Digital Monster Ver. 4

Evolutions for Digital Monster ver. 4

=Evolutions=

Baby I

 * Yuramon:
 * Born from Egg.

Baby II

 * Tanemon:
 * Yuramon: Wait about 60 minutes.

Child

 * Piyomon:
 * Tanemon: 0-3 Calls.
 * Palmon:
 * Tanemon: 4+ Calls.

Adult

 * Monochromon:
 * Piyomon: 0-3 Calls, Train 48+.
 * Cockatrimon:
 * Piyomon: 4+ Calls, Train 5-31, Overfeed 3+, 0-4 Sleep Disturbances.
 * Leomon:
 * Piyomon: 0-3 Calls, Train 0-47.
 * Palmon: 0-3 Calls, Train 48+.
 * Kuwagamon:
 * Piyomon: 4+ Calls, Train 32+, Overfeed 3+, 0-6 Sleep Disturbances.
 * Palmon: 4+ Calls, Train 8-15, Overfeed 0-5, 5+ Sleep Disturbances.
 * Coelamon:
 * Palmon: 0-3 Calls, Train 0-47.
 * Mojamon:
 * Palmon: 4+ Calls, Train 16+, Overfeed 6+, 0-4 Sleep Disturbances.
 * Nanimon:
 * Piyomon/Palmon: When you do not fulfill the requirements of other Digimon.

Perfect

 * Megadramon:
 * Monochromon/Leomon/Coelamon: Fight 15+ battles with a victory ratio 80% or more. (unconfirmed)
 * Piccolomon:
 * Cockatrimon/Kuwagamon/Mojamon: Fight 15+ battles with a victory ratio 80% or more. (unconfirmed)
 * Digitamamon:
 * Nanimon: Fight 15+ battles with a victory ratio 80% or more. (unconfirmed)

=Reference=
 * Gerenal
 * The counters are reset when the Digimon evolves. So, for example, nothing that happens to the newly hatched Digimon affects growth at all.
 * The requirements for Perfect Digimon are unknown at this time. Some battles are necessary.
 * Calls/Care Mistakes
 * When its hunger hearts run out, the call icon lights up. If you don't feed it for 20 minutes, it goes out again, and that's a care mistake. The same for strength. However, if BOTH hunger and strength run out, it's still only one care mistake. And if you leave it for a few hours before feeding it, and it bleeps again a few times, then even then it's only one care mistake.
 * Lights calls are straightforward - leaving the lights on for 20 minutes after it falls asleep is a care mistake.
 * Accumulating up to 4 piles of poop has no effect at all. (Larger quantities are unknown.)
 * Training
 * Only successful training is counted for evolution.
 * Overfeeding
 * To overfeed, stuff the Digimon with food until it won't eat any more. It is necessary to wait until it loses a hunger heart before overfeeding it again.
 * Sleep Disturbances
 * Wake the Digimon up by going into the Food menu, training it, or selecting the Battle option.
 * If you want to wake it, without this being counted as a wakeup, then set the clock to some time during the day. The Digimon will wake up, with no effect on the counters.

=Links= File Island: The Complete Digimon Electronics Resource