D-Spirit

The D-Spirit is an LCD device that was developed and released by Bandai Asia, exclusively in south-east Asian (excluding Japan) and Oceanian markets. Its main purpose is to be a database companion for the Digimon Frontier anime and the international D-Tector line of LCD devices, like the D-Terminal was for Digimon Adventure 02 and the D-3 line. Unlike the D-Terminal and like the D-Gather, it is an original design that is not based on any items from any pre-existing Digimon media.

=Set-Up and Game Play= The D-Spirit can be turned on and off at will by pressing its dedicated Power button.

Database

 * Main article: D-Spirit/Database

The Database provides data and statistics on any of the 541 Digimon who have entries on the device. The player may search the Database entries for individual Digimon in five ways:
 * Name: Browse lists of Digimon sorted alphabetically by the letter that their name on the device starts with.
 * Number: Input a Digimon's ID number to open its entry.
 * Level: Browse lists of all Digimon belonging to each Evolution Stage.
 * Digi-Digit: Input a Digimon's Digi-Digit code to open its entry.
 * Connect: Initiate a connection and receive data from another device, to open the entry of the Digimon sent by the other device.

When viewing a Digimon's entry, there are eight options to display the following data:
 * Name: Lists the Digimon's name and number.
 * Level: Lists the Digimon's Evolution Stage.
 * Group: Lists the Digimon's type. (These are generally simplified compared to the types they have in Japanese Digimon media.)
 * Type: Lists the Digimon's attribute.
 * Technique 1 and Technique 2: Each option lists one attack technique that the Digimon has.
 * Digivolve: Opens a submenu to select an evolution type or direction - including "Digivolve" (evolve), "Wild" (Dark Evolve), "Warp", "Mode", "Armor", "D.N.A." (Jogress/Fusion), "Spirit", "Slide", and "Reverse" (devolve) - which then brings up the Database entry on the resulting Digimon for that evolution type. Only a limited number of Digimon entries are given evolution options, focusing mainly on evolution lines seen in the four Digimon anime series to that date. For everyone else, this option brings up a "NO DATA" screen.
 * Digi-Digit: Lists the Digimon's Digi-Digits, if they have been previously unlocked by inputting them into the Database's Digi-Digit search option. If no Digi-Digits have been input for a Digimon, this option lists the Digimon's Digi-Digits as "?????".

Quest
Play a simple adventure game mode, where the player must navigate through maze-like Areas. There are eleven Areas to explore, ten of which are themed to the elements of the Warrior Ten.

If the D-Spirit is turned off while in the Quest, the next time it is turned on, it will open directly into the Quest.

Progression
When the Quest is first started, the player is prompted to select one of three player characters. Each has different stats:
 * Pointy-haired boy: High Power, average Speed and HP
 * Goggle boy: High HP, average Power and Speed
 * Girl: High Speed, average Power and HP

The player is then prompted to board one of five numbered Trailmon. The selected Trailmon determines the Legendary Spirit:


 * 1) Beetlemon (Blitzmon)
 * 2) Lobomon (Wolfmon)
 * 3) Kumamon (Chackmon)
 * 4) Agunimon (Agnimon)
 * 5) Kazemon (Fairimon)

The player navigates through the Area mazes by pressing the directional buttons to go the corresponding direction.

While exploring the Areas, the player's goal is to defeat the Hybrid Digimon bosses and collect their Spirits, and reach and clear the Final Area (which is the size of four other Areas).

Menu
The menu can be opened while on the map by pressing the Left and Right buttons together.
 * Map: View the name and map of the current Area. The map is a grid of all the individual screens that make up the area, and the player's present location in the Area is marked by a flashing grid box.
 * Status: View the stats of each Hybrid form that the player can presently transform into. There are four stats: Level, Life (HP), Max. Power, and Speed.
 * Exit: Exits the Quest and returns to the D-Spirit's main menu. The next time the Quest is opened, the player resumes from where they left off.

Events
As the player walks, they may encounter fixed events on the Area map or have a random enemy encounter. These include:


 * Ordinary battle: A random encounter with a non-boss Child, Adult, Perfect, or Ultimate Digimon.
 * Human boss battle: Battle the area's Human Form Hybrid Digimon. Defeat it to obtain its Spirit and open the beast Hybrid's den in another Area (except Darkness, which instead opens Velgrmon's den).
 * Trailmon: The player has the option of boarding the Trailmon by pressing the Up button. When boarded, a Trailmon will take the player to another Area. The Trailmons travel through the Areas in a set pattern. Each Area (except the Final Area) has two Trailmon to find.
 * Beast boss battle: Enter the Beast Form Hybrid Digimon's den and battle it. Defeat him/her to obtain their spirit. Once all five main Beast Form Hybrid Digimon - BurningGreymon (Vritramon), KendoGarurumon (Garummon), Korikakumon (Blizzarmon), Zephyrmon (Shutumon), and MetalKabuterimon (Bolgmon) - are defeated, the player is warped by Duskmon to the previously inaccessable Darkness Area.
 * Seraphimon: After defeating Velgrmon in its den, Seraphimon appears and activates the Combo (Fusion Form) Hybrid corresponding to the Spirit that the player selected at the start of the game. Seraphimon sends the player to the Final Area.
 * Final Area boss battles: In the Final Area, the player must complete boss battles against Kerpymon (Cherubimon (Vice)), Dynasmon, and LordKnightmon. Once all three have been defeated, the player must then find three caves and complete boss battles against the Warrior Ten of Fire, Light, Ice, Wind, Thunder, and Darkness. Two of the Warrior Ten are encountered in each cave.
 * If the player has collected all twenty Spirits before entering the Final Area, they will have access to the Extra (Transcendent Form) Hybrid Digimon KaiserGreymon and MagnaGarurumon.

Battle
At the start of each battle, the player is allocated a meter of 16 points that are spent to perform any actions in battle, and is prompted to select one Hybrid form to transform into. Each turn in battle, the player is presented with this menu:


 * Attack: Initiate an attack. There are two steps to this:
 * First, select the number of points to be spent on the attack (minimum of 1). The more points are spent, the more powerful and damaging the attack is, but the harder the next turn will be. There is a maximum number of points that can be spent on one attack, depending on the type of Hybrid the player is fighting as: 6 for Humans, 10 for Beasts, 12 for Combos (Fusion Form), and the full 16 for KaiserGreymon and MagnaGarurumon.
 * Next, the player is presented with the Input Command screen. This is a Simon Says-like minigame where the D-Spirit displays a pattern of button inputs, and the player must memorize and input the same pattern. The more points spent on the attack in the first step, the more complicated the pattern is. Each mistake made in inputting the pattern slighty reduces the power of the attack.
 * Repair: Replenish the player's Life. Up to 15 points may be spent to do so, with each point replenishing more Life. The amount of Life replenished may exceed the Hybrid form's usual maximum Life, and the Repair command may even be used in the first turn before taking any damage at all.
 * Change: Select a different Hybrid form to transform into. The player must have more than one Spirit in their possession to get this option.
 * Escape: Flee the battle.

It is possible for both the player and enemy Digimon to evade an attack, depending on their Speed.

If the player's points meter is emptied before the battle is won, the battle automatically ends with a loss.

V.S. Battle
Initiate a battle with another device. Before the battle begins, the player is presented with two options for selecting Digimon to use.
 * Call: Input five letters of the alphabet to generate a Digimon to use in the battle. Digimon of any Evolution Stage may be generated, but if a In-Training-1 (Baby I) and In-Training-2 (Baby II) Digimon is generated, it is unable to be be used for V.S. Battles.
 * V.S. Spirit: Select a Hybrid Digimon that has been obtained in the Quest to use in the battle.

Sound
This menu option toggles the D-Spirit's sound effects on and off.

Debug Mode
The D-Spirit can be rebooted into a hidden debug menu by holding down the Left and Right buttons while pressing the Reset button. After doing this, the device will eventually boot to a black screen, which can open different functions depending on what buttons are pressed next:


 * Right and Down buttons together: Enters a sound test mode, in which the player may play the device's sound effects and jingles.
 * Down Button: Fades to a cross-shaded screen, then with a repeated press, a screen that lists the device's region and version number is displayed. Pressing the Power button at the version screen opens a connection test screen. Pressing the Power button again initiates a regular boot of the D-Spirit.

Compatibility
The D-Spirit is a two-prong device. It is compatible with:


 * All Bandai Asia and Bandai America two-prong devices, except for the North American D-Power Digivice
 * The following Japanese two-prong devices:
 * Digital Monster

Each of the D-Spirit's two VS Battle modes operates under one of the standard LCD device battle protocols, which are a factor in compatibility with other devices.


 * The Call mode operates under the V-Pet protocol, where the battle follows traditional virtual pet battle rules. The called Digimon stays in the battle for its entire duration.
 * The V.S. Spirit mode operates under the Digivice protocol, where the battle follows the standard rules and format of Bandai Asia and Bandai America Digivice toys. Between attacks, the D-Spirit will attempt to have the Hybrid Digimon Slide Evolve into another Hybrid Digimon, while other Digivices may attempt to evolve or use items.

Traditional virtual pets, like the Digital Monster, can only be battled in the Call mode/V-Pet protocol, as they are not compatible with the Digivice protocol.

The D-Spirit Database's Connect option accepts input from any compatible Digivice toys that has the Scan function (Digivice, D-3 Digivice, European/Asian D-Power Digivice), as well as the "Trade/Data Out" function of the D-Tector.

=Obtainable Digimon=
 * Main article: D-Spirit/Database

The D-Spirit's Database contains a total of 541 Digimon entries, including Mode Changes and alternate forms. The Database features Digimon through to the end of the Digimon Frontier anime and the Pendulum Progress 2.0. However, since it focuses mainly on Digimon who appeared in media that was released outside of Japan, not every extant Digimon to that date has an entry. For example, the only Digimon who originate from Digimon Adventure V-Tamer 01 who are present are the V-dramon and Arkadimon lines (excluding Ulforce V-dramon Future Mode and Arkadimon Baby), and all of the manga's other original Digimon are absent.

As with other Bandai America/Asia merchandise and devices like the D-Terminal and D-Tector, all Digimon in the D-Spirit are assigned a three-digit ID number, roughly in chronological order of introduction from the English airing of Digimon Adventure onward.

The terminology used in this list of obtainable Digimon is the terminology used on the D-Spirit itself (some of which differs from other English localization material). Where they have been changed from the original Japanese, the original names for Digimon are listed in parentheses.

=Image Gallery=

Miscellaneous
=Additional Information=

=External Links=
 * File Island: The Complete Digimon Electronics Resource