Digital Monster Ver. 1

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Image
Digital Monster ver. Ver. 1
Series Digital Monster
Version Ver. 1
Colors red, blue, green, yellow
Release Date Image:Jap.png June 26, 1997
Image:usa.png ?? ??, 1997
Language Japanese English
Digital Monster Ver. 1 ( デジタルモンスターVer.1 Dejitaru Monsutaa Ver. 1 )is the first series of the Digital Monster virtual pet.




Contents

Evolutions

Baby I

Baby II

  • Koromon:
    • Botamon: Wait about 60 minutes.

Child

Adult

  • Greymon:
    • Agumon: 0-3 Calls, Train 32+.
  • Tyranomon:
    • Agumon: 4+ calls, Train 5-15, Overfeed 3+, 0-4 Sleep Disturbances.
  • Devimon:
    • Agumon: 0-3 Calls, Train 0-31.
    • Betamon: 0-3 Calls, Train 48+.
  • Meramon:
    • Agumon: 4+ Calls, Train 16+, Overfeed 3+, 0-6 Sleep Disturbances.
    • Betamon: 0-3 Calls, Train 0-47.
  • Airdramon:
    • Betamon: 4+ Calls, Train 8-31, Overfeed 0-3, 9+ Sleep Disturbances.
  • Seadramon:
    • Betamon: 4+ Calls, Train 8-31, Overfeed 4+, 0-8 Sleep Disturbance.
  • Numemon:
    • Agumon/Betamon: When you do not fulfill the requirements of other Digimon.

Perfect

  • Metal Greymon Virus:
    • Greymon/Devimon/Airdramon: Fight 15+ battles with a victory ratio 80% or more. (unconfirmed)
  • Mamemon:
    • Tyranomon/Meramon/Seadramon: Fight 15+ battles with a victory ratio 80% or more. (unconfirmed)
  • Monzaemon:
    • Numemon: Fight 15+ battles with a victory ratio 80% or more. (unconfirmed)

Reference

  • General
    • The counters are reset when the Digimon evolves. So, for example, nothing that happens to the newly hatched Digimon affects growth at all.
    • The requirements for Perfect Digimon are unknown at this time. Some battles are necessary.
  • Calls/Care Mistakes
    • When its hunger hearts run out, the call icon lights up. If you don't feed it for 20 minutes, it goes out again, and that's a care mistake. The same for strength. However, if BOTH hunger and strength run out, it's still only one care mistake. And if you leave it for a few hours before feeding it, and it bleeps again a few times, then even then it's only one care mistake.
    • Lights calls are straightforward - leaving the lights on for 20 minutes after it falls asleep is a care mistake.
    • Accumulating up to 4 piles of poop has no effect at all. (Larger quantities are unknown.)
  • Training
    • A training session is counted whether or not you complete all 5 rounds. It's counted if you win, if you lose, or even if you cancel in the middle. (Where there's an upper limit on the training requirement, be careful of this.)
  • Overfeeding
    • To overfeed, stuff the Digimon with food until it won't eat any more. It is necessary to wait until it loses a hunger heart before overfeeding it again.
  • Sleep Disturbances
    • Wake the Digimon up by going into the Food menu, training it, or selecting the Battle option.
    • If you want to wake it, without this being counted as a wakeup, then set the clock to some time during the day. The Digimon will wake up, with no effect on the counters.

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