Cardmon

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Cardmon (カードモン Kaadomon) are an unusual group of similar digimon appearing in Digimon World 3. There is no digimon literally called "Cardmon", however, this page summarizes their shared characteristics.

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Profile

Cardmon are special enemy digimon that are searched for, not randomly found. Defeating a Cardmon rewards the player with a booster pack of cards for use in Digimon World 3's CCG mini-game.

Variants

Cardmon vary greatly in strength, habitat, and reward. Different Cardmon are distinguished with a suffix indicating their strength/rarity and their location.

Rarity

(in weakest to strongest order) Common < Uncommon < Rare < Super-rare or Special

Cardmon are surrounded by a vertical ring of green cards that indicate their rarity. (C = 1 card, S = 4 cards)

Habitat

A 1 indicates a land-dwelling Cardmon, while a 2 signifies an aquatic creature.

Cardmon's body is a sphere with a face on it. Land Cardmon are yellow while aquatic ones are two colors: blue on the top and white on the bottom.

How to find Cardmon

Land

The first step is to acquire a pair of Kicking Tree Boots from V-mon, a NPC. Having done that, find Kicking Trees, palm-like trees with purple-and-blue trunks and green leaves. Kick one. An indicator will appear showing how far away the nearest tree is that is populated with a Cardmon. Blue indicates that there are no Cardmon nearby, while magenta means the opposite. If a Cardmon inhabits a kicked tree, a battle ensues.

Water

Once you have acquired a Fishing Rod, you may fish at certain bodies of water. Just walk up to the water and push X when the fishing bubble pops up. Once fishing, a slider appears which stops when you push X again. Depending on what color the slider lands upon, the result is either no bites, a battle with an appropriate aquatic digimon, or a battle with a Cardmon.

List of Cardmon

Retrieved from "http://wikimon.net/Cardmon"
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