Digimon Pendulum
From Wikimon
The Digital Monster Pendulum is the second in the series of the Digimon Virtual Pet line. Each version has a roster of 20 Digimon and additional functions such as the Pendulum training and Jogressing. It evolves through 6 stages after hatching from the egg, beginning with the Baby Stage and ending in the Ultimate Stage.
Contents |
Versions
- Pendulum 1.0
- Pendulum 1.5 Nature Spirits
- Pendulum 2.0
- Pendulum 2.5 Deep Savers
- Pendulum 3.0
- Pendulum 3.5 Nightmare Soldiers
- Pendulum 4.0
- Pendulum 4.5 Wind Guardians
- Pendulum 5.0
- Pendulum 5.5 Metal Empire
- Pendulum ZERO Virus Busters
Set-Up and Game Play
Once activated it will prompt you for a time to put on the clock. Input the times using the A button to adjust the hour and the B button to adjust the minute, and your egg will hatch shortly. You will see a total of 8 Icons on the border, some different than the V-Pet.
Scale
To view the Digimon's status you will see numerous screens. These include the Age/Weight, the Hunger Status, the Strength Status, the Win Ratio screen, and the Digimon Points (DP) Gauge. 1 Digimon Year = 24 hours. Weight variations will take place in the following way where G = Gigabytes.
- Food +1G
- Protein +2G
- Training -2G
- Battle -4G
One addition to the Pendulum Series is the Jogress function. You will see a B-J- in once of the menu screens. The '-'s will be substituted with a O or a X depending on your Digimon. The 'B' refers to 'Battle' and the 'J' refers to 'Jogress'. The 'X' means that Battle or Jogress is not possible and the 'O' means that the function can be carried out.
Meat
Two options are available here. The top selection is a piece of meat which will increase the Digimon's hunger. The second selection is the Protein Pill, which will increase your Digimon's Strength.
Training
This is where your Digimon will train. A successful training session will increase your Digimon's strength naturally. Training will decrease your DP level, and DP is necessary to train. The Pendulum series offers a new Training method where you must shake the Pendulum and a counter will determine the strength of your shots. You will release a series of 5 shots, you will either shoot a single blast or a Super hit (double shot). You will get points for every successful Super Hit and a failed training session if you get no Super Hits. If the training results in a very successful Mega Hit (Super Hits all five rounds), the Strength meter will fill completely.
Connection
For the Pendulums there are now two functions for this selection.
- Battle: This will allow you to fight another compatible virtual pet to increase your Win Ratio. The more battles and higher your Win Ratio the more likely it will be you will reach the Perfect Stage. Baby Digimon cannot battle, and for the other Digimon, DP is necessary. You will fight your opponent and shoot up to three shots against your opponent. Best two out of three will win.
- Jogress: If you have two compatible Digimon, you may Jogress allowing one or both of them to evolve to the next level. An Error sign will appear on the screen if there is an incompatibility. Full DP is required to use the Jogress function.
Toilet
This will wipe the screen clear when your Digimon poops approximately every three hours. Your Digimon will become sick if it poops 8 times without having the mess cleaned up.
Lights
Select this function to turn the lights off when your Digimon is ready to sleep. You must do this within 30 minutes (or before the 'Call' light goes out), or it will count as a care mistake and your Digimon will wake up one hour later. A full 8 hours' sleep is necessary to refill the DP Gauge.
Bandage
This is where you provide Medical attention for your Digimon. If he becomes sick (the 'c') above its head use the top selection and if he is dying (the skull), use the bottom selection. Sometimes, your Digimon will refuse the treatment, and you will have to keep trying until it accepts. If your Digimon gets the sickness/dying status too many times or is left untreated, it may die. Your Digimon can still get injured in battle even if it wins.
The "Call" icon
When the Call icon is lit up, you have 20 minutes or less to respond before it goes out or you get a care mistake. Your Digimon will only call for attention when its hearts run out or it gets sick or is dying. It will also do this when its time to turn out the lights.
Other Options
- Sound Option: To disable the sounds press the A and C buttons at the same time. If the Digimon dies, the Pendulum will beep regardless of whether or not the sound has been turned off.
- Pause Option: While the Pendulums have no pause feature, you can simulate one by bringing up the clock and hitting A and C to 'change the clock' then leave it on with the time blinking. This will keep your Digimon suspended while you tend to other things.
