| Effects:
|
| • Beginning of Your Turn If you have 2 or less memory, it becomes 3.
|
| • Your Turn When one of your [Eosmon] is played, by resting this Tamer, reveal the top 3 cards of your deck. Among them, add 1 Tamer card and 1 Digimon card with [Eosmon] in its name to the hand. Return the rest to the bottom of the deck in any order.
|
| • Opponent's Turn While you have an [Eosmon], all of your opponent's Tamers can't turn active in the active phase.
|
|
|
Security Effect:
|
| • Security Play this card without paying the cost.
|