Digital Monster Ver. 5

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Image
Digital Monster ver. 5
Series Digital Monster
Version 5
Colors skeleton green
Release Date Image:Jap.png ?? ??, 1998
Image:usa.png ?? ??, 1998
Language Japanese, English

Digital Monster ver.5 (デジタルモンスターVer.5 Dejitaru Monsutaa Ver. 5) is the first series of the Digital Monster virtual pet.

Contents

Evolutions

Baby I

Baby II

  • Pagumon:
    • Zurumon: Wait about 60 minutes.

Child

Adult

  • Dark Tyranomon:
    • Gazimon: 0-3 Calls, Train 48+.
  • Cyclomon:
    • Gazimon: 4+ Calls, Train 5-31, Overfeed 3+, 0-4 Sleep Disturbances.
  • Devidramon:
    • Gazimon: 0-3 Calls, Train 0-47.
    • Gizamon: 0-3 Calls, Train 48+.
  • Tuskmon:
    • Gazimon: 4+ Calls, Train 32+, Overfeed 3+, 0-6 Sleep Disturbances.
  • Flymon:
    • Gizamon: 0-3 Calls, Train 0-47.
  • Deltamon:
    • Gizamon: 4+ Calls, Train 32+, Overfeed 6+, 0-4 Sleep Disturbances.
  • Raremon:
    • Gazimon/Gizamon: When you do not fulfill the requirements of other Digimon.

Perfect

  • Metal Tyranomon:
    • Dark Tyranomon/Devidramon/Flymon: Fight 15+ battles with a victory ratio 80% or more. (unconfirmed)
  • Nanomon:
    • Cyclomon/Tuskmon/Deltamon: Fight 15+ battles with a victory ratio 80% or more. (unconfirmed)
  • Ex-Tyranomon:
    • Raremon: Fight 15+ battles with a victory ratio 80% or more. (unconfirmed)

Reference

  • General
    • The counters are reset when the Digimon evolves. So, for example, nothing that happens to the newly hatched Digimon affects growth at all.
    • The requirements for Perfect Digimon are unknown at this time. Some battles are necessary.
  • Calls/Care Mistakes
    • When its hunger hearts run out, the call icon lights up. If you don't feed it for 20 minutes, it goes out again, and that's a care mistake. The same for strength. However, if BOTH hunger and strength run out, it's still only one care mistake. And if you leave it for a few hours before feeding it, and it bleeps again a few times, then even then it's only one care mistake.
    • Lights calls are straightforward - leaving the lights on for 20 minutes after it falls asleep is a care mistake.
    • Accumulating up to 4 piles of poop has no effect at all. (Larger quantities are unknown.)
  • Training
    • Only successful training is counted for evolution.
  • Overfeeding
    • To overfeed, stuff the Digimon with food until it won't eat any more. It is necessary to wait until it loses a hunger heart before overfeeding it again.
  • Sleep Disturbances
    • Wake the Digimon up by going into the Food menu, training it, or selecting the Battle option.
    • If you want to wake it, without this being counted as a wakeup, then set the clock to some time during the day. The Digimon will wake up, with no effect on the counters.

Links

File Island: The Complete Digimon Electronics Resource

Digimon Web Archive

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