Digivice Version 2

=Partner Digimon=
 * Koromon to Agumon to Greymon to Metal Greymon
 * Tsunomon to Gabumon to Garurumon to Were Garurumon
 * Pyocomon to Piyomon to Birdramon to Garudamon
 * Tanemon to Palmon to Togemon to Lilimon
 * Mochimon to Tentomon to Kabuterimon to Atlur Kabuterimon
 * Bukamon to Gomamon to Ikkakumon to Zudomon
 * Tokomon to Patamon to Angemon to Holy Angemon
 * V-dramon with no evolution (Connect with the Digimon Analyzer, no other requirements)
 * Tailmon to Angewomon to Holydramon (Available to be-friend upon victory.)
 * Wizarmon with no evolution. (Available to be-friend upon victory.)
 * Devimon with no evolution. (Available to be-friend upon victory.)
 * Etemon with no evolution. (Available to be-friend upon victory.)
 * Vamdemon with no evolution. (Available to be-friend upon victory.)
 * Venom Vamdemon with no evolution. (Available to be-friend upon victory.)
 * Piemon with no evolution. (Available to be-friend upon victory.)

=Enemy Digimon=
 * Area 01: Pico Devimon, Gazimon, and Numemon.
 * Boss: Devimon
 * Area 02: Pico Devimon, Monochromon, and Numemon.
 * Boss: Etemon
 * Area 03: Cockatrimon, Monochromom, and Dokugumon.
 * Boss: Wizarmon
 * Area 04: Cockatrimon, Devidramon, and Dokugumon.
 * Boss: Tailmon
 * Area 05: Mammon, Devidramon, and Dokugumon.
 * Boss: Vamdemon
 * Area 06: Mammon, Devidramon, and Skull Meramon.
 * Boss: VenomVamdemon
 * Area 07: Mammon, Skull Meramon, and Metal Seadramon.
 * Boss: Piemon

=Reference=
 * The Child Digimon evolves with 10 victories in battle into Adult, and the Adult Digimon to Perfect after 15 battles. You will encounter the Chosen Digimon periodically and a victory means you add them to your party.
 * Connecting your Digivice with the Digimon Analyzer (Koushiro's Laptop) will also allow you evolve your Digimon into the Perfect stage (on the version 1) or the Adult stage (on the version 2) unconditionally without the battle requirement.
 * To catch the extra Digimon you need to utilize the electric HELP wave. The HELP wave will appear randomly during shaking, or after battles. You have three minutes to get the HELP wave to fill up and press the button when "CATCH" appears on the screen. You must then fight a Digimon guarding the Digimon in the HELP wave. If you win, the Digimon being guarded will join your team. If you lose, you may re-encounter the HELP wave later on in the Island. Only one HELP wave will be encountered per island on the Version 1.

=Links= File Island: The Complete Digimon Electronics Resource