Talk:Digimon Universe Appli Monsters

From Wikimon

Compiling these here temporarily until I can figure out the kana and proper romanizations for everything. Images from the toy show are from here: https://fandramon.tumblr.com/post/145672912962/

List of New Digimon[edit]

Name - Romanization - Kana


    • Note: Times like this, Devkyu wishes they had an easier way to input kana than copy/pasting it.

Usage of the word "Super"[edit]

There appears to be a recurring theme of the word "super", either directly translated or a reference to "超" in some form or another:

  • Super (Grade)
  • Leviathan being a "Super AI"
  • Super Hacker
  • Torajirou's catchphrase
  • Choo Choo Energy Jelly (with choo being homophonous to chou)
  • Supermon - Super-grade Super app Appmon
  • Torajirou considering the Net Ocean as a "super cyberspace"
  • Super Applink/Super Gattai

Possible Character Name References[edit]

After reading this tweet, it's got me thinking whether there's some other possible references out there, with the AI stuff and all:

  • Haru 「ハル」 -> HAL 9000 「HAL(ハル)9000」
  • Yūjin 「勇仁(ユージン)」 -> Eugene Goostman 「ユージーン・グーツマン」
  • Eri 「エリ」 -> Eli -> ELIZA
  • Astra 「アストラ」 -> Astra
  • Ai 「アイ」 -> AI
  • Rei 「レイ」 -> Ray Kurzweil 「レイ・カーツワイル」 (as well as being a reference to binary code 「0/零(レイ)」, along with Hajime 「1/一(はじめ)」) 
  • Watson 「ワトソン」 -> IBM Watson 「ワトソン」

--Ainz ( talk | contribs ) 13:39, 16 January 2017 (CST)

Also, Cloud = cloud computing. "Unryūji" also means "cloud dragon temple".
Arisu = A.L.I.C.E.. This is even more likely when you remember that Arisu is Eri's friend, while A.L.I.C.E. was inspired by ELIZA.
Erena = Helena, the name of two characters from R.U.R.. This one could be a coincidence, but is the best I could find, and R.U.R. literally invented the word "robot". Anime... PAWĀ!!! 22:12, 24 June 2017 (CDT)

YJ-14[edit]

Is it really accurate to label YJ-14/"Yujin Ozora" into the template navigation of Universe? In the manga, he's not even been revelead as being an AI.--Shadow Shinji (talk) 21:15, 31 August 2017 (CDT)

Development section breakdown[edit]

1. Smartphones and changing children’s habits: “By the mid-2010s, smartphones had become widely used by children…”

Supported by:

  • Animedia interview (WithTheWill translation)

Staff explicitly state that smartphones had become common among children, influencing the concept.

  • Toei official site (2016/06/09 news post)

Mentions the series being built around “apps” and smartphone culture as something familiar to modern kids.

  • Animate Times interviews (sources 5, 6, 7)

Repeated emphasis that the show reflects “current digital environment” and how children interact with technology today.

2. Adapting the Digimon franchise for a new generation: “...an effort to adapt the Digimon franchise to contemporary technology…”

Supported by:

  • Dengeki Hobby interview (source 3)

Discusses creating something that fits the current era rather than repeating past formats.

  • Excite News interview (source 4)

Staff talk about reconsidering what Digimon should be in the modern age.

3. Moving away from traditional elements (Digital World, Digivices): “Rather than focusing on traditional elements…”

Supported by:

  • Animedia interview (WithTheWill)

Mentions intentionally not centering the Digital World and rethinking series structure.

  • Animate Times (Katou & staff interviews, sources 5 & 7)

Discuss how Appli Monsters differs in setting and mechanics from earlier Digimon works.

Context:
They frame it as creative direction, not dissatisfaction

4. “Redefining” or expanding Digimon: “...an attempt to redefine how Digimon could be presented…”

Supported by:

  • Animedia interview (WithTheWill)

Source of the “De-Digimon” phrasing
Context:
breaking expectations and trying a new format

  • Digi-Lab translations (sources 6 & 7)

Staff emphasize new interpretations of bonds, AI, and digital life

Context:
Breaking expectations and trying a new format
“De-Digimon” = “not bound by past formulas”, not “removing Digimon identity”

5. Appealing to both children and longtime fans: “...appeal both to children… and to longtime fans…”

Supported by:

  • Animedia interview (WithTheWill)

Mentions keeping “Digimon” in the title partly to connect with existing fans

  • Animate Times (sources 5 & 8)

Explicit discussion of:
targeting kids
while also acknowledging older fans

  • Digi-Lab (staff comments)

References desire for shared viewing between parents and children

6. Mixed/skeptical fan reactions: “...initially prompted mixed reactions from fans…”

Supported by:

  • Animedia interview (WithTheWill)

Context:
Refers to early reaction to the concept announcement
Staff use it to explain their awareness of fan expectations, not failure

7. Not rejecting Digimon (“not Anti-Digimon”): “...not to move away from Digimon entirely, but to reinterpret it…”

Supported by:

  • Animedia interview (WithTheWill)

Explicit clarification: “De-Digimon, not Anti-Digimon”

  • Multiple interviews (Dengeki, Animate Times)

Context:
Digimon themes remain (bonds, digital beings)
The goal is reinterpretation, not abandonment

Sources:
1. https://withthewill.net/threads/appmon-staff-interview-from-animedia.16362/
2. https://www.toei-anim.co.jp/tv/appmon/news/2016060901.php
3. https://hobby.dengeki.com/event/266441/
4. https://www.excite.co.jp/news/article/E1459450588064/
5. https://www.animatetimes.com/news/details.php?id=1480734833
6. https://digi-lab.blog/animate-times-digimon-universe-app-monsters-interview-with-daichi-nagatomi-and-gou-koga/
7. https://digi-lab.blog/animate-times-digimon-universe-app-monsters-interview-with-youichi-katou/
8. https://digi-lab.blog/digimon-universe-app-monsters-website-cast-and-staff-comments/