Cardmon

Cardmon (カードモン) are an unusual group of similar digimon appearing in Digimon World 3. There is no digimon literally called "Cardmon", however, this page summarizes their shared characteristics.

=Profile= Cardmon are special enemy digimon that are searched for, not randomly found. Defeating a Cardmon rewards the player with a booster pack of cards for use in Digimon World 3's CCG minigame.

=Variants= Cardmon vary greatly in strength, habitat, and reward. Different Cardmon are distinguished with a suffix indicating their strength/rarity and their location.

=Rarity= (in weakest to strongest order) Common < Uncommon < Rare < Super-rare or Special

Cardmon are surrounded by a vertical ring of green cards that indicate their rarity. (C = 1 card, S = 4 cards)

=Habitat= A 1 indicates a land-dwelling Cardmon, while a 2 signifies an aquatic creature.

Cardmon's body is a sphere with a face on it. Land Cardmon are yellow while aquatic ones are two colors: blue on the top and white on the bottom.

=How to find Cardmon=

Land
The first step is to aquire a pair of Kicking Tree Boots from Veemon, a NPC. Having done that, find Kicking Trees, palm-like trees with purple-and-blue trunks and green leaves. Kick one. An indicator will appear showing how far away the nearest tree is that is populated with a Cardmon. Blue indicates that there are no Cardmon nearby, while magenta means the opposite. If a Cardmon inhabits a kicked tree, a battle ensues.

Water
Once you have aquired a Fishing Rod, you may fish at certain bodies of water. Just walk up to the water and push X when the fishing bubble pops up. Once fishing, a slider appears which stops when you push X again. Depending on what color the slider lands upon, the result is either no bites, a battle with an appropriate aquatic digimon, or a battle with a Cardmon.

=List of Cardmon=
 * Cardmon C1
 * Cardmon U1
 * Cardmon R1
 * Cardmon S1
 * Cardmon C2
 * Cardmon U2
 * Cardmon R2
 * Cardmon S2