Digivice Ver.Complete

=Characters=

Partner Digimon

 * Agumon
 * Piyomon
 * Gabumon
 * Tentomon
 * Gomamon
 * Palmon
 * Patamon
 * Tailmon
 * Wizarmon
 * Meicoomon
 * Huckmon

Special Evolution
Black Line
 * Skull Greymon
 * Black War Greymon
 * Black Were Garurumon
 * Black Metal Garurumon

Mode
 * Omegamon Merciful Mode

Kizuna Evolution
 * Agumon -Yuki no Kizuna-
 * Gabumon -Yujo no Kizuna-

=Gameplay=

GENERAL INFORMATION

 * 1) A Button is top right, B Button is bottom right.
 * 2) The pedometer function will only work between the in game clock hours of 8 AM - 9 PM. The Digimon will be sleeping otherwise and can be woken up but the function will be disabled during this time. Changing the clock time can allow the pedometer to function again. The pedometer will also not function while an injured Digimon is present after losing a battle.
 * 3) The reset button on the back can be used to reset the clock without resetting the game. When pressed, the screen will show the Bandai logo. After pressing "A," the prompt will ask whether or not to load data. YES will retain your data and reset the clock. NO will reset everything.
 * 4) Pressing "B" at the walk screen once will display remaining steps to clear the area and pressing it once more will display total lifetime steps.
 * 5) Every 100 steps will add 1x DP to your DP count.
 * 6) Pressing "A" and "B" at the same time will bring up the option to unmute/mute. The top option retains sound and the bottom option mutes sound.
 * 7) Leaving your Digivice for long periods of time will cause the selected partner Digimon to turn away from you the next time the screen turns on. This has no effect on gameplay and is purely aesthetic.

Partner Digimon
One of the following can be selected at the start: Agumon/Piyomon/Gabumon/Palmon/Tentomon/Gomamon/Patamon

All other partners will be available to unlock in HELP WAVE events. V-Dramon can be unlocked from a HELP WAVE event or the Digimon Analyzer. Tailmon/Wizarmon/Huckmon can be unlocked from a HELP WAVE event. Huckmon is only available to unlock from a HELP WAVE event after the game is complete.

All first Digivolutions can be unlocked by connecting to the Digimon Analyzer.
 * 10 Battle Win for Adult, 15(+10) Battle Win for Perfect, 15(+15+10) Battle Win for Ultimate. Link Battles with other Digivices count.
 * Another 15(+15+15+10) Battle Win for Omegamon for Agumon/Gabumon.
 * Omegamon is only available when both Agumon and Gabumon have been recruited, each with a total of 55 Battle Win (55+55=110 together).

i. Child Digimon: 3 HP/1 ATK or 4 HP/2 ATK after a HELP WAVE duplicate battle Huckmon: 4 HP/2 ATK or 5 HP/3 ATK after a HELP WAVE duplicate battle

ii. Adult Digimon: 5 HP/2 ATK Tailmon and Wizarmon: 5 HP/2 ATK or 6 HP/3 ATK after a HELP WAVE duplicate battle V-Dramon: 5 HP/3 ATK or 6 HP/4 ATK after a HELP WAVE duplicate battle Bao Huckmon: 5 HP/3 ATK

iii. Perfect Digimon: 6 HP/4 ATK

iv. Ultimate Digimon: 7 HP/4 ATK Jesmon: 7 HP/5 ATK

v. Omegamon: 8 HP/6 ATK

HELP WAVE
A HELP WAVE pops up every 3000 steps, with some variation. To fill up the HELP WAVE bar, place the Digivice near anything with AM radio waves such as wireless devices/phones/computers. Whether or not there is a Digimon to save, there will always be a Digimon to battle. The Digimon to battle in the HELP WAVE can be something you've seen in the area or another unique Digimon.

All base forms of Partner Digimon can gain an additional +1 HP and +1 ATK one time only by battling and beating their duplicates in the HELP WAVE. The duplicate will have +1 HP and +1 ATK; beating it nets your partner the same bonus.

Area Enemies
The enemies are fairly similar to the Version 1 Digivice monsters with some changes.


 * 1) Map 1
 * 2) Area 1: Shellmon, Gizamon, Kunemon - Boss: Kuwagamon
 * 3) Area 2: Gazimon, Gizamon, Orgemon - Boss: Devimon
 * 4) Area 3: Bakemon, Tyranomon, Cockatrimon - Boss: Etemon
 * 5) Map 2
 * 6) Area 1: Gekomon, Orgemon, Death Meramon - Boss: Mammon
 * 7) Area 2: Tyranomon, Death Meramon, Cockatrimon - Two Part Boss: Vamdemon/VenomVamdemon
 * 8) Map 3
 * 9) Area 1: Anomalocarimon, Hangyomon, Shellmon - Boss: Metal Seadramon
 * 10) Area 2: Gerbemon, Kiwimon, Tankmon - Boss: Pinochimon
 * 11) Area 3: Megadramon, Mechanorimon, Tankmon - Boss: Mugendramon
 * 12) Area 4: Lady Devimon, Waru Monzaemon, Evilmon - Boss: Piemon
 * 13) Area 5: Metal Seadramon, Vamdemon, Mugendramon - Boss: Apocalymon
 * 14) Our War Game
 * Internet Area: Keramon, Infermon - Boss: Diablomon


 * 1) tri.
 * 2) Area 1: Kuwagamon, Imperialdramon: Fighter Mode, Alphamon - Boss: Meicrackmon: Vicious Mode
 * 3) Area 2:???
 * 4) Last Evolution: Kizuna

Digimon Battle
Win/Loss Ratio is not able to be viewed, (uncertain) not recorded, and does not affect gameplay. Losing sends you back 500 steps from the end of an area. Winning a battle can yield one of three items:

a. Meat: +2 DP. b. Power-Up: One-hit kill for the next battle. Uncertain if it works for bosses, but probably not. c. Protein Pill: Increases HP by 1 for the next battle. Uncertain if it allows HP higher than 8 to exist in battle.

On the battle screen, there are four options. Pressing B when the battle is encountered results in an automatic loss. From top to bottom:

i. Attack After selecting this option, the screen will go to "READY" and tapping the A button 15+ times usually results in your Digimon attacking first. Only the Digimon that gets to attack first gets to attack at all. After 3 turns, if both Digimon still have HP, the one with the most HP remaining wins. In game, a tie HP results in your win.

ii. Evolve Evolve to either Adult (3 DP per evolution) or Warp Evolve to Ultimate (7 DP per warp). If the Digimon evolves to Adult, it must go through Perfect before going to Ultimate.

iii. Partner Change the Digimon in the battle with another recruited partner Digimon. After selecting a different Digimon, it will immediately go to the "READY" screen.

iv. Flee Results in an automatic loss.

Post-Completion
After beating the final area in the game, a few features change:

i. The counter for steps remaining to clear area changes to "C." You can still enter any area of any map and encounter the enemy Digimon of the area or HELP WAVES.

ii. Huckmon becomes available to recruit from the HELP WAVE. Whether or not Huckmon will appear is random, but all confirmed reports so far state that the first HELP WAVE after clearing the final area will contain Huckmon.

iii. Pressing "B" now also displays remaining partners that have not been saved from the HELP WAVE. This counter will appear between what was previously remaining area steps (now "C") and lifetime total steps (which will remain unchanged). This counter will also become "C" after all the remaining partners have been saved.

iv. Resetting the clock automatically places you back into the final map and area after you set the time, regardless of where you were before.

=Image Gallery=

=Reference=

=Links=
 * Bandai Collectors Shop