From Wikimon
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| Image
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| Series
| Digital Monster
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| Version
| 2
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| Colors
| white, black, clear, smoke
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| Release Date
| December ??, 1997
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?? ??, 1997
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| Language
| Japanese, English
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Digital Monster ver. 2 (デジタルモンスターVer.2 Dejitaru Monsutaa Ver. 2) is the second series of the Digital Monster virtual pet.
Evolutions
Baby I
Baby II
- Tunomon:
- Punimon: Wait about 60 minutes.
Child
Adult
- Kabuterimon:
- Gabumon: 0-3 Calls, Train 48+.
- Garurumon:
- Gabumon: 4+ Calls, Train 5-31, Overfeed 3+, 0-4 Sleep Disturbances.
- Angemon:
- Gabumon: 0-3 Calls, Train 0-47.
- Elecmon: 0-3 Calls, Train 48+.
- Yukidarumon:
- Gabumon: 4+ Calls, Train 32+, Overfeed 3+, 0-6 Sleep Disturbances.
- Elecmon: 4+ Calls, Train 8-15, Overfeed 0-5, 5+ Sleep Disturbances.
- Birdramon:
- Elecmon: 0-3 Calls, Train 0-47.
- Whamon:
- Elecmon: 4+ Calls, Train 16+, Overfeed 6+, 0-4 Sleep Disturbances.
- Vegimon:
- Gabumon/Elecmon: When you do not fulfill the requirements of other Digimon.
Perfect
- Skull Greymon:
- Kabuterimon/Angemon/Birdramon: Fight 15+ battles with a victory ratio 80% or more. (unconfirmed)
- Metal Mamemon:
- Garurumon/Yukidarumon/Whamon: Fight 15+ battles with a victory ratio 80% or more. (unconfirmed)
- Vademon:
- Vegimon: Fight 15+ battles with a victory ratio 80% or more. (unconfirmed)
Reference
- General
- The counters are reset when the Digimon evolves. So, for example, nothing that happens to the newly hatched Digimon affects growth at all.
- The requirements for Perfect Digimon are unknown at this time. Some battles are necessary.
- Calls/Care Mistakes
- When its hunger hearts run out, the call icon lights up. If you don't feed it for 20 minutes, it goes out again, and that's a care mistake. The same for strength. However, if BOTH hunger and strength run out, it's still only one care mistake. And if you leave it for a few hours before feeding it, and it bleeps again a few times, then even then it's only one care mistake.
- Lights calls are straightforward - leaving the lights on for 20 minutes after it falls asleep is a care mistake.
- Accumulating up to 4 piles of poop has no effect at all. (Larger quantities are unknown.)
- Training
- Only successful training is counted for evolution.
- Overfeeding
- To overfeed, stuff the Digimon with food until it won't eat any more. It is necessary to wait until it loses a hunger heart before overfeeding it again.
- Sleep Disturbances
- Wake the Digimon up by going into the Food menu, training it, or selecting the Battle option.
- If you want to wake it, without this being counted as a wakeup, then set the clock to some time during the day. The Digimon will wake up, with no effect on the counters.
Links
File Island: The Complete Digimon Electronics Resource