Cardmon
From Wikimon
Cardmon (カードモン Kaadomon) are an unusual group of similar digimon appearing in Digimon World 3. There is no digimon literally called "Cardmon", however, this page summarizes their shared characteristics.
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Cardmon are special enemy digimon that are searched for, not randomly found. Defeating a Cardmon rewards the player with a booster pack of cards for use in Digimon World 3's CCG mini-game.
Variants
Cardmon vary greatly in strength, habitat, and reward. Different Cardmon are distinguished with a suffix indicating their strength/rarity and their location.
Rarity
(in weakest to strongest order) Common < Uncommon < Rare < Super-rare or Special
Cardmon are surrounded by a vertical ring of green cards that indicate their rarity. (C = 1 card, S = 4 cards)
Habitat
A 1 indicates a land-dwelling Cardmon, while a 2 signifies an aquatic creature.
Cardmon's body is a sphere with a face on it. Land Cardmon are yellow while aquatic ones are two colors: blue on the top and white on the bottom.
How to find Cardmon
Land
The first step is to acquire a pair of Kicking Tree Boots from V-mon, a NPC. Having done that, find Kicking Trees, palm-like trees with purple-and-blue trunks and green leaves. Kick one. An indicator will appear showing how far away the nearest tree is that is populated with a Cardmon. Blue indicates that there are no Cardmon nearby, while magenta means the opposite. If a Cardmon inhabits a kicked tree, a battle ensues.
Water
Once you have acquired a Fishing Rod, you may fish at certain bodies of water. Just walk up to the water and push X when the fishing bubble pops up. Once fishing, a slider appears which stops when you push X again. Depending on what color the slider lands upon, the result is either no bites, a battle with an appropriate aquatic digimon, or a battle with a Cardmon.
