D-Power Digivice Toy (EU/AS)


 * For the Japanese toy line, see D-Ark Toy. For the North American toy line, see D-Power Digivice Toy (NA).

The D-Power Digivice is a line of LCD quest game devices that was released exclusively in European, Southeast Asian and Oceanian markets as as a tie-in to various foreign dubs of the Digimon Tamers anime. It is based on the D-Ark model of Digivice that appears in that series. This toy line is entirely different from both the D-Ark toy line that was produced and released in Japan, and the D-Power Digivice that was released in North American markets.

=Versions=

Unlike other LCD toys, the screen resolution of the D-Power Digivice line differs between versions. Version 1 features the same 32x16 resolution as the earlier non-Japanese Digivice and D-3 toys and use the same sprite style as those devices, and Versions 2 and 3 feature an expanded resolution of 30x32, the same resolution used on the North American D-Power Digivice and later Bandai Asia/America devices, such as the D-Tector, D-Spirit, and Digimon Neo, and use the same sprite style as those devices, including replacing 16x16 sprites for all Digimon who had them in Version 1 with sprites that take advantage of the expanded vertical resolution.

=Set-Up and Game Play= When the device is first turned on, the player is prompted to select one partner Digimon from the main cast of Digimon Tamers to play as. The options are:
 * Version 1: Guilmon, Renamon, and Terriermon
 * Version 2: Guilmon, Renamon, Terriermon, and Monodramon
 * Version 3: Guilmon, Renamon, Terriermon, Monodramon, and Impmon

The unselected partner Digimon may become allies later.

The player also starts the game with some in-game Cards, depending on version:
 * Version 1: Speed Card (x2), Attack Card (x2)
 * Version 2: Speed Card (x2), Attack Card (x2), Rookie Digivolve
 * Version 3: (TBA)

Progression
When the pedometer shakes (either by shaking the device, or walking with it), steps are recorded and the player character walks toward a destination Area on the map. The game measures the Distance remaining until the player reaches the Area; it is displayed when the player presses the B Button while on the home screen. Once Distance reaches 0, the player enters a boss encounter, and if the player defeats the boss, the Area is completed.

Menus

 * Status: View the stats of allied Digimon and any currently available evolutions for them. The player may select a Digimon in the party to set them as their current partner Digimon on the map.
 * Map: View the world map, the Areas that the player must clear, and the Distance to each. The player may select another Area to set as their destination, but doing so resets the Distance count, so the player loses any progress they had made toward their previous destination Area.
 * Card: View the cards that the player currently has in stock. Divided into two submenus, one for each type of card.
 * Game: Play a minigame. Each version has a different minigame.
 * Version 1: A whack-a-mole style game where the player must move the reticle with the left and right buttons.
 * Version 2: A game where the player controls a cursor that moves around the edge of the screen. The player must shoot the head of an enemy in the center of the screen while avoiding its shots.
 * Version 3: A kickboxing minigame. Choose whether to hit the opponent high, middle or low, or evade the opponent's hit. The aim is to deplete the opponent's HP bar before they deplete your HP bar.
 * Medical: Heal injuries sustained from losing a battle.
 * Connect: Play multiplayer with compatible devices. There are two options.
 * VS. Battle (VS in Version 1): Initiate a battle with another device. The player is prompted to select one Battle Card and one Digivolve Card to use, then to swipe a card through the device's card slot, and then connect the devices together. The D-Power Digivice can battle using either of two protocols, which are selected by pressing a corresponding button to confirm the connection.
 * Scan: Send the data of one selected Digimon to another device, either to view data on it (D-Terminal Toy, D-Gather, D-Spirit) or to add it to that device's collection (D-Tector Toy).

Cards
In-game, the player collects cards that can be used to bring about effects in battle. When the player selects one of these cards to use, they are then prompted to swipe a real-life card through the slot on the right side of the device. The game measures the speed of the player's swipe each time and uses this information to decide some outcomes.

All cards belong to one of two types: Battle Cards and Digivolve Cards.

Battle Cards
Battle Cards modify the stats and attributes of the ally Digimon in combat. Where noted, the closer the speed of the swipe is to the desired range of a particular card, the higher the stat boost will be (it is also possible for failed/erroneous swipe inputs to result in no stat boost at all).

In Versions 1 and 2, there are four Battle Card types:
 * Speed Card: For the rest of the turn, the ally Digimon's Speed stat is increased, which improves their chances of evading the opponent's attacks. Requires a fast swipe.
 * Attack Card: For the rest of the turn, the ally Digimon's Attack stat is increased, which increases their damage output if their attack hits the opponent. Requires a slow swipe.
 * Defense Card: For the rest of the turn, the ally Digimon's Sense stat is increased, which reduces the chance that the opponent will be able to evade their attack, and increases the odds of succesfully initiating a counterattack. (If swiped during a counterattack, it increases their Life (HP) stat.) Requires a medium-speed swipe.
 * Power Card: For the rest of the turn, the ally Digimon's Speed and Attack stats are increased.

In Version 3, there are eight Battle Card types, divided into three categories:
 * Normal Cards: Provide stat increases, as in Versions 1 and 2.
 * Speed Card: For the rest of the turn, the ally Digimon's Speed stat is increased, which improves their chances of evading the opponent's attacks. Requires a fast swipe.
 * Attack Card: For the rest of the turn, the ally Digimon's Attack stat is increased, which increases their damage output if their attack hits the opponent. Requires a slow swipe.
 * Defense Card: For the rest of the turn, the ally Digimon's Sense stat is increased, which reduces the chance that the opponent will be able to evade their attack, and increases the odds of succesfully initiating a counterattack. (If swiped during a counterattack, it increases their Life (HP) stat.) Requires a medium-speed swipe.
 * Type Cards: Change the ally Digimon in combat's elemental type.
 * Flame Power: Sets the ally's type to Fire.
 * Forest Power: Sets the ally's type to Forest.
 * Wind Power: Sets the ally's type to Wind.
 * Sea Power: Sets the ally's type to Sea.
 * Special Cards: Miscellaneous.
 * Crest of Miracle: If used by itself, then for the rest of the turn, the ally Digimon's Speed, Attack, and Sense stats are all increased. May have special effects if used in a card combo.

Digivolve Cards
Abbreviated as D-Volve Cards in Version 1. Use this card to attempt to digivolve (evolve) the ally Digimon in combat. Success is not guaranteed. Except in Version 3, each attempt to evolve consumes a type of currency point that has a different name in every version of the D-Power: D-Energy (Version 1)/Digivolve Energy (Version 2).

The selection of Digivolve Cards differs between versions.

In Versions 1 and 2, there are five Digivolve Cards:
 * Rookie Digivolve
 * Champion Digivolve
 * Ultimate Digivolve
 * Mega Digivolve
 * Infinity Digivolve

In Version 3, there are two Digivolve cards:


 * Normal Digivolve: Attempt to evolve to the next Evolution Stage (e.g. Monodramon → Strikedramon)
 * Super Digivolve: Attempt to evolve to their form two Evolution Stages higher (e.g. Renamon → Taomon)

Combo Swiping
Version 3 adds a feature where the player has the option to swipe a second card in each turn. Doing so can create combos which, at minimum, apply the effects of both cards at once.
 * Normal + Normal: The stat increases of both cards are applied.
 * Normal + Type: Both the stat increase of the Normal Card and the type change of the Type Card are applied.
 * Normal + Digivolve: The Digimon evolves and the stat increase of the Normal Card is applied.
 * Normal + Special: The stat increases of both cards are applied.
 * Digivolve + Digivolve: The ally Digimon evolves twice.
 * Digivolve + Type: Evolution flow is changed depending on the Type card swiped. For example, V-mon (a Forest type) evolves to Fladramon (a Fire type) instead of XV-mon (a Forest type) if Flame Power card is swiped together with Normal Digivolve card. This change of evolution flow is continued for the rest of the battle, therefore if a Normal Digivolve card is swiped without a Type card afterwards, Fladramon evolves to Knightmon (a Fire type) instead of Paildramon (a Forest type). However, this does not prevent a Champion (Adult) or Ultimate (Perfect) from evolving to a Mega (Ultimate) of a different type. If the ally Digimon is already Mega (Ultimate) or Ex-Mega (Dukemon: Crimson Mode, Beelzebumon: Blast Mode, Omegamon), their type is changed.
 * Digivolve + Special: If the ally Digimon is Rookie (Child), Champion (Adult) or Ultimate (Perfect), they both evolve and receive the Crest of Miracle boost to three stats. If they are Mega (Ultimate), they evolve into their Ex-Mega form if they have one.
 * Type + Type: The first selected Type card determines the type change applied to the ally Digimon. The second selected Type card increases one of the ally Digimon's stats depending on its element (Fire = Attack, Forest = Life, Wind = Speed, Sea = Sense).
 * Type + Special: Both the three-stat increase of the Crest of Miracle and the type change of the Type Card are applied.
 * Special + Special: If the ally Digimon is not already in Ex-Mega form, they immediately evolve into that form regardless of their current Evolution Stage. If they are already Ex-Mega, the three-stat boost of the Crest of Miracle is applied twice, and they also gain Life (HP).

Events
As the player walks, random events may be triggered, and the D-Power will call out for the player to do the event. Random events include:


 * A battle with an enemy Digimon.
 * Encountering the Card Shop, where the player may spend D-Energy (Version 1)/Digivolve Energy (Version 2)/D-Source (Version 3) points to buy Battle Cards. In Version 1, the player may only buy one card per visit, but in later versions, the player may buy as many cards as they wish, as long as they have enough points to afford them.

Version 1 only

 * Encountering an un-recruited ally Digimon, who joins the player's party.
 * Encountering Impmon, who attempts to abduct the current partner Digimon, or completely sap the player's D-Energy. The player is prompted to mash the Down button to resist; if they mash enough to raise the gauge to 3 or higher, the partner Digimon escapes.

Version 2 only

 * Encountering Parasimon, who attempts to abduct and possess the current partner Digimon. The player can mash the Down button in order to increase the chance to successfully escape; however, even if the button is not mashed at all, there is still a chance for the current partner Digimon to escape.
 * Encountering a partner Digimon previously abducted and possessed by Parasimon. Unlike the usual enemy Digimon, the possessed partner Digimon always attacks first before the battle menu even shows up, and have the chance to evolve to a random stage (except Ex-Mega) after being defeated the first time. The possessed partner Digimon is freed and returned to the player if it does not evolve after the first time defeat or or is defeated again after evolution.

Version 1 only

 * Encountering a Dark Hole, which will attempt to abduct one ally Digimon. Dark Holes will appear at different locations along the four edges of the screen three times, and each time the player must press the button opposite to that screen edge to stop it.
 * Encountering a D-Reaper-like mass emerging from a Dark Hole, which holds one abducted Digimon. Mash Down to break through the mass and free the Digimon.

Battle
When a battle begins, the player is presented with this menu:


 * Attack (Fight in Version 1): Begin the turn's attacking phase without any further changes or preparations.
 * Battle Card: Select a Battle Card to use, then swipe to attempt to activate its effects. After this, the attacking phase of the turn begins.
 * Digivolve Card: Select a Digivolve Card to use, then swipe to attempt the evolution. This costs D-Energy/Digivolve Energy/D-Source. After this, the attacking phase of the turn begins.
 * Change: Choose another ally Digimon to take over as the partner Digimon, both in battle and after it is finished. After the change, the player is returned to the menu to select what to do with that ally.
 * Escape: Escape from the battle and return to the main screen.

Attacking Phase
During the attacking phase, the ally and opponent Digimon take turns to attack one another. However, there are several possible outcomes to an attack:
 * Either Digimon may evade an oncoming attack, if their Speed stat is high enough.
 * The enemy Digimon may initiate a counterattack, in the form of receiving a one-turn increase to their Life (HP), Attack, or Speed stat before the ally Digimon's attack makes contact with them.
 * If they receive an Attack increase, they retaliate by launching another attack. The two attacks will collide with each other, and whichever Digimon has the higher Attack stat will cancel out the other Digimon's attack, causing that Digimon to get hit.

Cards
At the start of a battle, the game randomly picks up to four (Versions 1 and 2)/six (Version 3) Battle Cards that are currently in the player's stock for the player to use in the battle (this can include multiples of the same Battle Card type).

At the end of each turn, if cards were used, more Battle Cards are randomly selected to replenish the player's hand to full.

Once an individual Battle Card is used, it cannot be used again for the rest of the battle. This usage restriction does not apply to Digivolve Cards.

Counterattacking
If the ally Digimon's Sense stat is high enough, it is possible for the player to initiate a counterattack. This is done by pressing the Down button when the opponent's attack is moving across the screen. If performed correctly, the player is prompted to select a Battle Card and swipe.

The counterattack system for ally Digimon has similar effects to enemy counterattacks. The effect depends on the Battle Card that is used. The Speed and Defense Cards only give their respective stat boosts, with the aim of giving the ally Digimon a better chance of enduring the opponent's attack.
 * If an Attack Card is used, in addition to the Attack increase, the ally Digimon retaliates by launching another attack. The two attacks will collide with each other, and whichever Digimon has the higher Attack stat will cancel out the other Digimon's attack, causing that Digimon to get hit.

Types
Version 3 adds an elemental type system, where all Digimon are assigned one of four elemental types. Each type has an advantage over one other: Fire beats Forest, Forest beats Wind, Wind beats Sea, and Sea beats Fire.

Defeat
If the player loses or escapes from a battle, these outcomes are possible:


 * Their Distance toward their destination Area will increase.
 * The ally Digimon may sustain an injury that stops any further steps from being counted, or any menus from being used, until the Medical menu option is used on them.
 * The enemy Digimon may steal a Battle Card from the player's collection. (Loss only)

Debug Menu
All D-Power models can be rebooted into a hidden debug menu by holding down two buttons while pressing the Reset button (Left and Down for Version 1, Left and Right for Version 2 and 3). After doing this, the device will eventually boot to a black screen, which can open different functions depending on what buttons are pressed next. Some functions are not available in Version 1.


 * Left button: Fades to a cross-shaded screen. Press the Right and Down buttons here to advance to a screen that displays the device's version number and (in Version 1) region. Subsequent button presses cycle the device through a series of functionality tests: card swipe test (measuring how long the card is detected as making contact), pedometer step count, and connectivity with other devices. Pressing the Up button at the connectivity test screen starts a regular game from the beginning.
 * Up and Left buttons together: Enters a battle test mode, in which the player may select one of most of the device's enemies to engage in a test battle with them. The player has access to every party member, all of the Digivolve Cards, a full collection of Battle Cards, and full Digivolve Energy. Once the battle ends, the player is returned to a regular game with all of the same cards and party members. (Version 2 onward only.)
 * Down and Left buttons together: Enters a sprite test mode, in which the player may scroll through all the Digimon neutral sprites in the game. (Version 2 onward only.)
 * Left and Right buttons together: Enters a sound test mode, in which the player may play the device's sound effects and jingles. (Version 2 onward only.)

Compatibility
The D-Power Digivice is a two-prong device. It is compatible with:


 * All Bandai Asia and Bandai America two-prong devices, except for its North American counterpart
 * The following Japanese two-prong devices:
 * Digital Monster
 * Digimon Pendulum
 * Digivice Toy
 * D-3: Digimon Detect & Discover
 * D-Terminal
 * Selected WonderSwan games that support virtual pet connectivity using the V-Pet protocol:
 * Digimon Adventure: Anode Tamer/Cathode Tamer
 * Digimon Anode/Cathode Tamer: Veedramon Version
 * Digimon Adventure 02: Tag Tamers
 * Digimon Adventure 02: D-1 Tamers
 * Digital Monster Ver. WonderSwan

The D-Power Digivice can enter VS battles in two modes, which players can select between by pressing the corresponding button to confirm the connection and initiate the battle:
 * V-Pet protocol, where the battle follows traditional virtual pet battle rules. Before the battle begins, the Digimon on the D-Power Digivice attempts to evolve, and then stays in the same form for the duration of the battle. Begin a battle in the V-Pet protocol by pressing Left or Right to confirm the connection and initiate the battle.
 * Digivice protocol, where the battle follows the standard rules and format of Bandai Asia and Bandai America Digivice toys. Between attacks, each Digimon may attempt to evolve or (in the case of the D-Power Digivice) use the selected Battle Card in between attacks. Begin a battle in the Digivice protocol by pressing Left or Right to confirm the connection and initiate the battle.

VS Battles with traditional virtual pets, Japanese devices and WonderSwan games can only be conducted in V-Pet protocol mode, as they are not compatible with the Digivice protocol.

The Scan function can only transmit to devices which are designed to accept incoming Scan connections from other devices: the D-Terminal Toy, D-Gather, D-Tector Toy, D-Spirit, and D-Spirit 2.

=Obtainable Digimon= The terminology used in the list of obtainable Digimon is the terminology known to be used on the D-Power devices themselves, although this only affects terms relating to evolution, as Digimon names are not used at all in the devices. Where the terms have been changed from the original Japanese, the original terms are listed in parentheses.

<!--Full list of Digimon who appear in Version 2, found in the sprite and battle tests - do something with this later once the device is better researched? : 0	Guilmon (ally) 1	Renamon (ally) 2	Terriermon (ally) 3	Monodramon (ally) 4	Lopmon (ally) 5	Impmon (ally) 6	Labramon (ally) 7	Agumon (ally) 8	Growmon (ally) 9	Kyuubimon (ally) 10	Galgomon (ally) 11	Strikedramon (ally) 12	Turuiemon (ally) 13	Shiisaamon (ally) 14	Greymon (ally) 15	MegaloGrowmon (ally) 16	Taomon (ally) 17	Rapidmon (ally) 18	Cyberdramon (ally) 19	Andiramon (Deva) (ally) 20	Cerberumon (ally) 21	MetalGreymon (ally) 22	Dukemon (ally) 23	Sakuyamon (ally) 24	SaintGalgomon (ally) 25	Justimon (ally) 26	Cherubimon (Virtue) (ally) 27	Beelzebumon (ally) 28	Anubimon (ally) 29	WarGreymon (ally) 30	Dukemon: Crimson Mode (ally) 31	Beelzebumon: Blast Mode (ally) 32	Omegamon (ally) 33	BlackGrowmon 34	Youkomon 35	BlackGalgomon 36	Doumon 37	BlackRapidmon 38	Kuzuhamon 39	BlackSaintGalgomon 40	BlackMegaloGrowmon 41	Megidramon 42	ChaosDukemon 43	Zhuqiaomon (28x28 oversized sprite) 44	Xuanwumon (28x28 oversized sprite) 45	Qinglongmon (28x28 oversized sprite) 46	Baihumon (28x28 oversized sprite) 47	D-Reaper Wired Zone (30x32 oversized sprite) 48	D-Reaper agent? (30x32 oversized sprite; can't identify it, it doesn't resemble any of the agents) (Probably Big Face, except that it looks like a generic face instead of ADR-01) 49	D-Reaper ADR-08 Optimizer (30x32 oversized sprite) 50	D-Reaper ADR-09 Gatekeeper (30x32 oversized sprite) 51	Hagurumon 52	Ganimon 53	ToyAgumon 54	Tsukaimon 55	Candmon 56	Chuumon 57	PicoDevimon 58	Penmon 59	Pteranomon 60	Seahomon 61	Searchmon 62	Shadramon 63	Ponchomon 64	Setmon 65	Baromon 66	Moosemon 67	Ebidramon 68	Igamon 69	Drimogemon 70	Tankmon 71	Centaurmon 72	Cockatrimon 73	Dogmon 74	Wizarmon 75	Shellmon 76	Gorimon 77	Minotaurmon 78	DarkTyrannomon 79	Meramon 80	Snimon 81	WaruMonzaemon 82	SuperStarmon 83	Monzaemon 84	Phantomon 85	Megadramon 86	BigMamemon 87	Knightmon 88	DeathMeramon 89	Karatenmon 90	Volcamon 91	Mammon 92	Scorpiomon 93	Dagomon 94	Tekkamon 95	MetalEtemon 96	SkullMammon 97	Boltmon 98	Piemon 99	Pinocchimon 100	MetalSeadramon 101	VenomVamdemon 102	Deathmon 103	Parasimon 104	HiAndromon 105	Pharaohmon 106	Daemon (cloaked) 107	Culumon 108	Culumon (identical to 107) 109	Guilmon (possessed) 110	Renamon (possessed) 111	Terriermon (possessed) 112	Monodramon (possessed) 113	Lopmon (possessed) 114	Impmon (possessed) 115	Labramon (possessed) 116	Agumon (possessed) 117	Growmon (possessed, 28x28 oversized sprite) 118	Kyuubimon (possessed, 28x28 oversized sprite) 119	Galgomon (possessed, 28x28 oversized sprite) 120	Strikedramon (possessed, 28x28 oversized sprite) 121	Tueryemon (possessed, 28x28 oversized sprite) 122	Shiisaamon (possessed, 28x28 oversized sprite) 123	Greymon (possessed, 28x28 oversized sprite) 124	MegaloGrowmon (possessed, 28x28 oversized sprite) 125	Taomon (possessed, 28x28 oversized sprite) 126	Rapidmon (possessed, 28x28 oversized sprite) 127	Cyberdramon (possessed, 28x28 oversized sprite) 128	Andiramon (Deva) (possessed, 28x28 oversized sprite) 129	Cerberumon (possessed, 28x28 oversized sprite) 130	MetalGreymon (possessed, oversized sprite) 131	Dukemon (possessed, 28x28 oversized sprite) 132	Sakuyamon (possessed, 28x28 oversized sprite) 133	SaintGalgomon (possessed, 28x28 oversized sprite) 134	Justimon (possessed, 28x28 oversized sprite) 135	Cherubimon (Vice) (possessed, 28x28 oversized sprite) 136	Beelzebumon (possessed, 28x28 oversized sprite) 137	Anubimon (possessed, 28x28 oversized sprite) 138	WarGreymon (possessed, 28x28 oversized sprite) 139	Sakuyamon (Ex-Mega) 140	SaintGalgomon (Ex-Mega) 141	Justimon (Ex-Mega) 142	Sakuyamon (Ex-Mega) 143	SaintGalgomon (Ex-Mega) 144	Justimon (Ex-Mega) 145	Cherubimon (Virtue) (Ex-Mega) 146	Anubimon (Ex-Mega) -->

=Image Gallery=

=Additional Information=

=External Links=
 * File Island: The Complete Digimon Electronics Resource
 * Digimon D-Power and D-Ark Shells