User talk:Pluvia

Congrats
Hi. Just passing by to say your additions and massive update of the Evolution wiki page it's beyond impressive. It makes the topic way more clear, especially for newcomers, and overall a really useful article. Keep up the God's work (^_^). --Shadow Shinji (talk) 05:43, 31 July 2021 (CDT)
 * I'll second that, for both Evolution and Goggles. Impressive work! --Blaze Dragon(talk) 11:19, 31 July 2021 (GMT-3)
 * well, I'm not as happy with it due to the fact it only covers anime. Muur (talk) 11:10, 31 July 2021 (CDT)
 * I don't think it's the place or timing to make such a negative statement. My intention was to thank the user on the impressive work done and let them know we are happy to have them here. --Shadow Shinji (talk) 01:44, 1 August 2021 (CDT)
 * I mean, what someone is able to write about naturally depends on what they know. For me, that's mostly the anime and the Reference Book null-canon. If I tried to write about, say, the original World, I'd make a fool of myself, and that wouldn't do any reader much good. It's certainly not like the pages can't someday be expanded by somebody else to cover the blind spots I've left behind. --Pluvia (talk) 16:26, 1 August 2021 (CDT)
 * Kinda unrelated to the original statement, but do you think "Forced DigiXros" should has its own entry in the evolutions listed for DXW? As far as I am concerned, it was first shown in the episode 21 of the anime as a different kind of evolution when the Darkness Loader was firstly being tested by DarkKnightmon. --Shadow Shinji (talk) 11:22, 25 November 2021 (CST)

Digimon Tables
I don't know if I'm doing this correctly, so I apologize in advance. I liked your idea regarding detailed RPG tables. I would like to make a template for the Story series games, but I don't know much about editing. Would you help me?

D-Tector Digi-Digit
Here are some of the Digi-Digit I found on D-Spirit 2 that may work on (some versions of) D-Tector, I hope you can try them out, since I no longer get any D-Tector with me now. I tested these Digi-Digit on my D-Spirit and found that the Digi-Digits for Lucemon, Bokomon and Digimon from the Frontier movie are not working, but the rest are fine.

Lopmon - S17T3

Armadillomon - G0ZKT

Labramon - 82R9F

Kotemon - F566A

Bearmon - 01BJP

Kyubimon - KKU9S

Aquilamon - SZCBE

Seasarmon - NUP7J

Dinohyumon - FIX7U

Grizzlymon - Y3K1F

Darukumon - ZJEQ3

Taomon - X0O9G

Silphymon - 6XXXG

Hipo Gryphonmon - MUMWX

Sakuyamon - H056D

Valkyrimon - 8EFWT

Vikemon - B4L8I

Anubimon - F6BAU

Apokarimon - LAE2A

Lucemon - CG096

Murumukusumon - JR070

Onisumon - JITC1

Bokomon - SCFYF

-- Kusten (talk) 14:52, 12 December 2021 (CST)


 * Much obliged. I've tested all of these on my v4, and everything up to Lucemon works perfectly. Like your D-Spirit 1, the v4 does not recognise the codes for Lucemon, Murmuxmon, Ornismon or Bokomon as valid (although the rest of the Revival digimon codes work fine). I imagine the devices are just inconsistent with each other and assign these digimon different codes (like how the Revival digimon and Lucemon's two later forms have different sprites between the D-Tector and the D-Spirit 1).--Pluvia (talk) 22:49, 12 December 2021 (CST)

citramon
here is one interview about citramon https://thestoop.tv/2022/02/03/jeff-nimoys-memories-of-digimon-data-squad/ he also includes some new stuff about how he wanted to name it tangerinemon. do with it what you want. has mention of disney not wanting bombernanimon and the producers changing it to keep the episodeMuur (talk) 23:19, 17 February 2022 (CST)


 * Well, that's something. Appreciated. It's funny, I have very strong memories of Nimoy posting bits of commentary as the Savers dub aired, including commentary on how the reason Lord Knightmon, Bio Spinomon and Bio Lotusmon wound up with those mistranslated names in the dub was actually that Toei insisted that they were correct, but I can't for the life of me locate that stuff. Doesn't help that I think I only heard about those secondhand. --Pluvia (talk) 19:52, 18 February 2022 (CST)

US/Asia Digivices
Hi! You're doing really amazing work documenting these devices. I've been doing a lot of research myself, and I'm almost done with a D-Tector v2 guide. I also have map and menu sprites for pretty much all the US/Asia releases. I think we should compare notes and info.

There's a couple things you should know. There's actually 5 versions of the D-Tector. The version you haven't added info on is the v2 Asia version. The releases went like this: First version: US/EU/AUS v1 Second version: US/EU/AUS v2, Asia v1 Third version: AUS v3, Asia v2 Fourth Version: Asia v3 Fifth Version: AUS/Asia v4

The third and fourth version are super similar. They have the same map sprites, the only difference is on the third version they're "area 1, area 2" etc. and in the fourth version they're "???, Fire, Water" etc.

Another thing is the first two versions had lower stats for Digimon than the last 3. I have all the stats for the second version, and it looks like the stats you've added are for later versions? Unfortunately I'm really bad at editing Wiki tables and that kind of thing, so I don't know how to put my data on here...

If you have Discord, I'd love to hear from you! My handle is Fëanen #0298 (space added to prevent being spambotted). I'm happy to share any and resources I have if you're interested.

Elentir (talk)
 * Three minor thing regarding versions. First, I have a "third version" Australian V3 (branded "Version 3" on its box; has a Takuya-colour, upgrade-style shell; bought from a reputable brick-and-mortar toy shop back in 2004), but its contents fit your description of a "fourth version" Asian v3 since its map areas are named after the elements. Any idea what might be going on here? That said, your versioning scheme definition does otherwise explain why its debug screen calls it a "D-TEC ASIA V2.00".
 * Secondly, how do the shell styles line up with the Asian versioning line/the overall versioning scheme you've identified? For US/EU/AUS models I've gotten used to the idea that original-style shell = V1 and V2, and upgrade-style shell = V3 and V4, so when I started seeing pictures of boxed Asian releases and how they brand their versions, I just uncritically applied that standard to them too. For instance, on the page I noted some Hong Kong special edition "Version 2s" with original-style shells that I'd seen on online marketplaces as being, well, Version 2 as I thought I knew it. If they actually are "third versions" by your definition, that's actually fascinating, that the guts of this version ended up in both shell styles. (I wonder where the Version 3s that Wikimon currently already has photos of fall in all of this.)
 * Thirdly, I have to ask about the Digimon roster differences. For me, that was a nice, easy demarcation point between the four versions as I knew them. Do the "third" and "fourth versions" as you've defined them have the same roster, i.e. everything except the Revival of the Ancient Digimon characters?
 * Also, yes, all the stats currently up are sourced from my V4 (for what it's worth, there's a note saying as much in a comment bit before the table begins). I haven't exhaustively compared between versions (I own at least one of every Australian release model, but my V2s and V3 are currently nonfunctional; it's also prevented me from being able to see what the debug version screens say for my V2s, which is a shame, that'd be very useful information right about now), but I don't recall observing any major differences between it and my V1, with the caveat that in comparison I've spent far less time with my V1. I suppose that next chance I get, I'll have to mass input Digi-Digits to verify everyone. -Pluvia (talk) 19:00, 22 February 2022 (CST)
 * Yes, the Australian third version is the same internally as the Asia second versions with the clear bodies. The version numbers, internal and external, are totally messy, and it's actually kind of hard to talk about them without confusion. My friend Airdramon of Lost in Translationmon and I only just recently discovered that Australia got different versions than Asia, according to what we knew they were the same.
 * My main source is the spreadsheet linked here . I think it's accurate for Asia, but got mixed up about Australia. The Asia V1s are what Australia and America call V2s (with Kouichi in the second round), but with the V1 shells (Takuya, Kouji and Junpei colors), and the Asia V2s have transparent bodies and the same gameplay as the Australian V3s. Asia V3s have bodies like the Australian V3s, except the red has different buttons and there's the special Tomoki and Izumi shells.
 * As far as the Asia V2 and V3 go (third and fourth software version), the map and boss layout is the same and the Digimon roster is exactly the same - not a single Digimon is different. I almost wonder if they didn't just take the same software, tweak a few things, put it in the upgraded shell and call it a V3 for Asia too. As far as the US and Australian V2 goes, I've documented like 98% of it and from what I've seen most of the Digimon stats are the same as the V1, which were written down on an old Geocities site I found (but it's full of intrusive ads, so I'm reluctant to link to it...) The only stats that changed that I know of between V1 and V2 are Seraphimon and Ophanimon. If you ever want to double check the V1, please don't waste your time doing Digi-Digits. If you go into the debug menu and select any random Digimon you can battle it and then you should end up on Map 1 with a complete Digi-Database. I may be able to get my hands on a V1 soon to verify this stuff for myself, actually.
 * It's interesting that the areas are elemental, I didn't think I'd seen that. Maybe that was changed between the Asia and Australia release (boy this gets confusing fast). The only difference I really know of is the opening cutscene and (I thought) map names And maybe random Digimon encounters, that I wouldn't know. It's hard to figure out the random encounters on these because they change as you level up (US/AUS V1 and V2 go to level 99, I think the others go to level 150). There's a few things on the article that are mistaken about the V2 US, but they're minor and I can fix them if you want. For example, bosses like Grottomon can be added to the D-Dock like any other Digimon. I'm working on a way to get my guide accessible on the web, but I'm totally new to stuff like web design so I have to figure some stuff out.
 * Honestly, the versioning is starting to make sense. Come to think of it, I don't think I've ever seen the western V2 release actually branded "Version 2" despite the otherwise obvious difference from the western V1. It's not on the boxes (despite them being redesigned), it just reuses the V1 manuals, and even Bandai America's official site has referred to "Version 1" for walkthroughs that clearly describe the contents of Revision 2/the American "Version 2". I've even seen both versions are mixed and matched and treated collectively as a complete range on carded-bubble packaging variants. I wonder if V2/the Asian Version 1 just sort of supplanted the American V1 and they just didn't think about it especially hard.
 * Unfortunately, the western!V1 debug menu controls differently from how it does in the AU!V3 and V4, in juuust the right way that selecting anything in the test modes in this way doesn't seem possible. The A button scrolls through entries in an individual test mode, and B switches to the next test mode along (Sound > Digimon neutral sprites > Ability attacks > Sound). The other buttons aren't any help (C backs out to the black screen, and the motion sensor button just seems to block inputs of other buttons from having any effect).
 * The explanation of random encounters being tied to level explains so much. My mistake for going in assuming it was all static. -Pluvia (talk) 07:00, 23 February 2022 (CST)