Digital Monster Ver. 1

=Evolutions=

Baby I

 * Botamon:
 * Born from Egg

Baby II

 * Koromon:
 * Botamon: Wait about 60 minutes.

Child

 * Agumon:
 * Koromon: 0-3 Calls.


 * Betamon:
 * Koromon: 4+ Calls.

Adult

 * Greymon:
 * Agumon: 0-3 Calls, Train 32+.


 * Tyranomon:
 * Agumon: 4+ calls, Train 5-15, Overfeed 3+, 0-4 Sleep Disturbances.


 * Devimon:
 * Agumon: 0-3 Calls, Train 0-31.
 * Betamon: 0-3 Calls, Train 48+.


 * Meramon:
 * Agumon: 4+ Calls, Train 16+, Overfeed 3+, 0-6 Sleep Disturbances.
 * Betamon: 0-3 Calls, Train 0-47.


 * Airdramon:
 * Betamon: 4+ Calls, Train 8-31, Overfeed 0-3, 9+ Sleep Disturbances.


 * Seadramon:
 * Betamon: 4+ Calls, Train 8-31, Overfeed 4+, 0-8 Sleep Disturbance.


 * Numemon:
 * Agumon/Betamon: When you do not fulfill the requirements of other Digimon.

Perfect

 * Metal Greymon Virus:
 * Greymon/Devimon/Airdramon: Fight 15+ battles with a victory ratio 80% or more. (unconfirmed)


 * Mamemon:
 * Tyranomon/Meramon/Seadramon: Fight 15+ battles with a victory ratio 80% or more. (unconfirmed)


 * Monzaemon:
 * Numemon: Fight 15+ battles with a victory ratio 80% or more. (unconfirmed)

=Reference=
 * General
 * The counters are reset when the Digimon evolves. So, for example, nothing that happens to the newly hatched Digimon affects growth at all.
 * The requirements for Perfect Digimon are unknown at this time. Some battles are necessary.


 * Calls/Care Mistakes
 * When its hunger hearts run out, the call icon lights up. If you don't feed it for 20 minutes, it goes out again, and that's a care mistake. The same for strength. However, if BOTH hunger and strength run out, it's still only one care mistake. And if you leave it for a few hours before feeding it, and it bleeps again a few times, then even then it's only one care mistake.
 * Lights calls are straightforward - leaving the lights on for 20 minutes after it falls asleep is a care mistake.
 * Accumulating up to 4 piles of poop has no effect at all. (Larger quantities are unknown.)


 * Training
 * A training session is counted whether or not you complete all 5 rounds. It's counted if you win, if you lose, or even if you cancel in the middle. (Where there's an upper limit on the training requirement, be careful of this.)


 * Overfeeding
 * To overfeed, stuff the Digimon with food until it won't eat any more. It is necessary to wait until it loses a hunger heart before overfeeding it again.


 * Sleep Disturbances
 * Wake the Digimon up by going into the Food menu, training it, or selecting the Battle option.
 * If you want to wake it, without this being counted as a wakeup, then set the clock to some time during the day. The Digimon will wake up, with no effect on the counters.

=Links=
 * File Island: The Complete Digimon Electronics Resource
 * Digimon Web Archive