Digivice Toy

The Digivice is the first in the series of Pedometer toys.

There is no training element; instead you have control over the Digimon in your Season 1 Digivice. You befriend more Digimon as you progress throughout the areas. After certain amounts of battles, your Digimon will evolve into their more powerful forms. Progressing through the areas of the map requires you to take 'Steps,' which in turn are counted by a mini pendulum clicking on the inside of the toy. Keep it attached to your belt, and as you walk (or shake it manually) the counter will decrease, leading you to the boss of the area. Beat the boss to progress.

=Versions=
 * Digivice Version 1
 * Digivice Version 2

=Set-Up and Gameplay= You are initially prompted to pick one of the 7 Chosen Digimon. Agumon, Gabumon, Gomamon, Palmon, Tentomon, Patamon, and Piyomon are all available. Input the time and the game will begin. Your Digimon will begin in the In-Training stage and evolve into Child shortly. Paging through the Menus, you will see that there is a map with 7 dots indicating the 7 areas. As you progress throughout the areas you will fight many Digimon; you have the option to back out of some of these fights, which will make your Digimon unhappy. If your Digimon gets injured (skull icon) you will be able to treat it with the Medical Kit.

You will be able to have the other 6 Digimon join your team by rescuing them via the Help Wave feature.

When you encounter a Digimon to fight you will have the following options:

Use current Digimon
Once this option is selected your Digimon will attack. After 3 attacks, or when someone's Hit Points go down to zero - the battle is over (you lost if a skull appears).

Evolve
This option is only available once one or more of your Digimon can evolve. It will allow you to evolve the Digimon selected. You can only evolve once per round. Consumes DP.

Switch Digimon
This option is only available once you have additional Digimon in your party. It will allow you to switch your current Digimon. They will immediately be thrown into battle after being selected.

Quick Fight
If you select this option, the fight happens without any animation and then the results are announced.

Once that is decided your Digimon will battle and you will attempt to win the round. When the countdown ends, press the A button rapidly to make your attack more likely to go first.

The items won from battles have varying effects:
 * Protein - Doubles your HP for the next battle.
 * Meat - Unknown, no effect ever noticed.
 * Power Up - Doubles all stats for the next battle.

=Links= File Island: The Complete Digimon Electronics Resource

Digimon Web - Digimon Pendulum (JP)