) Standard Entertainment 240
Ecomon Energy Saving (省エネ) Standard System 100
Effecmon Effect (エフェクト) Super Entertainment 7000
Entermon Entertainment (エンターテイメント) Ultimate Entertainment 42000
Fakemon Camouflage (偽装) Ultimate Tool 50000
Flickmon





Flick (フリック) Standard 8
Gaiamon Creation (創造) God God 300000
Gashamon Gasha (ガシャ) Standard Entertainment 300
Gatchmon Search (検索) Standard Social 1000
Gengomon Translation (翻訳) Standard Social 460
Globemon Global (グローバル) Ultimate Social 60000
Gomimon Trashbin (ゴミ箱) Standard Tool 10
Gossipmon Gossip (ゴシップ) Super Social 4800
Gugumon File:Gugumon icon.png Search (検索) Standard Social 1100
Hackmon Hacking (ハッキング) Standard System 1400
Hadesmon Variation (変化) God God 315000
Jammingmon Jamming (ジャミング) Standard Tool 930
Jetmon Flight (フライト) Standard Navi 1100
Jishomon Dictionary (辞書) Standard Life 680
Jumpplusmon File:Jumpplusmon icon.png Jumpplus (ジャンプ+) Standard Entertainment 550
Kabemon Wallpaper (壁紙) Standard System 140
Kaimon Shopping (ショッピング) Standard Life 330
Kakeimon Account Book (家計簿) Standard Life 210
Kosomon Gossip Review (裏口コミ) Standard Social 230
Libramon Library (図書館) Super Life 5400
Lightmon Light (ライト) Standard Tool 150
Logamon Logoff (ログオフ) Super Social 7200
Logimon Login (ログイン) Super Social 7200
Luckmon Slot (スロット) Standard Entertainment 777
Mailmon Mail (メール) Standard Social 510
Mcmon Broadcasting (実況) Standard Navi 780
Mediamon Media Player (メディアプレーヤー) Super Entertainment 5800
Medicmon Medical (メディカル) Super Life 8000
Messemon Message (メッセージ) Standard Social 500
Mienumon Stealth (ステルス) Super System 8400
Mirrormon Mirror (ミラー) Standard Tool 700
Moneymon eMoney (電子マネー) Standard Life 110
Musclemon Muscle Training (筋トレ) Standard Life 920
Musimon Music (音楽) Standard Entertainment 880
Navimon Navi (ナビ) Standard Navi 560
Newsmon News (ニュース) Standard Navi 390
Offmon Offline (オフライン) Standard Game 950
Onmon Online (オンライン) Standard Game 950
Onpamon Ultrasound (超音波) Standard Tool 580
Oujamon Battle (戦闘) Ultimate Game 95000
Ouranosmon Arousal (覚醒) God God 290000
Pekomon Compression (圧縮) Standard System 80
Perorimon Gourmet (グルメ) Standard Entertainment 690
Pipomon Warning (注意報) Standard System 950
Pokomon Decompression (解凍) Standard System 80
Poseidomon Invincible (無敵) God God 270000
Protecmon Security (セキュリティ) Standard System 750
Puzzlemon Puzzle (パズル) Standard Game 350
Racemon Race (レース) Standard Game 550
Raidramon Super Hacking (超ハッキング) Super System 12500
Rebootmon Reboot (再起動) God God 280000
Recomon Recording (録音) Standard Tool 290
Resshamon Transfer (乗換) Standard Navi 720
Reviewmon Review (口コミ) Standard Social 250
Revivemon Restoration (復元) Ultimate System 78000
Roamon Voice Change (ボイスチェンジ) Super Tool 4400
Rocketmon Rocket (ロケット) Standard Navi 1600
Ropuremon Ropure (ロープレ) Standard Game 1500
Sakusimon Simulation (シミュレーション) Super Game 14000
Santamon File:Santamon icon.png Christmas (クリスマス) Super Entertainment 12250
Sateramon GPS (GPS) Ultimate Navi 100000
Savemon Backup (バックアップ) Standard System 1100
Scorpmon Monitoring (監視) Super Tool 13000
Setmon Setup (設定) Standard Social 50
Shotmon Shooting (シューティング) Standard Game 1300
Shutmon Forced Termination (強制終了) Ultimate Tool 57000
Sleepmon Sleep (睡眠) Standard Life 270
Sociamon SNS (SNS) Super Social 6800
Spamon Spa (温泉) Standard Life 260
Speciamon File:Speciamon icon.png Secret (機密) Ultimate Navi 100000
Sukasimon Failed (スカ) Super Social 4000
Supermon File:Supermon icon.png Super (スーパー) Super System 10000
Supplemon Supple (サプリ) Standard Life 310
Swipemon





Swipe (スワイプ) Standard 8
Tapmon





Tap (タップ) Standard 8
Tarotmon Super Fortune Telling (超占い) Super Entertainment 11500
Tellermon Fortune Telling (占い) Standard Entertainment 400
Timemon Time Slip (タイムスリップ) Super Tool 10000
Trickmon Trick (手品) Standard Entertainment 530
Tripmon Trip (旅行) Super Navi 6200
Tubumon Tweet (つぶやき) Standard Social 480
Tutomon Commentary (解説) Standard Navi 200
Uratekumon Hints and Tips (攻略) Super Game 9000
Vegasmon Roulette (ルーレット) Super Entertainment 9800
Virusmon Virus (ウィルス) Standard Life 640
Vjumpmon File:Vjumpmon icon.png V Jump (Vジャンプ) Super Game 5500
Warpmon Transmission (転送) Super System 12000
Warudamon Strategy (策略) Ultimate System 88000
Watchmon Watch (時計) Standard Tool 160
Weatherdramon Climate (天候) Super Navi 15000
Weathermon Weather (天気) Standard Navi 1050
Yadomon Hotel (ホテル) Standard Navi 470

List of Types

Type Japanese Icon Strong Against Weak Against
Social ソシャール Navi Life
Navi ナビ Tool Social
Tool ツール System Navi
System システム Game Tool
Game ゲーム Entertainment System
Entertainment エンタメ Life Game
Life ライフ Social Entertainment
God ゴッド

Power Chart

Social > Navi > Tool > System > Game > Entertainment > Life > Social

Attribute or Type?

Although this parameter has currently been referred to as "Type", the kanji used for it is the same as what is used for the Digimon parameter. Should we use "Attribute" or continue using "Type"? --Ainz ( talk | contribs ) 09:22, 21 July 2016 (CDT)

AppLink Uniqueness?

Should the different AppLink have their own page, or instead they should be merged with their respective base Appmon page (e.g. DoGatchmon Plus Dokamon just considered as DoGatchmon, or even a different kind of DoGatchmon within the same page)? In my case, I definetely opt for the latter. As far as I've seen of Cyber Arena, any Appmon can be combined with any other one by AppLink, so doesn't this take away their required uniqueness in order to be considered as a separate Digimon species? Just a thought. In any case I think it is an unprecedented case within the franchise. What do you think on this matter guys? --Shadow Shinji (talk) 11:35, 20 September 2016 (CDT)

idk about the others, but I agree with treating Applinked Appmon as just as extension of the original; so far they don't even have any differences from the original except another Appmon tagging along and being able to use its attacks? --Garmmon (talk) 09:17, 21 September 2016 (CDT)
Since AppLink is possible between all Appmon I think we should treat it as a general Appmon ability. Having the process being described on the Appmon page should suffice. ShikaSS (talk) 10:58, 21 September 2016 (CDT)
I also agree, the only form of Applinkng we should be really concerned with, espeically now, is App-fusion. As for stuff like card pages e.g. Dogatchmon Plus Dokamon, we could still have a category for cards with that name, but make it a subcategory of the original's. --Ainz ( talk | contribs ) 11:15, 21 September 2016 (CDT)
There seems to be a special kind of AppLink, based on this video. "Chou Gattai (超合体)" is what it's called but I think we'd rather wait for more info about it. Just wanted to throw it out there.ShikaSS (talk) 05:31, 1 December 2016 (CST)
Strictly speaking, we've already seen this in the anime with Gatchmon getting both Dokamon's fists when Eri was introduced and later Roleplaymon's sword, shield, and cape when the Appmon had their contest.
That being said I would not consider forms that result from this unique species since this seems more like an advanced form of AppLink that only superficially resembles actual AppFusion. Chimera-gui (talk) 16:54, 9 December 2016 (CST)

Chou Gattai AppLink

I feel like these "Chou Gattai (超合体)" AppLinks mentioned above are noteworthy enough to at least be mentioned on their respective Appmon's pages. As it stands, the only way to find them is to pour through all the cards and Appmon Chips on their respective pages. (Except for Gatchmon Plus Ropuremon, which isn't mentioned on any page on the entire wiki...) I would like to add a Chou Gattai AppLink section to each Appmon's page, listing their available Chou Gattai AppLinks, if that is acceptable? I feel it would make that information more readily available to people using this Wiki. There are also some of these Chou Gattai AppLinks that can evolve/AppFuse directly from the Appmon who make up the base Appmon in the card game. I wonder if they should be listed separately in the evolutions section? I went ahead and editted Gatchmon's page as a sort of proof of concept, to show what I mean. If this is acceptable, I can go ahead and do this for all the Appmon. If there is anything I need to change, feel free to let me know. I had also considered just adding the Chou Gattai AppLinks to the Evolutions section directly, with (Chou Gattai AppLink) or (Applink). If something like that may be better? KiraraKidohara (talk) 17:22, 23 April 2022 (CDT)

The Appmon Chip Encyclopedia makes it very clear that Chou Gattai AppLink is only a visual modification of regular Applink since clicking the Chou Gattai AppLink chips just goes to the original base Appmon's species page (e.g. clicking the Dosukomon Plus Navimon chip goes to base Dosukomon's species page) and Applink itself was accepted as a general Appmon ability and thus AppLinks were deemed not unique enough to be listed.
Please revert everything you just did until someone in charge allows this. Chimera-gui (talk) 00:30, 24 April 2022 (CDT)
Oh. I thought the above was saying that they were considered not unique enough to have their own pages. I didn't see anything saying they weren't unique enough to even be listed anywhere... I thought them not being listed made the Appmon sections seem incomplete, since they are relevant information. Seems weird to not have them so much as mentioned anywhere, since they do have unique designs. It's just lacking information for the sake of lacking information. But, I'll undo it tomorrow, then. It's getting late here. Before I go to bed, is there someone in charge in particular that I'm supposed to ask about this? KiraraKidohara (talk) 01:07, 24 April 2022 (CDT)
I decided to go ahead and start tonight, and finished undoing the edits before bed. So, the pages are back to normal, as per your request. I still want to make clear that I think by removing this information, I have made the pages less useful, and have removed accurate and relevant information. I think listing these unique AppLinks would be beneficial to these pages, which is why I added the info in the first place. I wasn't trying to undermine anyone, I just thought I was adding useful info to the page, like any other edit. I am sorry if I wasn't supposed to. I guess this section is now my formal request to be permitted to add this information to the relevant pages, as I see it as worthwhile information that users would appreciate having easier access to. If there is a more appropriate place to ask for said permission, I would appreciate being pointed in that direction, please. KiraraKidohara (talk) 01:37, 24 April 2022 (CDT)
Hmmm, it looks like we don’t have an Applink page here. That seems like it’d be a better place to list Chou Gattai so they’d all be together just as the DigiXros page lists Digixroses together. Would that be acceptable to you? Chimera-gui (talk) 03:56, 24 April 2022 (CDT)
Personally, I still think them being listed on their related Appmon's pages somehow would be the best option, since it is relevant information about those Appmon, but I would be very happy as long as the information was readily and easily available somewhere on this wiki. I have been using this wiki for many years, long before I became an editor here, and I have always found these unique AppLinks being unlisted to be extremely disappointing. Which is why I tried to add them yesterday. I imagined other Appmon fans, like myself, would appreciate that information being easier to find.
But, as for making the AppLink page, I am a pretty new editor here. I wouldn't even begin to know how to do that. The only pages I've ever made is simple stuff like Digital Monster Vital Bracelet Attributes and Levels and similar pages used for v-pet Jogress reference. I imagine a page on AppLinking would require more than just a list like that. KiraraKidohara (talk) 04:11, 24 April 2022 (CDT)
How is this: AppLink? KiraraKidohara (talk) 04:42, 24 April 2022 (CDT)

I don't mean to seem argumentative or anything, but I am very slow at forming my thoughts properly, so it just occurred to me that what you're saying basically boils down to: Gatchmon Plus Ropuremon is just a Gatchmon, not a separate Appmon, and therefore it shouldn't be referenced on Gatchmon's page at all. (I understand that is an exaggeration of your point.) But, shouldn't the opposite be true? If Gatchmon Plus Ropuremon is just Gatchmon, isn't Gatchmon's page the 1 place it should have its info, just like Shadow Shinji mentioned above? When you first told me to undo my edits, you said "AppLinks were deemed not unique enough to be listed", but that is not what the above discussion seemed to deem from what I'm reading. The above discussion was about whether they should have their own pages, and the idea of including them on the relevant pages was even brought up as an alternative. I'm not trying to argue, just trying to thoroughly explain what I mean, since I sometimes have trouble explaining things. My edits last night were faulty. In retrospect, including them in the evolution section was just me overthinking things. I should have just kept it a simple list of Chou Gattai AppLinks. Again, the point of this wall of text was just to better explain my point, after having time to think it through more. You said I should wait for someone in charge. Ainz was a part of the above discussion, and they are a bolded user, so I guess they qualify? So, I am also going to bring this up to them, to try and get their opinion as well, since they were a part of the original conversation. I hope that is okay? I am not trying to "go over your head" or anything like that. This just seems like the most logical course of action considering your own suggestion. I am still open to dialogue with you as well. I'm not storming off. Just bringing more voices into the conversation. KiraraKidohara (talk) 07:16, 24 April 2022 (CDT)

You know what, nevermind. I don't handle stressful situations well, and this has had me sick all night... I give up. I don't have any hard feelings, I even understand your points, and think maybe my idea could've used some more refinement, now. But, I just can't handle confrontation/debate well... It's too hard on me. I'm not upset with you, or anything, I just can't handle situations like this... They make me sick. Sorry. Thanks for your help. I'm just glad these variants are acknowledged somewhere on the wiki now. I just have to stop trying, or I'm just going to stay sick like this. It's nothing you did, it's just me. You were very cordial. But, even just trying to explain myself is too much for me. Sorry for being a nuisance. KiraraKidohara (talk) 09:54, 24 April 2022 (CDT)

Regarding Appmon Romanization

I've been noticing lately that some of the rōmajis that the anime of Appli Monsters has been providing to us so far have some incosistencies, being the most notable ones Ropuremon, Scorpmon, and more recently, Weatherdoramon. Let's analyze each one:

  • Ropuremon: basically comes from rōrupureingu, which is the literal transliteration in Japanese of Roleplaying. This doesn't make sense to me. It is as fucked up as Lilismon, which instead of a romanization, seems more like a pronunciation tip.
  • Scorpmon: A misspeling of scope, which is clearly the concept in which its design is based on. So I don't understand the need of this awkard misspeling...
  • Weatherdoramon: probably the most alarming one. There a lots of -dramon (ドラモン) alongside the entire franchise, but still they have romanized the name as -doramon for some reason.

As far as we know, like a half of the existing Appmon's names (without taking God Appmon into account) are based on Japanese concepts (Yadomon, Resshamon), while almost the other half is based on English words (Dressmon, Hackmon), and there are just a few of them that are based in words from any other languages (like Dezipmon or Vegasmon). My point is that the Japanese ones that have made an appearance in the show so far, are at least properly spelled, while there are others from English origin like the ones I've mentioned, that not exactly. And considering that Bandai is very fond of Engrish sometimes, do we want to follow this way of naming strictly? In my opinion, we should wait till more potential products come out and later decide something, but anyways I'd love to hear your thoughts. --Shadow Shinji (talk) 10:38, 8 March 2017 (CST)

Is it really that much of an issue? It's a name for a fictional creature, I don't think it matters whether or not it is written correctly. Oh, and "ropure" is an actual slang abbreviation for "rōrupureingu" so it's probably not a mistake. ShikaSS (talk) 15:54, 8 March 2017 (CST)
I feel like it should be noted that Scorpmon could be a reference to the Scorpio(n), a sniper weapon from the Roman Empire. Chimera-gui (talk) 16:46, 8 March 2017 (CST)

Programming Languages

What's the source on those? It should probably be cited. --TMS (talk) 12:44, 11 January 2026 (EST)

The characters that are shown among the upper-level Appmon bodies, the same way you can recognize the binary code and wireframe in the body of WarGreymon. I checked several screenshots of the anime series from a few different Appmon with some help, not all of them, but the common pattern I noticed is the one I specified on the page, which mirrors quite efficiently how most actual Smartphones apps are made of. Funnily enough, there are also some commands that seem to be made up or at least I wasn't able to recognize, I am not sure if that particular info is relevant enough to be covered on the main page.--Shadow Shinji (talk) 13:50, 11 January 2026 (CST)
1. C-style languages (C / C++ / Java)
  • Intensive use of: { }, ;, (), operators such as +, -, =
  • Uppercase words separated by symbols
  • Structures reminiscent of code blocks
  • Real example (C / Java): if (core == ACTIVE) { process_data(); }
  • The use of curly braces {} is highly characteristic of C-style languages
  • The semicolon ; as a statement terminator is typical of: C, C++, Java, C#
  • It emulates low- to mid-level compiled languages as a metaphor for a "system core"
2. Pseudocode and generic programming keywords
  • Terms as the following can be observed: CORE, APP, FRAME, PROCESS, DATA, MODE
  • Combined with symbols that are not strictly valid in real syntax
  • Real example (pseudocode): PROCESS CORE LOAD APP EXECUTE FRAME
  • These words do not belong to any single specific programming language
  • They are universal conceptual terms in computing designed to be readable and evocative
3. Scripting / high-level languages (Python / Lua inspiration)
  • In some areas there is reduced presence of semicolons, more “linear” sequences
  • Lack of rigid structural markers, instruction flow
  • Real example (Python): if core_active: load_app()
  • Aesthetic resembles Ptython: interpreted languages & control scripts
  • The concept of smartphone apps aligns thematically with scripting languages
4. Assembly / low-level language (assembly-like)
  • On several panels, we can see the following compact symbol blocks:
    • Compact symbol blocks
    • Abbreviations
    • Cryptic structures
    • Low human readability
  • Real example (Assembly): MOV, 0xAF, BX, ADD, AX, 01, FF, 10, JMP, CORE
  • The design conveys the idea of "machine-level code": assembly = core / system
  • It attempts to evoke low-level programming, close to assembly, rather than readable source code
5. Regular expressions and logical symbols
  • Presence of symbols such as: *, +, |, ()
  • Repetitive symbol sequences
  • Real example (Regex): [A-Z]+_CORE.*
  • This combination strongly suggest regex
  • It conveys ideas of: filtering, pattern matching, conditional logic
  • Clear inspiration from regular expressions and symbolic logic, even though the patterns are not functionally valid regex
6. Markup languages (XML / HTML inspiration)
  • In some panels, it can be perceived: angular, paired structures, symmetry, hierarchical organization
  • Real example (XML): <core> <app status="active"/> </core>
  • XML/HTML are languages associated with: structure, data organization
  • Although explicit < > symbols are not always present, the visual organization strongly suggests them
  • This represents aesthetic inspiration from markup languages, not literal usage
7. JSON-like notation / data structures
  • Present in a limited or subtle manner:
    • Key–value pairs
    • Use of {} as data containers
  • Real example (Json): { power: 120, mode: "active" }
  • This connects to: application configuration & internal state representation
--Shadow Shinji (talk) 05:09, 19 January 2026 (CST)

3DS game Attributes

In the 3DS game, each attribute supports a distinct playstyle:

  • Social (Blue): Excels at working with other attributes, often providing stronger Link effects.
  • Navi (Green): Focuses on speed and physical offense, with mechanics tied to turn order, accuracy, and evasion.
  • Tool (Purple): Specializes in utility, featuring effects like counters and bonus damage against certain enemies.
  • System (Yellow): Built around defense, using barriers, damage reduction, and other protective effects.
  • Game (Orange): Performs especially well in monotype decks, enhancing other Game-type cards.
  • Entertainment (Red): Strong at dealing special damage and increasing stats.
  • Life (Pink): Centers on healing and applying status-related effects.