Talk:Tactimon

Techs
Tanegashima - Arquebus

I'm not sure about others. Also, "Kishin" appears to translate to "Fierce God". Final Cannon 12:36, 1 September 2010 (UTC)



Ichi no Tachi and San no Tachi appear to be based on the principles of/used in, so maybe we might see Ni no Tachi.--Ainz ( talk 13:09, 21 September 2010 (UTC)

Ichi-no-Tachi (壱の太刀? lit. "First Tachi"): Stabs the ground once with Jatetsufūjin-maru, generating an earthquake. Ni-no-Tachi (弐の太刀? lit. "Second Tachi"): Stabs the ground twice with Jatetsufūjin-maru, awakening one hundred dead warriors. San-no-Tachi (参の太刀? lit. "Third Tachi"): Stabs the ground thrice with Jatetsufūjin-maru, collapsing the surrounding land with a shock wave. San-no-Tachi Kai: Chitsuikaku (三の太刀・改・地鎚閣? lit. "Third Tachi Revision: Earth-hammering Tower"): Stabs the ground thrice with Jatetsufūjin-maru, exploding the surrounding land. Shi-no-Tachi (死の太刀? lit. "Death Tachi")[2]: Coalesces all of its energy into Jatetsufūjin-maru and slashes downward. Go-no-Tachi: Goryounaku (悟の太刀・五稜郭? lit. "Englightenment Tachi: Five-sided Fortification")[3]: Slashes with the Jatetsufūjin-maru five times, generating deadly shockwaves. Mu-no-Tachi: Rikudourin'ne (無の太刀・六道輪廻? lit. "Nothingness Tachi: Six-realms Samsara")[4]: Slashes with the Jatetsufūjin-maru six times, generating a massive vortex. Tanegashima (タネガシマ?): Flips the gun-muzzles on its back at the opponent, then fires an immense destructive blast. Kishintotsu (鬼神突? lit. "Fierce God's Thrust"): Thrusts Jatetsufūjin-maru at the opponent with incredible force. Hoshiwari (星割り? lit. "Star Splitter") Tenshukaku (天守閣? lit. "Castle Keep"): Thrusts the Jatetsufūjin-maru into the ground, creating a small mountain range.

Go no Tachi
Tactimon has another attack that's in the attack list (namely, the manga-only Go no Tachi: Goryonaku), but there's no way to make it appear (I'm guessing the attack template only goes up to 9). Can't it be fixed? I mean, Tactimon has a ridiculous amount of moves, so they should be shown, right? -- Blaze Dragon 24:15, 20 May 2013 (UTC -3)
 * Found the problem! The "10" in the template was actually using the kana-style "l" character which triggers the extra translation slots on the template, rather than a regular 1. Since the attack template goes up to 15 slots, it works fine now.--devkyu 01:15, 20 May 2013 (CDT)